//==============================================================================
// Speech File for Unique Mission 02 - Morte from Planescape: Torment
//
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//==============================================================================

//==============================================================================
// Name: Morte.
// Role: Morte is a character from Planescape: Torment, and he is being included
// as a tip of the hat to that game.
//
// Morte is just floating around. This is a purely conversational encounter.
//==============================================================================

name_CORE_morte = {Morte}
desc_CORE_morte = {To Morte!}

//==============================================================================
// Situation A00: Floating text for Morte while he waits for the player.
//------------------------------------------------------------------------------
MZ02_Morte_A00 = {Na moce, nogi mi do dupy wa.}
MZ02_Morte_A01 = {Ta pogoda cudownie dziaa na moj uszczc si, kredowobia skr.}
MZ02_Morte_A02 = {To nie moje stulecie...}
MZ02_Morte_A03 = {Kiedy wrc do Klatki, to ten trep dostanie za swoje...}
MZ02_Morte_A04 = {Kaczka, pierwszak i trep przychodz do baru...}
MZ02_Morte_A05 = {Moe mgbym czasem zrobi par pompek...}

//==============================================================================
// Situation B00: Conversation text for Morte. This will be floating. No VO.
//------------------------------------------------------------------------------
MZ02_Morte_B00_W = {Ziuu. W jednej chwili obijam si po Klatce, a zaraz potem pojawiam si na hadzie piasku, ktrej si wydaje, e jest pustyni. Przerzucio mnie tu chyba jak braem ten skrt przez okno burdelu...\n\n

*Morte spoglda na was*\n\n

Super... kolejna zgraja piacholubnych pierwszakw. Suchajcie, jestem mimi... ech, niech to szpica. Wie ktre z was o jakich portalach w okolicy?\n\n

Nie? Ja to mam pecha. Najpierw przypatuje si do mnie jaki trep o czerepie jak wr kamieni i potraficy powiedzie jedynie 'Co moe zmieni natur czowieka?', a potem, zanim zd si go pozby, to sam mnie zostawia. Super.}

//==============================================================================
// Situation C00: Floating text for Morte after the player has talked to him.
//------------------------------------------------------------------------------
MZ02_Morte_C00 = {Jestem zdalnie sterowan bomb! Jestem zdalnie sterowan bomb!}
MZ02_Morte_C01 = {Nie widzisz, e jestem zajty?}
MZ02_Morte_C02 = {To nie jest miejsce dla tak porzdnej czaszki jak ja.}
MZ02_Morte_C03 = {*piewa* To nie ja byam Ew...}
MZ02_Morte_C04 = {Szlag by to... Potrzebuj nowego kompletu siekaczy...}
MZ02_Morte_C05 = {*szczka zbami*}

