//==============================================================================
// Speech File for Mission 08 - Springfield
// Version 1.3
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
// I eliminated most of the dialogue in this mission since there isn't a whole lot to say.
// Since we can't have EB's bonus mission "cheesy" I added a simple cut scene //speech. Place the leader in front of the mayor so we don't have to worry about the //scripting for "which objective the player completed first shit".
//
// After the leader (who the player has to pass to reach the mayor) is destroyed the
// Mayor will initiate speech with the player and //give his thanks.
//
// After this go to an in game cut scene (simple on Ed, don't get your knickers in a
// knot). Have the screen fade then come back in a center area of the town. Have the // mayor addressing the crowd (ghouls and humans), he doesn't have to move. The
// mayor will give his speech // followed by applause and boos). Cut scene ends and
// the player can now leave the
// map.
//==============================================================================


//==============================================================================
// Mission Briefing
// Note: General Barnaky's voice does the briefing and debriefing.
//==============================================================================

MISSION_08_BRIEF = {Witaj, onierzu.\n\n

Wywiad Bractwa wykry spisek, w ktry zamieszane jest miasto Springfield. Sprawa dotyczy burmistrza Avellone.\n\n

Wywiad donosi, e polityczna postawa burmistrza wzgldem ghuli rozwcieczya cz aktywistw z prawicy, ktrzy nie zgadzaj si traktowa podludzi, jako niemal im rwnych. Cho musz si z nimi zgodzi... nasza Starszyzna uwaa inaczej.\n\n

Oddzia Sztylet zdoa pojma jednego z prowodyrw spisku, ale istnieje ryzyko, e jest ju za pno. Nasi ledczy donieli mi, e awanturnicy bd ubrani jak bandyci. Prawdopodobnie to nieudolna prba wrobienia miejscowych przestpcw.\n\n

Bractwo zwykle nie miesza si do polityki, ale tym razem mamy szans na zwikszenie wpyww w tej bogatej prowincji.\n\n

Masz odnale burmistrza Avellone i broni go za wszelk cen. Jeli ju wpad w rce porywaczy, musisz go uwolni i zlikwidowa przeciwnikw.\n\n

Wyruszacie natychmiast.\n\n

Odmaszerowa.}


//==============================================================================
// Mission Debriefing
//==============================================================================


//==============================================================================
// Situation A: The first part, acknowledging completion of the mission.
// Tone/Mood: Proud and impressed.
//------------------------------------------------------------------------------
MISSION_08_DEBRIEF_A01 = {Dobra robota, onierzu.\n\n

Burmistrz Springfield przesya podzikowania za ratunek.\n\n

Co waniejsze, jest wdziczny Bractwu i zgodzi si na zwikszenie dostaw do stu pidziesiciu procent normy!\n\n

Nie zgadzam si z jego pogldami, ale sta si nasz marionetk, a dodatkowe zapasy zasil machin Bractwa.\n\n

Dobra robota.\n\n

Odmaszerowa.}
//==============================================================================



//==============================================================================
// Mini-map Information
//==============================================================================
M08_MiniMap_01 = {Tutaj rozpoczynasz misj.}
M08_MiniMap_02 = {Ratusz. Tam zapewne jest burmistrz.}
M08_MiniMap_03 = {Przejd tu, do punktu wyjcia, aby zakoczy misj.}
//==============================================================================


//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M08_OBJ_01 = {Uratuj burmistrza.}
M08_OBJ_02 = {Wyeliminuj przywdc prawicowych ekstremistw.}
//==============================================================================

M8_SUCCESSA = {Burmistrz Avellone jest bezpieczny. Zadanie wykonane.}
M08_SUCCESSA = {Burmistrz Avellone jest bezpieczny. Zadanie wykonane.}
M8_SUCCESSB = {Przywdca prawicowych ekstremistw wyeliminowany. Zadanie wykonanie.}
M08_SUCCESSB = {Przywdca prawicowych ekstremistw wyeliminowany. Zadanie wykonanie.}

//==============================================================================
// FAILURE NOTICES
//------------------------------------------------------------------------------
M08_FAILUREA = {Nadesza mier. Koci zagrzechocz w twym pancerzu gdy robaki bd szuka padliny. Bractwo musi zwyciy bez ciebie.}
M08_FAILUREB = {Burmistrz zgin. W Bractwie nie tolerujemy poraek. Gdyby tylko mia jeszcze jedn szans.}
//==============================================================================

//==============================================================================
// Name: Carino
// Role: The "Town Guard"
// Background: Carino is the head of the town guard who is waiting for the brotherhood
// since he doesn't have the firepower to get the job done.

//==============================================================================

name_CORE_m08_Carino = {Carino, Stranik miejski}

//==============================================================================
// Situation A00: Carino will initiate this conversation at the start of the
// mission.
//------------------------------------------------------------------------------
M08_Carino_A00_W = {Za pno! Bandyci zaskoczyli nas zeszej nocy. Wikszo stranikw nie yje, a Burmistrza schwytano.\n\n

Musicie nam pomc. Nigdy jeszcze nie widziaem takich bandytw, ale oni od razu poszli po burmistrza, a potem zaczli ciga ghule.\n\n

W tym miecie i bez nich mamy dosy problemw rasowych.}
//==============================================================================


//==============================================================================
// Situation B01: This is will float before the player speaks to him.
//------------------------------------------------------------------------------
M08_Carino_B00 = {Cholerny sojusz!}
M08_Carino_B01 = {Kim oni s?}
M08_Carino_B02 = {Sam nie dam rady!}
M08_Carino_B03 = {Nigdy nie znajdziesz kadeta, kiedy jest naprawd potrzebny.}
M08_Carino_B04 = {Najdziwniejsi bandyci jakich w yciu widziaem.}


//==============================================================================


//==============================================================================
// Situation C00: This is floating text after the player has spoken to Carino once. This will
// float when he's clicked on and it will float by itself.
//------------------------------------------------------------------------------
M08_Carino_C00 = {Wykonalicie ju zadanie?}
M08_Carino_C01 = {(rozglda si) Nie widz tu burmistrza.}
M08_Carino_C02 = {Wedug mnie, to wina ghuli.}
M08_Carino_C03 = {Wydaje mi si, e stoj za tym podludzie.}
M08_Carino_C04 = {Rany! Szybcy jestecie... och, jeszcze nie skoczylicie.}

//==============================================================================


//==============================================================================
// Situation D: Carino will float this (or when clicked on) after the player finishes his objectives.
//------------------------------------------------------------------------------
M08_Carino_D00 = {Wic to nie ghule? Cholera!}
M08_Carino_D01 = {Dopki wszystko nie wrci do normy.}
M08_Carino_D02 = {Wanie chciaem wam pomc.}
M08_Carino_D03 = {Zao si, e przeszlicie porzdne szkolenie.}
M08_Carino_D04 = {Moe ghule zasuguj na lepsze ycie.}
//==============================================================================

//==============================================================================
// Name: Presnell
// Role: Store merchant (Female)
// Background: Presnell runs the store.

//==============================================================================

name_CORE_m08_Presnell = {Presnell}

//==============================================================================
// Situation A00: Presnell will initiate this conversation when the player has
// killed the raiders guarding her store.
//------------------------------------------------------------------------------
M08_Presnell_A00_W = {Nie lubi Burmistrza. Cigle tylko "ghule to, ghule tamto". Zao si, e ma w sobie ich krew. A teraz chce, ebym pozwalaa ghulom wchodzi do sklepu. A kady wie, e potem nikt niczego ode mnie nie kupi.\n\n

Nie powiem, ebym pakaa z powodu tego, co si stao.}
//==============================================================================

//==============================================================================
// Situation B00: Presnell will initiate this conversation when the player has
// killed the raiders guarding her store.
//------------------------------------------------------------------------------
M08_Presnell_B00 = {Przeklte ghule, psuj mi interesy.}
M08_Presnell_B01 = {Nie "nienawidz" burmistrza. Po prostu nie lubi ghuli.}
M08_Presnell_B02 = {Nie chc, eby adnemu czowiekowi staa si krzywda.}
M08_Presnell_B03 = {To nie motel! Chcesz co kupi?}
M08_Presnell_B04 = {Moesz mi mwi "Krliczku".}

//==============================================================================

//==============================================================================
// Name: Joe
// Role: The HUMAN Bartender
// Background: Joe is a bartender
//
//==============================================================================

name_CORE_m08_Joe = {Barman Joe}

//==============================================================================
// Situation A00:
//------------------------------------------------------------------------------
M08_Joe_A00_W = {Ja? Jestem Joe, a to jest mj bar. Kiedy mona tu byo spotka burmistrza, ale te wiry zarzuciy mu worek na gow i gdzie go zabray.\n\n

Tamci gocie wygldali jak bandyci, ale gdyby byli nimi naprawd, to by pozabijali i ograbili znacznie wicej osb.\n\n

Wiecie, chciabym wam pomc, ale nie chc mie kopotw z tymi psycholami.\n\n

Rozumiesz, prawda? Nie jestem onierzem.}
//==============================================================================


//==============================================================================
// Situation B: Joe's generic floating text.
//------------------------------------------------------------------------------
M08_Joe_B00 = {Osobicie wycieram kad szklank.}
M08_Joe_B01 = {We podkadk, cholera jasna!}
M08_Joe_B02 = {Chcesz co do picia czy nie?}
M08_Joe_B03 = {Drinki takie mocne, e poparz ci wargi!}
M08_Joe_B04 = {Chcesz si gapi, czy napi?}
M08_Joe_B05 = {Hej, te orzeszki nie s za darmo.}
//==============================================================================

//==============================================================================
// Situation B00: Old Man Withers - Right Wing Leader will initiate this conversation
// when the player is close enough.
//------------------------------------------------------------------------------
M08_Withers_B00_W = {Do tego, ty mioniku ghuli!\n\n

Ghule to nie ludzie! Po co im dawa prawa takie jak nam? To nie w porzdku.\n\n

Mj plan by idealny. Gdyby nie wy, wszystko by si udao.}
//==============================================================================

//==============================================================================
// Name: Mayor Avellone
// Role: Mayor of Springfield
// Background: After the previous mayor disappeared under suspicious
// circumstances, Samson was voted in as a puppet mayor. But he took to his new
// power and started causing trouble.
//
//==============================================================================

name_CORE_m08_Avellone = {Burmistrz Avellone}

//==============================================================================
// Situation A00:
//------------------------------------------------------------------------------
M08_Avellone_A00_W = {Dziki Bogu, udao ci si tu dotrze. Posuchaj, to musi si skoczy. Te bydlaki tak naprawd nie s bandytami. To prawicowa grupa rasistw.\n\n

Jeli pozwolimy im pozabija wszystkie ghule, to kto bdzie nastpny? Zreszt ghule wykonuj prace, ktrymi ludzie nie mog si zaj. aden czowiek nie moe dugo pracowa na skadowisku odpadw, bo zachoruje. Ghulom to nie szkodzi.\n\n

Dzikuj z caego serca. Mam nadziej, e zostaniesz, by posucha mojej wielkiej przemowy. O to wanie w tym wszystkim chodzi. Chod za mn.}
//==============================================================================


//==============================================================================
// Situation B: Avellone's generic floating text before he's rescued
//------------------------------------------------------------------------------
M08_Avellone_B00 = {Na pomoc! Pomocy!}
M08_Avellone_B01 = {Przeklci rasici.}
M08_Avellone_B02 = {...tylko dlatego, e nie chcecie, eby ghuli traktowano lepiej?}
M08_Avellone_B03 = {Mylisz, e robiem TO z ghulem?}
M08_Avellone_B04 = {Poczekaj, a zjawi si tu Bractwo!}
M08_Avellone_B05 = {Nienawidz was, rasici!}
//==============================================================================

//==============================================================================
// Situation C: Avellone's generic floating text after he's rescued.
//------------------------------------------------------------------------------
M08_Avellone_C00 = {Wiesz, ghule to prawie ludzie.}
M08_Avellone_C01 = {Nie mona wini ghula za to, e jest ghulem.}
M08_Avellone_C02 = {Nie utrzymywaem stosunkw z tym ghulem!}
M08_Avellone_C03 = {Ludzko musi posuwa si naprzd.}
M08_Avellone_C04 = {Nie bd tolerowa nienawici w moim miecie.}
M08_Avellone_C05 = {Ghul zawsze moe wynie moje mieci! Nie mam nic przeciwko!}
//==============================================================================


//==============================================================================
// Situation D: Avellone says this after he's rescued and the player speaks to him. This is a simple in game cut scene with the Mayor addressing some of the towns people (humans and ghouls).
//------------------------------------------------------------------------------
M08_Avellone_D00_W = {Mieszkacy Springfield. Od dwch lat znacie mnie jako Burmistrza Avellone, a wczeniej znalicie mnie jako Chrisa Avellone. Zawsze z dum suyem temu miastu i jego mieszkacom - to fakt. Nie mog jednak sta obojtny wobec przemocy pyncej z nienawici. Ani jako burmistrz, ani tym bardziej jako czowiek.\n\n

Nie powinnimy nienawidzi ghuli za to, kim s. To nie ich wina, e zmutowali w ohydne monstra. Pamitajcie, e pod mask potwora, pod gnijcym ciaem, uszczc si skr i znieksztaconymi rysami, jest obywatel drugiej kategorii.\n\n

Ci poczciwcy oczyszczaj nasze szamba, doy na mieci i pracuj w rzeni. To uczciwa, cika praca. Nie ywcie do nich nienawici za ich ohydny wygld. Zamiast ich atakowa, bdcie mili. Zamiast nazywa ghula paskud, powiedzcie mu jak dobrze wyglda. Wiem, e wielu z was nie poklepie ghula po plecach i rozumiem to. Ale nie podpalajcie jego domu.\n\n

Chciabym wam przedstawi now uchwa. Jest to Uchwaa o Prawach Potworw. Zgodnie z jej postanowieniami nie wolno uywa przemocy wzgldem ghula... chyba, e ghul sam zacznie. Od tej pory ghul ma prawo do pacy rwnej lub wikszej ni poowa wynagrodzenia czowieka czystej krwi. I w kocu wyrzucanie odpadw nie bdzie wyraane zwrotami w stylu "szczypanie ghula" "robienie ghulich dzieci" ani "zrzucanie ghula do basenu".\n\n

Wiem, e moemy y razem w harmonii. Po prostu to wiem. Dzikuj.\n\n

(aplauz i gwizdy)}
//==============================================================================

name_CORE_m08_Assassin = {Zabjca}

//==============================================================================
// Situation A: Racist Humans floating text
//------------------------------------------------------------------------------
M08_Hracist_A00 = {Zabi potwory!}
M08_Hracist_A01 = {Nienawidz ghuli! mierdz jak zdechy bramin.}
M08_Hracist_A02 = {Pod tym wzgldem zgadzam si z burmistrzem.}
M08_Hracist_A03 = {Ghule? Nie ufam im.}
M08_Hracist_A04 = {Syszaem, e ghule poeraj ludzkie dzieci.}
M08_Hracist_A05 = {Nie wiem, ghule po prostu mnie przeraaj.}
M08_Hracist_A06 = {Dlaczego ghule nie mieszkaj w swoim miecie?}
M08_Hracist_A07 = {Ghule s brudne i to wita prawda!}
M08_Hracist_A08 = {I tak mi si to wcale nie podoba!}
M08_Hracist_A09 = {Mj pies jest bardziej ludzkie ni te ghule!}
M08_Hracist_A10 = {Banda przekltych sympatykw ghuli!}
//==============================================================================


//==============================================================================
// Situation A: NonRacist Humans floating text
//------------------------------------------------------------------------------
M08_Nonracist_A00 = {Ghule nigdy mi nie przeszkadzay.}
M08_Nonracist_A01 = {Ghule czyszcz moj zagrod dla zwierzt.}
M08_Nonracist_A02 = {Ghule mogliby by obywatelami drugiej kategorii.}
M08_Nonracist_A03 = {Na nienawici nigdy nie wybudowano miasta!}
M08_Nonracist_A04 = {Burmistrz naprawd w to wierzy.}
M08_Nonracist_A05 = {Ta ghulica jest naprawd nieza.}
M08_Nonracist_A06 = {Dziki Bogu za Bractwo!}
M08_Nonracist_A07 = {Ciekawe, na kogo si rzuc po ghulach?}
M08_Nonracist_A08 = {Cze, jestem Shanna!}
M08_Nonracist_A09 = {Nienawidz ghuli! mierdz jak zdechy bramin.}

//==============================================================================


//==============================================================================
// Situation A: Ghouls floating text
//------------------------------------------------------------------------------
M08_Ghouls_A00 = {Jestecie moimi przyjacimi.}
M08_Ghouls_A01 = {My nie kradniemy!}
M08_Ghouls_A02 = {Osobicie wyczyciem to szambo.}
M08_Ghouls_A03 = {Ten burmistrz jest w porzdku.}
M08_Ghouls_A04 = {Ostatniej nocy napadnito mnie.}
M08_Ghouls_A05 = {Ludzie nie s tacy li.}
M08_Ghouls_A06 = {Kurde, ghule te byli kiedy ludmi.}
M08_Ghouls_A07 = {We are the World. We are the Children!}
M08_Ghouls_A08 = {Moe kiedy zaczniemy si broni.}
M08_Ghouls_A09 = {Lepiej dla ludzi, eby nie zaczynali z moj rodzin.}
M08_Ghouls_A10 = {Burmistrz chyba nie ma nic przeciwko ghulom.}
M08_Ghouls_A11 = {Co jest zego w tym, e jest si innym.}
M08_Ghouls_A12 = {Musimy wierzy w burmistrza!}
M08_Ghouls_A13 = {Koniec rozlewu krwi! Prosimy.}

//==============================================================================

//==============================================================================
// Situation A: Rightwing (bad guys) floating text. This includes raider leader.
//------------------------------------------------------------------------------
M08_Rightwing_A00 = {mier mionikom ghuli!}
M08_Rightwing_A01 = {Avellone Zdrajca!}
M08_Rightwing_A02 = {Dbaj o czysto swojej rasy!}
M08_Rightwing_A03 = {Nie pozwl, eby ghule zrujnoway nasze miasto!}
M08_Rightwing_A04 = {Burmistrz to dupek!}
M08_Rightwing_A05 = {Bractwo to banda mionikw ghuli!}
M08_Rightwing_A06 = {Ghule nigdy mi nie przeszkadzali.}
M08_Rightwing_A07 = {Bractwo pragnie tylko naszych zasobw!}

//==============================================================================

