//==============================================================================
// Speech File for Mission 12 - Osceolla.
//Version 1.5
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Dekker's voice does the briefing and debriefing.
//==============================================================================

MISSION_12_BRIEF = {Spocznij, onierzu.\n\n

Uzyskalimy informacj o miejscu pobytu wodza mutantw. Jak zapewne wiesz, nazywa si Gammorin. Ostatnio odkrylimy, e to Paladyn Latham, jeden z najwikszych wojownikw Wielkiego Konwoju Powietrznego. Przypuszczano, e nie yje, ale teraz pojawi si z now tosamoci i ma zupenie inne cele.\n\n

To wyjania, dlaczego mutantom udawao si tak sprawnie przeciwdziaa naszej taktyce walki i rozpoznania. Paladyn Latham napisa wiele regulaminw, ktre obowizuj do dzisiaj.\n\n

Pocztkowo mylelimy, e mutantom udao si wydoby zeznania od generaa Barnaky'ego. Ale nagrania wykazuj, e nasze metody byy im znane jeszcze zanim genera wpad w ich rce.\n\n

Wielu Starszych nadal nie moe pogodzi si z myl, e Latham nas zdradzi i obrci si przeciw Zakonowi. Ale nie moemy zaprzecza faktom.\n\n

Musisz zrealizowa dwa cele.\n\n

Po pierwsze - likwidacja Gammorina. To niebezpieczny czowiek. Dziki swym umiejtnociom mgby doprowadzi do naszej zguby. Bez niego mutantom zabraknie dyscypliny i przestan by powanym zagroeniem.\n\n

Twj drugi cel to odbicie generaa Barnaky'ego. Wszystko wskazuje na to, e trzymaj go w pobliu Gammorina.\n\n

Natychmiast zbierz swoj druyn.\n\n

Odmaszerowa.}

//==============================================================================
// Mission Debriefing
//==============================================================================


//==============================================================================
// Situation 01: Mission was accomplished successfully. Beginning of every debrief in every situation.
// Tone/Mood: Impressed, sober, and slightly regretful.
//------------------------------------------------------------------------------
MISSION_12_DEBRIEF_01 = {Wspaniaa robota, onierzu.\n\n

W Bractwie nasta dzie radoci i smutku. Gammorin by zdrajc i morderc ale mimo wszystko - Paladynem. Kiedy jego mstwo przynosio nadziej pustkowiom, ale zmieni si, kiedy jego sterowiec rozbi si podczas wielkiej burzy. Wtedy narodzi si Gammorin, a Bractwo stracio ukochanego syna.\n\n

Po mierci wodza mutanci rozdzielili si na mniejsze frakcje. Niektrzy zaczli walczy o wadz, a inni nawet zaproponowali, e przycz si do Bractwa.\n\n

To nie koniec zagroenia ze strony Super Mutantw, ale zostali powanie osabieni. Nieprdko odzyskaj siy. W tej chwili druyna Sztylet poluje na maruderw.}
//==============================================================================


//==============================================================================
// Situation 02: Briefcase recovered.
// Tone/Mood: Impressed, sober, and slightly regretful.
//------------------------------------------------------------------------------
MISSION_12_DEBRIEF_02 = {Aktwka, ktr znalelicie w kwaterze Gammorina to bezcenna zdobycz. To przenony ukad odpalania gowic jdrowych. Pochodzi sprzed Wielkiej Wojny i wedug naszych skrybw mona go bdzie dopasowa do naszej gowicy.}
//==============================================================================


//==============================================================================
// Situation 03: Holodisk retrieved.
// Tone/Mood:
//------------------------------------------------------------------------------
MISSION_12_DEBRIEF_03 = {Jako jeden z uczestnikw Konwoju Powietrznego chciabym wyrazi moj wdziczno za to, e odzyskalicie dziennik holograficzny Paladyna Lathama. Zawiera cenne informacje. Skrybowie porwnuj zapisane w nim informacje ze znan nam histori.\n\n

Nareszcie bdziemy mogli odpowiedzie sobie na wiele pyta.}
//==============================================================================


//==============================================================================
// Situation 04: Acknowledgement that General Barnaky was not in the camp.
// Tone/Mood:
//------------------------------------------------------------------------------
MISSION_12_DEBRIEF_04 = {Udao si odzyska cz ekwipunku generaa Barnaky'ego, ale nadal nie wiemy gdzie jest genera. Moemy si tylko za niego modli i kontynuowa poszukiwania. Oficerowie ledczy bez przerwy przesuchuj schwytanych mutantw.\n\n

Dzi wieczorem, o 10.00, odbdzie si naboestwo za dusz Paladyna Lathama.\n\n

Odmaszerowa.}
//==============================================================================

//==============================================================================
// Mini-map Information
//==============================================================================

M12_MiniMap_01 = {To miejsce startu i punkt ewakuacyjny po wykonaniu misji.}
M12_MiniMap_02 = {W tym budynku zmieniaj si strae.}
M12_MiniMap_03 = {Wywiad donosi, e ten rejon jest cay czas patrolowany.}
M12_MiniMap_04 = {Zwiadowcy donieli, e ten obszar jest bardzo czsto patrolowany.}
M12_MiniMap_05 = {Tutaj znajduje si wejcie do podziemnego tunelu.}
M12_MiniMap_06 = {To poudniowe wejcie do kompleksu wojskowego. Naley si spodziewa, e bdzie silnie strzeone.}
M12_MiniMap_07 = {To zachodnie wejcie do kompleksu wojskowego. Naley si spodziewa, e bdzie silnie strzeone.}
M12_MiniMap_08 = {To tylne wejcie do kompleksu wojskowego. Styka si z urwiskiem na pnocy i pnocnym wschodzie.}
M12_MiniMap_09 = {Tutaj znajduje si zomowisko. Uwaa si, e to pozostaoci po pojedzie oddziau Paladyna Lathama.}
M12_MiniMap_10 = {Pomidzy kompleksem i urwiskami znajduje si mietnisko.}
M12_MiniMap_11 = {Tutaj wybudowano wie stranicz. Wschodni odcinek jest strzeony przez znajdujcych si na niej snajperw.}
M12_MiniMap_12 = {Tutaj znajduje si wejcie do tuneli znajdujcych si pod kompleksem.}
M12_MiniMap_13 = {Omi lub rozbrj znajdujce si w tym rejonie pole minowe.}

//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M12_OBJ_01 = {Zabij Gammorina.}
//==============================================================================

//==============================================================================
// NOTICES
//------------------------------------------------------------------------------
M12_FAILUREA = {Krew leje si z kadego otworu, a ty uwiadamiasz sobie, e umrzesz jako dziewica...}

M12_SUCCESSA = {Cele tej misji zostay wykonane. Wr na pozycje wyjciowe.}

//==============================================================================
// Name: Gammorin, aka. Paladin Latham.
// Role: Leader of the Super Mutants, former Brother of Steel.
// Background: Gammorin is a barrel-chested human. In his mind, he has become
// part human, part Super Mutant. The Super Mutant half of him is probably the
// better half.
//
// Gammorin is the brains behind the Super Mutant army. He was original part
// of the Brotherhood of Steel, but he has become mad and now believes that
// the Super Mutants are the ideal that the Brotherhood should have been. He
// truly believes that the Super Mutants should be the true masters of the
// Earth.
//==============================================================================


//==============================================================================
// Situation A00: When Gammorin sees the players for the first time, he will
// call to them with the following lines.
//
// Gammorin is confident, arrogant and above all, a gentleman with his speech.
// He hesitates before he uses the term friends because of the disdain he
// holds for the Brotherhood. He reminds me of the Master's Lieutenant in the
// first Fallout game.
//------------------------------------------------------------------------------
M12_Gammorin_A00_W = {Witajcie, Bracia. Witajcie. C za wspaniali onierze stoj przede mn. Szkoda, e nie widzi was starszyzna z Zachodniego Wybrzea. Moe wreszcie zgodziliby si podzieli z nami wiedz i technologi. Ale odchodz od tematu.\n\n

Wierzycie, e uda wam si powstrzyma Groz z Zachodu? "Bracie", oczy ci zdradzaj. Wida, e nie masz pojcia kim, lub czym, jest Groza. Starszyzna te nigdy nie zdawaa sobie sprawy z jej potgi.\n\n

Ale tutaj jest inaczej.\n\n

Genera nie moe was ocali.\n\n

Wy te nie moecie ocali mnie... ani samych siebie...\n\n

A teraz... pokacie czego si nauczylicie!}
//==============================================================================


//==============================================================================
// Situation A01: If Gammorin is dying or hit down to less than 20% of his
// health, he will utter his dying words. Gammorin is coughing, and out of
// breath when he speaks. To include the cough and wheezing sounds in the text
// dialogue would be clumsy so it is left up to the voice actor's discretion.
//

//------------------------------------------------------------------------------
M12_Gammorin_A01_W = {Nie powiciem swej tosamoci, by pokonali mnie ci, ktrych chciaem ocali! Zastanwcie si, co wam da moja mier?!\n\n

Osdzajcie moje zamierzenia, a nie czyny!\n\n

Wrg nie zatrzyma si, pki wszelkie ycie nie zostanie zniszczone!\n\n

Dlaczego tego nie dostrzegacie?!\n\n

Dlaczego?!!}
//==============================================================================


//==============================================================================
// Situation B: Before Gammorin sees the player he will say the following
// random lines to his Super Mutant bodyguards.
//------------------------------------------------------------------------------
M12_Gammorin_B00 = {Moecie rozerwa to miejsce na strzpy, tylko znajdcie tych intruzw.}
M12_Gammorin_B01 = {Przyprowadcie do mnie tych onierzy Bractwa. ywych.}
M12_Gammorin_B02 = {Dowdco, straty mnie nie interesuj.}
M12_Gammorin_B03 = {Chc ich przywdc, adnych wymwek.}
M12_Gammorin_B04 = {Stracilimy generaa Bractwa, ale to nie ma znaczenia.}
M12_Gammorin_B05 = {Jeli przyjd... to bdzie to tylko jedna druyna. Zaufajcie mi.}
//==============================================================================


//==============================================================================
// Situation C: After Gammorin sees the player he will say the following
// random lines during the fight. Gammorin is special enough that he should
// have special triggers to make this happen.
//------------------------------------------------------------------------------
M12_Gammorin_C00 = {Gdyby Bractwo nie byo tak zaabsorbowane muskaniem swego lnicego stal tyka, to odkryoby nowe zagroenie!}
M12_Gammorin_C01 = {Niele, ale musicie si jeszcze sporo nauczy modziecy.}
M12_Gammorin_C02 = {Widzicie t blizn na gowie? To mj medal za odwag!}
M12_Gammorin_C03 = {Bractwo nie moe powstrzyma robotw!}
M12_Gammorin_C04 = {Wiecie, napisaem wasz program szkoleniowy!}
M12_Gammorin_C05 = {Wasza ignorancja czyni z was pionki dla groby z zachodu!}
//==============================================================================


//==============================================================================
// Situation D: These are journals on the holodisk found in Gammorin's living
// quarters. Ed, please adjust dates as required since I changed the story to fit with the stuff I wrote in dialogue.
//------------------------------------------------------------------------------
M12_Gammorin_D00_W = {Dziennik Sir Lathama, Wpis 10.1.4.\n\n

Wyldowalimy awaryjnie na pnoc od obozu Super Mutantw. Przypuszczamy, e s to niedobitki armii Mistrza, napotkanego przez pierwszego mieszkaca Krypty. Cho w archiwach czytamy, e niektrzy przedstawiciele tej rasy mog by przyjani, to nie mamy powodw by ywi sympati do ktregokolwiek z nich, a zwaszcza przywdcy.\n\n

Przywdca nazywa si Gammorin. Niedugo po opuszczeniu wraku zostalimy schwytani przez ich patrol. Mutanci zwizali nas i zakneblowali, a potem zacigneli do swojego obozu. W katastrofie zgina poowa naszych, a teraz zostaa nas ju tylko garstka.\n\n

Mamy zosta zabici dla rozrywki Gammorina. Wyglda na to, e wielu Super Mutantw wcale tego nie popiera. Z zaskoczeniem odkryem, e wcale nie s tacy dzicy, jak mi si zdawao.\n\n

Wyzwaem Gammorina do walki jeden na jednego. Na mier i ycie. Nie widz innej moliwoci. Jeli zgin, to przynajmniej w walce.}

M12_Gammorin_D01_W = {Dziennik Sir Lathama, Wpis 0.0.1.\n\n

Jestem przytomny.\n\n

Szczerze mwic, nie pamitam zbyt wiele z pojedynku. Mam rozbit gow i ledwo si ruszam. Ale wygraem. Mutanci oczekuj, e teraz ja ich poprowadz. Pniej nagram wicej... chyba miaem wstrzs mzgu. Odpoczn i moe wrci mi jasno umysu.}

M12_Gammorin_D02_W = {Dziennik Sir Lathama, Wpis 0.5.8.\n\n

Super Mutanci to proci, ale dobrzy ludzie. Cho wielu uwaa ich za pgwkw, potrafi by bardzo lojalni. yj po swojemu i nie znaj innego ycia.\n\n

Z pomoc kilku ocalaych z katastrofy zaczem organizowa oddziay mutantw. Wydobrzaem fizycznie, ale... dostaj nagych napadw szau i depresji. Jednak... najgorsze s halucynacje.}

M12_Gammorin_D03_W = {Dziennik Sir Lathama, Wpis 1.4.5.\n\n

Dzie dzisiejszy by wypeniony absolutn groz.\n\n

Ze zwiadu, liczcego dziesiciu onierzy, powrci tylko jeden mutant. Zataczajc si, dotar do obozu i pad bez sowa. Umar mi w ramionach, prbujc powstrzyma pync mu z ust krew.\n\n

Zanim zdoaem zamkn mu oczy, groza bya ju przy nas. Metalowe machiny mierci wkroczyy do obozu, niezauwaone przez mych wartownikw! Nigdy w yciu nie widziaem czego takiego! Wyglday na niezwycione. Jedynie czysta moc, a co waniejsze - nasza liczebno - pozwolia nam je pokona.\n\n

Nasze straty... byy ogromne.}

M12_Gammorin_D04_W = {Dziennik Sir Lathama, Wpis 1.8.2.\n\n

Teraz odpoczywamy. Ludzie i mutanci razem zwieszaj gowy i prbuj zapa oddech. Kto wie, jak daleko ucieklimy? Dwadziecia mil? Moe czterdzieci...\n\n

Gdy ju bdziemy wystarczajco daleko od tej... tej... Grozy, wtedy bdziemy mogli si przegrupowa i zaplanowa kontratak.}

M12_Gammorin_D06_W = {Dziennik Sir Lathama, Wpis 2.3.4.\n\n

le ze mn. Tego ranka wydawao mi si, e atakuje mnie Szpon mierci. PM-ka leaa za daleko, wic uderzyem rozpruwaczem i podernem mu gardo. Kiedy odzyskaem jasno widzenia, ujrzaem jak skrybie Nathanowi oczy zachodz mg. Mia rozdarte gardo, a ja... jego krew na rkach. Jak mog traci zmysy, kiedy ludzko jest w niebezpieczestwie?\n\n

Nie mog oszale. Nie mog!}

M12_Gammorin_D07_W = {Dziennik Gammorina, Wpis 2.4.2.\n\n

Dzi, moi zwiadowcy spotkali wroga. Syszc wystrzay i eksplozje, pobiegem w kierunku skd dobiegay. To, co ujrzaem w czasie walki, wstrzsno mn.\n\n

Moi mutanci walczyli z patrolem Bractwa. Po raz pierwszy w yciu zamarem w walce bez ruchu.\n\n

Widziaem, jak nawet ci onierze Bractwa, ktrzy nie wygldali na dzikusw, miali si maniakalnie, zabijajc mych nowych towarzyszy.\n\n

Moich towarzyszy, ktrzy byli gotowi powici za mnie ycie. Uniosem bro i zaczem strzela.\n\n

Kiedy byo ju po wszystkim, gdy zwoki onierzy Bractwa leay u mych stp, doznaem nagego olnienia. Teraz wiem, jakie jest moje zadanie, a co waniejsze - w kocu wiem, kim jestem.\n\n

Jestem Gammorin - zaprzysigy wrg Grozy z Zachodu.}
//==============================================================================


//==============================================================================
// Name: Roshambo.
// Role: A crazy, naked guy.
// Background: Roshambo is a crazy old man who hides and does funny things
// with his fingers. He is the sort of man mothers warn their sons about.
//
// Roshambo's role is to provide clues to the player about the minefield.
// He will not talk unless the player initiates conversation although he does
// have a lot of random rubbish to say.
//==============================================================================


//==============================================================================
// Situation A00: This is what Roshambo will say if the player tries to talk
// to him. The first is a description of the Great Air Convoy.
//------------------------------------------------------------------------------
M12_Roshambo_A00_W = {...maszerowa po posterunku krokiem defiladowym... Och! Witaj, dziecko. Przykro mi, Roshambo nie ma dla ciebie cukierka. Masz na mundurze odznak pilota? Pomoesz mi znowu lata?\n\n

Mj statek spad i nie chce wystartowa!}
//==============================================================================


//==============================================================================
// Situation A01: This is what Roshambo will say if the player tries to talk
// to him again. The second is pure gibberish.
//------------------------------------------------------------------------------
M12_Roshambo_A01_W = {Bracia, bracia, bracia. Nie spodziewaem si, e zobacz was ZA SZYBK!\n\n

Mwiem im, e burze zniszcz konwj! Mwiem i co? Mylisz e posuchali? NIE! Gupi Starsi! Wygnali wasnych braci za nic. ZA NIC!\n\n

Podrap mnie po plecach, synku. Tak jak ja drapaem mojego tatusia.}
//==============================================================================


//==============================================================================
// Situation A02: This is what Roshambo will say if the player tries to talk
// to him again. The third is a reference to the minefield.
//
// Roshambo changes from his singsong voice to urgent whispers as he moves
// from the first paragraph to the second. After that, he goes back to his
// normal lunatic voice.
//------------------------------------------------------------------------------
M12_Roshambo_A02_W = {Mwiem, e te sterowce nie s bezpieczne. Ale czy posuchali Roshambo? Mwiem, e to bdzie lata jak "oowiany zeppelin".\n\n

Potem Gammorin powiedzia mi o polu minowym, ebym nie straci swojej starej gowy. A ja mu na to : "Jak chcesz, to zmieniaj sobie imi, ty buraku. Ja i tak zmieniaem ci pieluchy zanim porzdnie trysne z interesu tatusia". Macie co byszczcego na wymian? Ja mam tylko map pola minowego od Lathama.\n\n

Na pnoc od tego budynku na wschodzie, s zakopane miny. Tam jest cae pole mimowe.\n\n

Cha, cha! Gammorin ma swoje wady, ale nie nabior go adne gupie mimy.}
//==============================================================================


//==============================================================================
// Situation A03: This is what Roshambo will say if the player tries to talk
// to him again. This is his good-bye line.
//------------------------------------------------------------------------------
//Go right to Situation B
//==============================================================================


//==============================================================================
// Situation B: This is what Roshambo will say at random. These lines are pure
// gibberish. Any reference to nouns in real life are purely coincidental.
//------------------------------------------------------------------------------
M12_Roshambo_B00 = {W tym pryszczu ma mojej dupie mieszkaj skrzaty. Jak przyoysz ucho, to je usyszysz!}
M12_Roshambo_B01 = {Nowe Bractwo? Phi! Obrcimy w jeden dzie...}
M12_Roshambo_B02 = {...i wtedy powiedziaa, e mam naprawd stare jaja...}
M12_Roshambo_B03 = {Chodzi lisek koo drogi...}
M12_Roshambo_B04 = {Zanim wstpiem do Bractwa chciaem zosta czonkiem Paladyskiej Interwencyjnej Ekipy Ratowania Dobra. W skrcie "PIERD"!}
M12_Roshambo_B05 = {Wiesz synu, w moim wieku sranie to ju powana sprawa.}
M12_Roshambo_B06 = {(Rozglda si nerwowo) Spae kiedy z ghulem? Uch.. ja te nie.}
//==============================================================================

//==============================================================================
// Name: Toccamatta.
// Role: Super Mutant High Inquisitor.
// Background: Toccamatta is one of the gifted, clever, Super Mutants. As such,
// he has been promoted to the rank of High Inquisitor. He specializes in
// torture and has had a ninety-nine percent success rate at getting prisoners
// to spill the beans.
//
// He is the last survivor of a robot ambush. He was carrying General Barnaky
// to Gammorin when they were attacked. He alone knows that the General was
// taken alive. At present, he is dying and with his last breath, another
// piece of the puzzle falls into place.
//
// He is not to be on a team with a hostile alignment to the player. He is
// also friendly to the Super Mutant teams.
//==============================================================================


//==============================================================================
// Situation A00: Toccamatta lies on the ground, he is near death and will be
// moaning softly. If the player speaks with him, he will say these last few
// lines and die.
//
// Note to voice-actor: Toccamatta is coughing blood as he speaks. The text
// doesn't include the coughs, so feel free to improvise. NOTE: Add a holodisk to Toccamatta's inventory. I'll add the content below (very important!!!)
//------------------------------------------------------------------------------
M12_Toccamatta_A00_W = {Gammorin? (dyszy) Gammorin, to ty? Zawiodem ci, panie. AARRRGGGHHH! (krztusi si) Wszyscy ci zawiedlimy... Ten potwr wybi cay pluton... Zmiadyy nas... one... nie czuj blu... (krztusi si) ...Kiedy... te tak mylaem.\n\n

Zabray mojego jeca, generaa Barnaky'ego... Nie zdyem... wycign z niego adnych informacji. To twardy czowiek... (chichocze, krztusi si, apie oddech) ...i nie lubi mutantw...\n\n

Szkoda, e nie widziae go, Gammorinie... Wyglda jak rozgniewany bg... zieje ogniem i mierci... (krztusi si) ...moj mierci.\n\n

Umieram. Ju... (dawi si) ...nie czuj blu. Dlaczego tak jasno? Mam nadziej, e to nie ten przeklty robot... Panie...}
//==============================================================================


//==============================================================================
// Situation B: As Toccamatta lies on the ground, he will be moaning one of
// the following randomly chosen lines. These will be only before the player talks to him since he will die upon completion of his VO.
//------------------------------------------------------------------------------
M12_Toccamatta_B00 = {Mistrzu, pom.}
M12_Toccamatta_B01 = {Niedobrze... ju po mnie...}
M12_Toccamatta_B02 = {Za mao nas, by to powstrzyma...}
M12_Toccamatta_B03 = {Wpadlimy w zasadzk...}
M12_Toccamatta_B04 = {Genera Barnaky jest teraz w rkach robotw.}
M12_Toccamatta_B05 = {Aaaaarh...}
//==============================================================================

//==============================================================================
//General's holodisk to wife Maria. This is found on Toccamatta.
M12_GeneralB_A00_W = {Najukochasza Mario,\n\n

Musz to nagra, cho przychodzi mi to z wielkim blem. Czasu jest coraz mniej, a moja przyszo jest niepewna. (gboki wdech) Zostaem schwytany przez du grup mutantw i nie sdz, bym wyszed z tego cao.\n\n

Mam mao czasu, wic powiem ci to, co najwaniejsze...\n\n

Kocham ci Mario. Kocham ci od chwili kiedy si poznalimy... to ju pidziesit lat.\n\n

Zawsze bylimy do siebie podobni. Wiem, e bez twojego wsparcia nigdy nie zdobybym si na odwag, by walczy o ludzko.\n\n

A na koniec zdaem sobie spraw, e to wszystko zrobiem dla ciebie. Pragnem tylko przywrci porzdek na tym wiecie, by moga y wolna od niebezpieczestw, strachu i mutacji.\n\n

Obawiam si, e mj czas upyn.\n\n

Zrobi wszystko, by naprawi ten wiat dla ciebie, ukochana. Obiecuj.\n\n

					Na zawsze Twj.\n\n
					Simon Barnaky}


//==============================================================================




//==============================================================================
// Super Mutants:
// These are divided into various situations in which the Super Mutants may be
// encountered. All of these are floating-text only.
//==============================================================================


//==============================================================================
// Situation A: Super Mutants on Patrol. This is random text before sighting
// the player while Gammorin is alive.
//------------------------------------------------------------------------------
M12_SuperMutant_A00 = {Szz!}
M12_SuperMutant_A01 = {Czujem ludziki.}
M12_SuperMutant_A02 = {Co syszem.}
M12_SuperMutant_A03 = {Co to?}
M12_SuperMutant_A04 = {Kto haasuje?}
M12_SuperMutant_A05 = {Co to za zapach?}

M12_SuperMutant_A06 = {Sprawd t ska.}
M12_SuperMutant_A07 = {*niuch-niuch* Som gdzie tutaj.}
M12_SuperMutant_A08 = {Sprawdzem za tom ska.}
M12_SuperMutant_A09 = {Co to za cie?}
M12_SuperMutant_A10 = {Wiem, e oni gdzie tu som.}
M12_SuperMutant_A11 = {*niuch-niuch*}

M12_SuperMutant_A12 = {Przyjem. Gammorin chce bymy byli wyjtkowo uwani.}
M12_SuperMutant_A13 = {Gammorin chce bymy poszukali intruzw.}
M12_SuperMutant_A14 = {Jak dotd nie ma intruzw. Odbir.}
M12_SuperMutant_A15 = {Odnale i zniszczy. Przyjem.}
M12_SuperMutant_A16 = {Co to za haas?}
M12_SuperMutant_A17 = {Wydawao mi si, e co usyszaem.}
//==============================================================================


//==============================================================================
// Situation B: Super Mutants on Patrol. This is random text before sighting
// the player after Gammorin is dead.
//------------------------------------------------------------------------------
M12_SuperMutant_B00 = {O nie...}
M12_SuperMutant_B01 = {Mistrz nie yje.}
M12_SuperMutant_B02 = {Gammorin nie yje. Co teraz zrobimy?}
M12_SuperMutant_B03 = {Gammorin nie yje. Nie!}
M12_SuperMutant_B04 = {Zabijem ludzikw, ktre zabiy ludzika Gammorina!}
M12_SuperMutant_B05 = {Znajdem ludzikw, ktre zabiy Gammorina. I pozabijam.}

M12_SuperMutant_B06 = {Ju po nas. Roboty nas znajd!}
M12_SuperMutant_B07 = {Bez Gammorina nie ma armii.}
M12_SuperMutant_B08 = {Ze ludziki zabiy wodza.}
M12_SuperMutant_B09 = {Znajdem ludziki i je porzondnie stukem.}
M12_SuperMutant_B10 = {Ludziki zabiy wodza. Stukem ludziki.}
M12_SuperMutant_B11 = {Zawiedlimy Gammorina.}

M12_SuperMutant_B12 = {Cholera. Gammorin nie yje.}
M12_SuperMutant_B13 = {Gammorin nie yje. Kto nas teraz poprowadzi?}
M12_SuperMutant_B14 = {Jak dorw tego, kto zabi Gammorina...}
M12_SuperMutant_B15 = {Gammorinie, jak mamy teraz pokona roboty?}
M12_SuperMutant_B16 = {Co to za haas?}
M12_SuperMutant_B17 = {Wychodcie. Wiem, gdzie si ukrywacie.}
//==============================================================================


//==============================================================================
// Situation C: Super Mutants on guard duty or sentry (basically stationary
// Super-Mutants.) This is random text before sighting the player while
// Gammorin is alive.
//------------------------------------------------------------------------------
M12_SuperMutant_C00 = {Nudzem si.}
M12_SuperMutant_C01 = {*niuch-niuch* Zabawne, czujem ludzika.}
M12_SuperMutant_C02 = {Czujem ludzika, ale adnego nie widzem.}
M12_SuperMutant_C03 = {Zabawne.}
M12_SuperMutant_C04 = {Har har.}
M12_SuperMutant_C05 = {Nudna robota.}

M12_SuperMutant_C06 = {Widzem ludzika. Stukem go.}
M12_SuperMutant_C07 = {Widzisz ludzika?}
M12_SuperMutant_C08 = {Ludziki, ludziki! Tutaj!}
M12_SuperMutant_C09 = {Ale nudna robota.}
M12_SuperMutant_C10 = {Spokj. Nie ma nic do roboty.}
M12_SuperMutant_C11 = {Tam se stanem.}

M12_SuperMutant_C12 = {Zgaszam si. Nie ma intruzw. Bez odbioru.}
M12_SuperMutant_C13 = {Tutaj spokj. Odbir.}
M12_SuperMutant_C14 = {Syszae co?}
M12_SuperMutant_C15 = {Pamitajcie, macie sprawdza wszystko, co wyglda podejrzanie.}
M12_SuperMutant_C16 = {Co to za haas?}
M12_SuperMutant_C17 = {Gammorin chce bymy byli dzisiaj szczeglnie uwani.}
//==============================================================================


//==============================================================================
// Situation D: Super Mutants on guard duty or sentry (basically stationary
// Super Mutants.) This is random text before sighting the player after
// Gammorin is killed.
//------------------------------------------------------------------------------
M12_SuperMutant_D00 = {Ruszajmy. Szef nie yje.}
M12_SuperMutant_D01 = {Nie ma ju szefa.}
M12_SuperMutant_D02 = {Jestem niedobry. Zawiodem szefa.}
M12_SuperMutant_D03 = {Gammorin nie yje. Zawiodem.}
M12_SuperMutant_D04 = {le si czujem. Nie ma ju szefa.}
M12_SuperMutant_D05 = {Kto bendzie nowym szefem?}

M12_SuperMutant_D06 = {Jestem nieszczenliwy. Szef nie yje.}
M12_SuperMutant_D07 = {Szef nie yje.}
M12_SuperMutant_D08 = {Stukem ludzikw, co zabiy szefa.}
M12_SuperMutant_D09 = {Nie ma ju szefa. Gdzie teraz pjdziemy?}
M12_SuperMutant_D10 = {Jestem bardzo smutny. Nie ma ju szefa.}
M12_SuperMutant_D11 = {Szef umar.}

M12_SuperMutant_D12 = {Gdzie s ci intruzi?}
M12_SuperMutant_D13 = {Jak ich znajd, to pozabijam.}
M12_SuperMutant_D14 = {Zgo si do mnie za jaki czas. Odbir.}
M12_SuperMutant_D15 = {Jeszcze ich nie zauwayem, odbir.}
M12_SuperMutant_D16 = {Co to za haas?}
M12_SuperMutant_D17 = {Chyba zauwayem intruza.}
//==============================================================================


//==============================================================================
// Situation E: Super Mutants exploring the junkyard. The first six lines are
// the standard lines..
//
// These are the random lines before they see the player. The mutants in the
// junkyard are cut-off from base and they won't know about Gommorin's death.
//------------------------------------------------------------------------------
M12_SuperMutant_E00 = {Ostronie.}
M12_SuperMutant_E01 = {Gdzie?}
M12_SuperMutant_E02 = {Uch. Skaleczyem si.}
M12_SuperMutant_E03 = {Au. Wlazem na co.}
M12_SuperMutant_E04 = {Ale tu cuchnie.}
M12_SuperMutant_E05 = {Co to za haas?}

M12_SuperMutant_E06 = {Patrz. Lenny znalaz mysz! Lenny j zatrzyma, na zawsze!}
M12_SuperMutant_E07 = {Mam nadzieje, e nie ma tu robotw!}
M12_SuperMutant_E08 = {Nie lubiem metalowych potworw!}
M12_SuperMutant_E09 = {Nie kcem ju wojny. Mam do walki.}
M12_SuperMutant_E10 = {Patrz! Znalazem se stary mie!}
M12_SuperMutant_E11 = {Cicho! Mj w wystawi ebek!}
//==============================================================================


//==============================================================================
// Situation F: Super Mutants guarding the tunnel. These are different from
// the normal guards as their lines tip the player off to the possible
// radiation within the tunnels. These are the random lines before they see
// the player while Gammorin is still alive.
//------------------------------------------------------------------------------
M12_SuperMutant_F00 = {Gammorin mwi, e w tunelu jest promieniowanie!}
M12_SuperMutant_F01 = {mieszne pudeko cay czas trzeszczy.}
M12_SuperMutant_F02 = {Czarne pudeko trzeszczy.}
M12_SuperMutant_F03 = {Jestem zmczony i mam mdoci.}
M12_SuperMutant_F04 = {W tunelu gin mae zwierzta!}
M12_SuperMutant_F05 = {Och. Nastpny martwy kanarek.}
//==============================================================================


//==============================================================================
// Situation G: Super Mutants guarding the tunnel. These are different from
// the normal guards as their lines tip the player off to the possible
// radiation within the tunnels. These are the random lines before they see
// the player after Gamorrin is killed.
//------------------------------------------------------------------------------
//Use Situation F
//==============================================================================


//==============================================================================
// Situation H: Super Mutants near the bartender. They are trying out different
// drinks. These are random lines before they see the player, of course. These
// fellows are oblivious to Gamorrin's state.
//------------------------------------------------------------------------------
M12_SuperMutant_H00 = {Woda ognista sprawia, e wygldasz powabnie!}
M12_SuperMutant_H01 = {Dobre.}
M12_SuperMutant_H02 = {Jeste moim najlepszym przyjacielem! Graba?}
M12_SuperMutant_H03 = {*BEKNICIE* Przep-praszam.}
M12_SuperMutant_H04 = {*BKNICIE*}
M12_SuperMutant_H05 = {*CZK*}

M12_SuperMutant_H06 = {*gul-gul*}
M12_SuperMutant_H07 = {Jeszcze jedn col z wod ognist!}
M12_SuperMutant_H08 = {Har!}
M12_SuperMutant_H09 = {Niezy towar!}
M12_SuperMutant_H10 = {Hik.}
M12_SuperMutant_H11 = {Wsp-aniay towar!}
//==============================================================================


//==============================================================================
// Situation I: Super Mutant bartender. He is busying trying out new mixtures
// and passing it around to his friends. The bartender has found the case of
// ancient drinks from a while back, he and his friends have opened the case
// and are indulging themselves.
//------------------------------------------------------------------------------
M12_SuperMutant_I00 = {Smakuje mi ten drink.}
M12_SuperMutant_I01 = {Ooch. Whisky z Nuka-Col!}
M12_SuperMutant_I02 = {Zmieszam sobie ocet z Powalaczem.}
M12_SuperMutant_I03 = {Be! Chc lodu!}
M12_SuperMutant_I04 = {Wzie do brandy z szklank, tpaku!}
M12_SuperMutant_I05 = {*BEKNICIE*}
//==============================================================================

