//==============================================================================
// Speech File for Unique Mission 07 - Bramin Poker
//
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
// A circle of Bramin facing inwards, each saying things like "Raise you",
// "Hit me.", "Straight, we have a winna!".
//==============================================================================

//==============================================================================
// Situation A00: Floating text for different Bramin.
//------------------------------------------------------------------------------
MZ07_Brahmin01_A00 = {Wal.}
MZ07_Brahmin01_A01 = {Kto wali z krla ten szybko lula!}
MZ07_Brahmin01_A02 = {Przetasuj karty.}

MZ07_Brahmin02_A00 = {Sprawdzam twoje 20 i przebijam o 10.}
MZ07_Brahmin02_A01 = {Ju przetasowane.}
MZ07_Brahmin02_A02 = {Gra w piki daje wyniki!}

MZ07_Brahmin03_A00 = {Strit, mamy zwycizc!}
MZ07_Brahmin03_A01 = {Pasuj.}
MZ07_Brahmin03_A02 = {To chyba blef.}

MZ07_Brahmin04_A00 = {Na jakie zasady znowu gramy?}
MZ07_Brahmin04_A01 = {Trzymaj racice nad stoem.}
MZ07_Brahmin04_A02 = {Grasz czy nie?}

MZ07_Brahmin05_A00 = {5-kartowy ogierek.}
MZ07_Brahmin05_A01 = {Nikt nie ma tyle szczcia.}
MZ07_Brahmin05_A02 = {Za wysokie progi na moje rogi.}

MZ07_Brahmin06_A00 = {Parka z waleta to adna podnieta.}
MZ07_Brahmin06_A01 = {Asy na semkach!}
MZ07_Brahmin06_A02 = {Patrz i pacz!}

//==============================================================================
// Situation B00: Floating text if the player attacks.
//------------------------------------------------------------------------------
MZ07_Brahmin01_B00 = {O kur...! To federalni!}
MZ07_Brahmin01_B01 = {Zapomnij o kartach, apaj za fors!}
MZ07_Brahmin01_B02 = {Kurde, to napad!}
MZ07_Brahmin01_B03 = {Mio si z wami grao koledzy!}
MZ07_Brahmin01_B04 = {Cholera... ee... Muuu! Muuu!}
MZ07_Brahmin01_B05 = {Bessie mnie zabije.}

