//
// POPUP HELP
//

character = {Ekran postaci (~C)}
inventory = {Ekwipunek (~I)}
skilldex = {Umiejtnoci (~S)}
pipboy = {Pipboy (~P)}
menu = {Menu (<b+>Esc<b->)}

stand = {Stanie (~Q}
crouch = {Kucnicie (~A}
prone = {Leenie (~Z)}

sentry1 = {Tryb straniczy wyczony (~,)}
sentry2 = {Defensywny tryb straniczy (~.)}
sentry3 = {Agresywny tryb straniczy (~/)}
overwatch = {Warta (~/)}

hand_target = {Mierzony strza (~T)}
hand_reload = {L-klik - Przeadowanie (~R)}
hand_cyclem = {P-klik - Zmiana trybw broni (~Y)}
hand_swap = {Zmiana rki (~U)}

hand_outammo = {<Cr>- brak amunicji <C->}
hand_broken = {<Cr>- zamana rka <C->}
hand_cantuse = {<Cr>Nie moe uywa<C->}

mmmap = {Minimapa (<b+>Num Enter<b->)}
mmtext = {Tekst (<b+>Num Enter<b->)}

actionPoints = {Punkty akcji}
hitPoints = {Pkt. wytrzymaoci}
armorClass = {Klasa pancerza}

squadmember = {%s, PW: %d/%d\n(<b+>F%d<b->)}
squadmember_dead = {%s, <Cr>Martwy<C->}
useskill = {Uyj umiejtnoci %s (<b+>%d<b->)}

end_turn = {Koniec tury (<b+>Ctrl-Space<b->)}
end_combat = {Koniec walki (<b+>Enter<b->)}


//end 2001-01-24

right_accuracy = {P-klik - okrelenie progu celnoci}
right_target = {P-klik - okrelenie celu dla strzau mierzonego.}
hand_aim = {Cel: <Cr><loc><C->}

//end 2/6/2001

sentinel = {!}
