//==============================================================================
// Speech File for Mission 05 - Preoria.
//Version 1.4
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Barnaky's voice does the briefing and debriefing.
//==============================================================================

MISSION_05_BRIEF = {Jak wiesz, Bractwo dysponuje bogatym arsenaem broni i pancerzy. Wikszo to wyposaenie standardowe, jednak cz naszego sprztu wymaga zasilania z baterii atomowych. Do chwili, kiedy odzyskamy technologi, ktra umoliwi nam ich wytwarzanie, musimy zdobywa je w inny sposb.\n\n

Bracie, ta misja zostanie przeprowadzona w wiosce znajdujcej si w rejonie Preorii. Wywiad donosi, e jedno z plemion wybudowao sw wiosk na przedwojennym magazynie baterii. Cho zaciekle ich strzeg, wtpi, by rozumieli ich funkcj.\n\n

Cho te dzikusy nie zaskakuj mnie ju swymi neandertalskimi bazestwami, to nie wolno ich lekceway. Walcz dostatecznie dobrze, by sobie radzi na pustkowiach, a ich religijny zapa, cho bdny, daje im si.\n\n

Skorzystasz ze wszystkich dostpnych rodkw, by zdoby przynajmniej trzy baterie atomowe. Pamitaj jednak, e niektre bitwy mona wygra bez rozlewu krwi. Kto wie, moe z okolic Preorii uda nam si pozyska rekrutw.\n\n

Odmaszerowa.}


//==============================================================================
// Mission Debriefing
//==============================================================================


//==============================================================================
// Situation A01: Three fusion batteries were retrieved.
// Tone/Mood: Jubilant, impressed.
//------------------------------------------------------------------------------

MISSION_05_DEBRIEF_A01 = {Dobra robota, onierzu.\n\n

Zrobilicie wszystko, o co prosilimy. Te baterie atomowe mog zmieni porak w zwycistwo.\n\n

Kolejny raz wykonae swe rozkazy co do joty. Wydaje mi si, e nawet oddzia Sztylet nie moe si pochwali takimi wynikami.}

//==============================================================================

//==============================================================================
// Situation A02: More than three fusion batteries were retrieved.
// Tone/Mood: Jubilant, impressed.
//------------------------------------------------------------------------------

MISSION_05_DEBRIEF_A02 = {Doskonaa robota, onierzu.\n\n

Zdobye wicej baterii, ni kazalimy. Jak zwykle nie oszczdzae si, by zapewni Bractwu zwycistwo. Nasze urzdzenia energetyczne znowu bd mogy pracowa, a skrybowie zajm si badaniem pozostaych baterii. Pewnego dnia bdziemy w stanie produkowa wasne, ale do tego czasu musimy je oszczdza.}

//==============================================================================


//==============================================================================
// Situation C01: Tribals died.
//------------------------------------------------------------------------------
MISSION_05_DEBRIEF_C01 = {W raporcie napisae, e podczas misji zgino kilku dzikusw. Nie pozwl, by przeszkadzao ci to w pracy. Cho Bractwo nie zaleca zabijania neutralnych, to jednak musimy stawia nasze cele ponad ycie kilku dzikusw. Bracie, mamy cay wiat do uratowania.}

//==============================================================================

//==============================================================================
// Situation C02: No tribals died.
//------------------------------------------------------------------------------
MISSION_05_DEBRIEF_C02 = {Podczas rozmw z dzikusami wykazae si sporym talentem do dyplomacji. Cho potrzebujemy rekrutw, to kadeci z plemienia Whachutu wymagaliby specjalnego szkolenia i traktowania. Gdy Bractwo znajdzie czas, nauczymy naszych dzikich kuzynw, czym jest cywilizacja.}
//==============================================================================


//==============================================================================
// SituationD: This ends the debrief. It is present in every situation.
//------------------------------------------------------------------------------
MISSION_05_DEBRIEF_D01 = {Z kad wykonan misj jestemy coraz bliej zjednoczenia pustkowia. Wkrtce poczymy siy i zmienimy wszystkich dzikusw w cywilizowany lud, zjednoczony pod sztandarem Bractwa. Dziki nauce i dyscyplinie, pokonamy zabobony i ludzko wreszcie bdzie moga wspi si na szczyty moliwoci.\n\n

Moesz odmaszerowa.}

//==============================================================================

// Mini-map Information
//==============================================================================

M05_MiniMap_01 = {Tutaj rozpoczynasz misj. Po zdobyciu wystarczajcej iloci baterii jdrowych wyprowad tdy swoj druyn.}
M05_MiniMap_02 = {Starszego wioski najczciej mona spotka tutaj, jeli oczekuje goci.}
M05_MiniMap_03 = {Tutaj znajduje si drabina, ktra prowadzi na urwisko. Na tym obszarze mona spotka liczne okazy miejscowej fauny.}
M05_MiniMap_04 = {Tutaj znajduje si szyb, ktry prowadzi w d - by moe to inne wejcie do krypty.}
M05_MiniMap_05 = {Tu znajduj si schody w d.}
M05_MiniMap_06 = {Tutaj znajduje si wioska tubylcw. Nasi zwiadowcy meldowali, e nazywaj siebie Watchutu. Wydaj si przyjanie nastawieni do obcych.}

//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M05_OBJ_01 = {Zdobd przynajmniej trzy baterie jdrowe.}
//==============================================================================

//==============================================================================
// NOTICES
//------------------------------------------------------------------------------

M01_FAILUREA4 = {Gdy dusza opuszcza tw cielesn powok, zauwaasz, e mier i obsrane spodnie rzeczywicie id w parze.}
M05_FAILUREA = {Gdy dusza opuszcza tw cielesn powok, zauwaasz, e mier i obsrane spodnie rzeczywicie id w parze.}
M05_SUCCESSA = {Zebrae baterie atomowe. Moecie wraca na pozycje wyjciowe.}

//==============================================================================
// Name: Chevron.
// Role: Tribal Father and village Elder.
// Background: Chevron is a peaceful man in his early forties. He has graying
// hair which he wears long and braided. His skin is well tanned, and covered
// with tattoos. His tongue is pierced.
//
// Chevron is a strong believer in peace and equality. He respects outsiders
// as long as they pay the same respect to his people. He tolerates the people
// from the Brotherhood. With the player arriving in his village, he has a
// plan to use the Brotherhood people to destroy the turrets in the village.
// He believes that the Brotherhood can be tricked into destroying the evil
// spirits that guard the caves.
//==============================================================================


//==============================================================================
// Situation A00: Chevron meets the player for the first time.

//------------------------------------------------------------------------------
M05_Chevron_A00_W = {Moi przodkowie ci witaj.\n\n

Jestem Chevron, wdz Whachutu. Mj lud mieszka tu od czasw, kiedy z nieba la si ogie. To cikie ycie, ale udaje nam si przetrwa.\n\n

Rozumiem, e potrzebujecie kilku naszych... jak wy je nazywacie?... Ach, tak "parzce baterie".\n\n

Niestety Whachutu nie mog wam pomc. Baterie znajduj si w miejscu, gdzie ze duchy czekaj na wejcie do pieka. To bardzo ze duchy, przyjacielu. Zabijaj moich ludzi i zostawiaj niedobry zapach. Jeli je przepdzicie, to bdziecie mogli zabra "baterie" i poegna Whachutu.}
//==============================================================================

//==============================================================================
// Situation B: Chief Chevron has the following random lines that he may say
// before the characters have activated the turrets or retrieves batteries..
//------------------------------------------------------------------------------
M05_Chevron_B00 = {Jeli nie wyrzdzisz szkd, jeste przyjacielem Watchutu.}
M05_Chevron_B01 = {Od wojny zawieramy maestwa wewntrz plemienia.}
M05_Chevron_B02 = {Jestemy ludmi pokoju.}
M05_Chevron_B03 = {Baterie pocz nasze plemiona.}
M05_Chevron_B04 = {Traktuj lud Watchutu z szacunkiem.}
M05_Chevron_B05 = {Powiniene porozmawia z Szamanem Watchutu.}
//==============================================================================


//==============================================================================
// Situation C00: The player talks to Chevron after they have killed all the critters activated the
// turrets but none of his people were harmed. Chevron laughs and explains
// that he tricked them as the 'Magic Boxes' are not really magic. He gives
// them another battery as consolation.
//
// After this line, Chevron switches to C02 as his good-bye line.
//------------------------------------------------------------------------------
M05_Chevron_C00_W = {Cha, cha. Jeste gupi, przyjacielu. Oszukaem ci, bycie walczyli z duchami, a teraz spadnie na was ich najczarniejsza kltwa. Wasze dzieci urodz si z ogonami i bd cuchn jak nora Szponw mierci. To straszna kltwa. Zrozum, jako wdz nie mog pozwoli, by taka kltwa spada na moj wiosk.\n\n

Masz. By pokaza, e Whachutu nie s li, dam wam jeszcze jedn bezuyteczn bateri. Moe zapomnicie, e bylicie pionkami Whachutu. Nie wylewajcie ez, ecie gupi. My, Whachutu mamy takie powiedzenie: "Kady starzec by kiedy modziecem".\n\n

Hmmm... Nie rozumiem dlaczego si umiechasz. Wyszede na gupca, a jednak miejesz si jak zwycizca. Moe jednak takie s zwyczaje twojego plemienia. By utrzyma pokj dam ci jeszcze jedn bezuyteczn "parzc bateri"...}
//==============================================================================

//==============================================================================
// Situation Z00: Chevron's good-bye lines after turrets killed some of his people and he //had already spoken his VO line for that event. Random floating text.
//------------------------------------------------------------------------------
M05_Chevron_Z00 = {Przybysze nie s tacy sprytni, jak uwaaj.}
M05_Chevron_Z01 = {Baterie s rwnie bezwartociowe, jak kupa Szpona mierci.}
M05_Chevron_Z02 = {To dziwne, e tak czcz te baterie.}
M05_Chevron_Z03 = {Bractwo powinno si uczy od Watchutu.}
M05_Chevron_Z04 = {He he hee. Przybysze tacy gupi.}
//==============================================================================

//==============================================================================
// Situation C01: The player talks to Chevron after this have activated the
// turrets and some of his people were killed. Chevron is full of regret and
// owns up to having tried to trick the player. The spirits must have seen his
// duplicity and punished his people for it.
//
// After this line, Chevron switches to C02 as his good-bye line.
//------------------------------------------------------------------------------
M05_Chevron_C01_W = {Mj lud zapaci za moj nieuczciwo. Mylaem, e skoro walczylicie z duchami, to zemszcz si na was. Ale zdoay przejrze moje oszustwo i ukaray Whachutu. Nie wiem czy mj lud kiedykolwiek si podwignie.\n\n

Wybaczcie mi kamstwa, zabior ten czyn do grobu. Duchy przejrzay moje oszustwo i dostrzegy pod nim gnijc dusz. Teraz nie ma ju mojego plemienia. Id... id i zapomnij o ludzie Whachutu.}
//==============================================================================


//==============================================================================
// Situation Y00: Chevron's good-bye lines after turrets killed some of his people and he //had already spoken his VO line for that event. Random floating text.
//------------------------------------------------------------------------------
M05_Chevron_Y00 = {Mj lud nigdy nie zaznaa takiego blu.}
M05_Chevron_Y01 = {To nie twoja wina, wojowniku.}
M05_Chevron_Y02 = {Wiem w gbi serca, e to moje czyny to spowodoway.}
M05_Chevron_Y03 = {Zabij si, aby zbawi dusz mego ludu.}
M05_Chevron_Y04 = {Zawiodem. Nie mog by wodzem.}
//==============================================================================

//==============================================================================
// Name: Dhal.
// Role: Tribal Shaman of the Whachutu tribe.
// Background: Dhal is a thin, lanky woman in her early thirties. She is
// painted white with dark rings around her eyes and mouth. Her hair has been
// pulled in all directions and she reeks of tobacco and herbs.
//
// Dhal will help the player if they speak with her. She will give them some
// Rad-X pills. She mentions there is some Rad-Away in her trunk inside her
// huts should a squad member suffer from radiation poisoning.
//==============================================================================


//==============================================================================
// Situation A00: Initial meeting with Dhal. Dhal explains that the caves are
// dangerous and filled with evil spirits. This situation happens before the
// turrets are activated.
//------------------------------------------------------------------------------
M05_Dhal_A00_W = {Jestem Dhal, Poszukiwacz Duchw z plemienia Whatchutu. Czuj, e chcesz wej do jaski. Posuchaj wic.\n\n

Od "dnia pomieni", nasza maa wioska yje w izolacji. Byo ciko, ale pozostalimy wierni naszym bogom i nie wizalimy si z nikim spoza wioski. Utrzymujemy czysto ciaa i duszy, ale ze duchy chc nam zabra dusze.\n\n

Dom duchw ley poza yciem i mierci. Jego sama aura zatruwa czowieka. Wszyscy Whachutu, ktrzy tam weszli, wrcili z wymiotn gorczk.\n\n

Jeli masz tam i, to musisz wzi te wite kamienie. Ci, ktrzy je ykali, nie zapadali na mierteln chorob. We je. Promieniuj moj magi.\n\n

Jam jest Dhal, Poszukiwacz Duchw z plemienia Whatchutu. Przemwiem.}
//==============================================================================


//==============================================================================
// Situation A01: If the player speaks to Dhal again, she will describe the
// vomit fever in greater detail, and how it can be treated. This situation
// happens before the turrets are activated.
//------------------------------------------------------------------------------
M05_Dhal_A01_W = {Czuj, e chciaby dowiedzie si czego o wymiotnej gorczce. Posuchaj wic.\n\n

Ta choroba jest zwykle miertelna. Wywouje u ludzi wymioty i gorczk. Skra staje si niczym wyschnita ziemia, a jzyk puchnie jak zwichnity palec. Spod zbw wypywa krew. To zy czar rzucony przez mciwe duchy.\n\n

Staroytni mieli lekarstwo na ich kltw i ja je odnalazem. Jest w skrzyni w mym namiocie. Nie wiem jednak jak go uy. Po zjedzeniu tylko boli brzuch. Po spaleniu zostaje tylko zy zapach. Jeli chcesz, moesz troch zabra.\n\n

Jam jest Dhal, Poszukiwacz Duchw z plemienia Whatchutu. Bd nad tob czuwa.}
//==============================================================================


//==============================================================================
// Situation B00: If the player speaks to Dhal again she will float this text randomly. This text will also appear randomly until the player completes the mission (gets batteries/turrets)
//------------------------------------------------------------------------------
M05_Dhal_B00 = {Nie sprowad gniewnych duchw do wioski.}
M05_Dhal_B01 = {Przyszo plemienia jest ukryta przede mn.}
M05_Dhal_B02 = {Pod ziemi czai si niebezpieczestwo.}
M05_Dhal_B03 = {Bd ci strzeg.}
//==============================================================================



//==============================================================================
// Situation C00: After the player has activated the turrets and speaks with
// Dhal again, if none of the villagers were killed, Dhal will say that he is
// well pleased with their success. The spirits watch over them.
//
// After this line, Dhal will switch to C02, her good-bye line.
//------------------------------------------------------------------------------
M05_Dhal_C00_W = {Wiatr powiedzia mi, e ci si udao. Ze duchy boj si, e moesz by wojownikiem przeznaczenia. Wyrnia ci twoja aura.\n\n

Wyczuwam, e przyszo tej ziemi zaley od twoich decyzji, ale moesz pozwoli, by podj je kto inny.\n\n

To twj brat, ktry si odrodzi. To wszystko, co powiedzieli mi umarli.\n\n

Jam jest Dhal, Poszukiwacz Duchw z plemienia Whatchutu. Przemwiem.}
//==============================================================================


//==============================================================================
// Situation C01: After the player has activated the turrets and speaks with
// Dhal again, if any of the villagers were killed, Dhal will say that the
// spirits were angry and punished his people.
//------------------------------------------------------------------------------
M05_Dhal_C01_W = {Mylisz, e to twoja wina? Wydaje ci si, e to twj czyn oddzieli ciao od koci?\n\n

Jeste tylko pionkiem Przeznaczenia, marionetk Losu. Duchy trzymaj sznurki, ktre poruszaj twe ciao.\n\n

Przyszo tej ziemi zostanie naznaczona powiceniem. Moe zmieni j Bractwo, a moe wasz nieznany jeszcze wrg. Albo owoc zwizku tych dwojga. Tylko tyle mog ci powiedzie.\n\n

Jam jest Dhal, Poszukiwacz Duchw z plemienia Whatchutu. Przemwiem.}
//==============================================================================



//==============================================================================
// Situation D: Dhal has the following random lines that she may say after the
// characters have activated the turrets while her people remain unharmed.
//------------------------------------------------------------------------------
M05_Dhal_D00 = {Nie mona zerwa kwiatu, nie zmieniajc gwiazd.}
M05_Dhal_D01 = {Twoje wasne czyny okrelaj przyszo.}
M05_Dhal_D02 = {Wyczuwam, e jaskinie s teraz bardziej bezpieczne.}
M05_Dhal_D03 = {Jeste kim wanym.}
M05_Dhal_D04 = {Wszystko ma znaczenie. Kada rzecz si ze sob czy.}
M05_Dhal_D05 = {Gdzie jest moja magiczna kula z semk?}
//==============================================================================


//==============================================================================
// Situation E: Dhal has the following random lines that she may say after the
// player has activated the turrets killing her people.
//------------------------------------------------------------------------------
M05_Dhal_E00 = {Musz przygotowa groby.}
M05_Dhal_E01 = {W wiecie Duchw nie ma sowa "Ucziwo".}
M05_Dhal_E02 = {Jeste narzdziem... Losu.}
M05_Dhal_E03 = {Duchy bd ci obserwowa.}

//==============================================================================




//==============================================================================
// Tribal Villagers:
// There are six different flavors of tribals to be found in Whachutu.
// All of them use floating-text. They only have a state change for the bad
// event of being killed by the turrets. If the turrets did not kill any of
// them, they remain happily oblivious to the fact.
//==============================================================================


//==============================================================================
// Situation A: The villagers have their one line of glory when the player
// speaks to them. Actually they have are several, but they are random.
//------------------------------------------------------------------------------
M05_Villager01_A00 = {Ja przyjaciel. Ty te przyjaciel?}
M05_Villager01_A01 = {Cze.}
M05_Villager01_A02 = {Ty nie by Watchutu!}
M05_Villager01_A03 = {Witajcie, nieznajomi.}

M05_Villager02_A00 = {Moesz nas zawsze odwiedzi.}
M05_Villager02_A01 = {Jej, przybysz si do mnie odezwa!}
M05_Villager02_A02 = {Czy jeste przyjacielem Watchutu?}
M05_Villager02_A03 = {Czy jestecie bogami?}

M05_Villager03_A00 = {Strze si zych duchw.}
M05_Villager03_A01 = {W pieczarach s czujne duchy.}
M05_Villager03_A02 = {Jaskinia jest niebezpieczna.}
M05_Villager03_A03 = {Masz co w oczach.}

M05_Villager04_A00 = {Czy masz powizania z duchami?}
M05_Villager04_A01 = {Dlaczego nosisz takie mieszne ubranie?}
M05_Villager04_A02 = {Czy to twoje wcznie?}
M05_Villager04_A03 = {Zabie ju kogo?}

M05_Villager05_A00 = {Moja przepaska biodrowa jest brudna.}
M05_Villager05_A01 = {Wdz Chevron rozmawia z przybyszami, nie my.}
M05_Villager05_A02 = {Czy przybylicie zza piaskw?}
M05_Villager05_A03 = {Jak tu trafilicie?}

M05_Villager06_A00 = {Nie zawieramy maestw z ludmi spoza wioski.}
M05_Villager06_A01 = {Jestemy ludmi pokoju.}
M05_Villager06_A02 = {Wachutu szanuj ci.}
M05_Villager06_A03 = {Moesz si swobodnie rozejrze.}
//==============================================================================


//==============================================================================
// Situation B: The villagers have random lines before the turrets are
// activated.
//------------------------------------------------------------------------------
M05_Villager01_B00 = {Uprawy s dobre.}
M05_Villager01_B01 = {Deszcze szybko przyszy.}
M05_Villager01_B02 = {Niedugo pora zbiorw.}
M05_Villager01_B03 = {Nie zawieramy maestw z ludmi spoza wioski.}

M05_Villager02_B00 = {Moja przepaska biodrowa jest brudna.}
M05_Villager02_B01 = {Kim s ci ludzie?}
M05_Villager02_B02 = {Myl, ze jestecie bogami.}
M05_Villager02_B03 = {Rany, czowiek z elaza.}

M05_Villager03_B00 = {Duchy s czujne.}
M05_Villager03_B01 = {Czy masz powizania z duchami?}
M05_Villager03_B02 = {Gdzie s moje dzieci?}
M05_Villager03_B03 = {Dzieci?}

M05_Villager04_B00 = {Ale mieszni ludzie.}
M05_Villager04_B01 = {Kim jeste?}
M05_Villager04_B02 = {owy byy udane.}
M05_Villager04_B03 = {Masz co w oczach.}

M05_Villager05_B00 = {Wachutu witaj ci.}
M05_Villager05_B01 = {Ryby gryz.}
M05_Villager05_B02 = {Jestecie przyjacimi Watchutu?}
M05_Villager05_B03 = {Ryba przynosi szczcie.}

M05_Villager06_B00 = {Watchutu krocz ciek pokoju.}
M05_Villager06_B01 = {Pragniemy pokoju.}
M05_Villager06_B02 = {Wachutu szanuj wszystkich nieznajomych.}
M05_Villager06_B03 = {Jestemy proci i jestemy tu szczliwi.}
//==============================================================================


//==============================================================================
// Situation C: The villagers will lament after the turrets have killed some
// of them. These lines voice their confusion and fear if spoken to.
//------------------------------------------------------------------------------
M05_Villager01_C00 = {Musisz ucieka, przybyszu.}
M05_Villager01_C01 = {Ratuj si, zanim spadn nowe kltwy.}
M05_Villager01_C02 = {Tu s ze rzeczy.}
M05_Villager01_C03 = {Musisz si ratowa.}

M05_Villager02_C00 = {Opu wiosk!}
M05_Villager02_C01 = {Sprowadzilicie na nas kopoty!}
M05_Villager02_C02 = {Rozgniewalicie duchy!}
M05_Villager02_C03 = {Czemu rozgniewalicie duchy?}

M05_Villager03_C00 = {Potrafisz uspokoi duchy?}
M05_Villager03_C01 = {Co zrobilimy?}
M05_Villager03_C02 = {Co si dzieje?}
M05_Villager03_C03 = {Czy to przez ciebie?}

M05_Villager04_C00 = {Prosz, zostaw nas.}
M05_Villager04_C01 = {Odejd.}
M05_Villager04_C02 = {Nie rb nam wicej szkody.}
M05_Villager04_C03 = {Czemu to zrobilicie?}

M05_Villager05_C00 = {To wy rozgniewalicie duchy?}
M05_Villager05_C01 = {Rozgniewalicie nasze duchy?}
M05_Villager05_C02 = {Duchy pieczary si uwolniy!}
M05_Villager05_C03 = {Uciekaj! Ratuj si.}

M05_Villager06_C00 = {Odejd, zanim duchy powrc.}
M05_Villager06_C01 = {Twoja obecno budzi gniew duchw.}
M05_Villager06_C02 = {Myl, e to wy rozgniewalicie duchy.}
M05_Villager06_C03 = {Jak to zrobilicie?}
//==============================================================================


//==============================================================================
// Situation D: The villagers will lament after the turrets have killed some of
// them. These lines voice their confusion and fear if the player stands near
// them.
//------------------------------------------------------------------------------
M05_Villager01_D00 = {Co si stao?}
M05_Villager01_D01 = {Dlaczego zostalimy ukarani?}
M05_Villager01_D02 = {Duchy s rozgniewane.}
M05_Villager01_D03 = {Rozgniewalimy duchy.}

M05_Villager02_D00 = {Duchy nie s zadowolone.}
M05_Villager02_D01 = {czy to przez tych obcych?}
M05_Villager02_D02 = {Czy przybysze rozgniewali czym duchy?}
M05_Villager02_D03 = {Dlaczego zostalimy ukarani?}

M05_Villager03_D00 = {Ucieka! Musimy ucieka!}
M05_Villager03_D01 = {Ucieka!}
M05_Villager03_D02 = {Ze duchy s rozgniewane!}
M05_Villager03_D03 = {Uciekajmy!}

M05_Villager04_D00 = {Chowa si!}
M05_Villager04_D01 = {Szamanie, ukryj nas!}
M05_Villager04_D02 = {Ratuj nas.}
M05_Villager04_D03 = {Szamanie, ratuj nas!}

M05_Villager05_D00 = {Duchy trzeba zaspokoi.}
M05_Villager05_D01 = {Co zrobilimy le?}
M05_Villager05_D02 = {Dlaczego tak si stao?}
M05_Villager05_D03 = {Ucieka!}

M05_Villager06_D00 = {Mdl si do duchw!}
M05_Villager06_D01 = {Musimy modli si o wybaczenie.}
M05_Villager06_D02 = {Duchy s rozgniewane.}
M05_Villager06_D03 = {Co moemy zrobi?}
//==============================================================================


//==============================================================================
// Computer Warnings:
// There are multiple warnings for various events that come from the Vault's
// computer. The computer is old and decrepit, so the occasional error should
// creep into its voice.
//==============================================================================


//==============================================================================
// Situation A: Player opens doors to restricted zone for the first time.
//------------------------------------------------------------------------------
M05_Computer_A00_W = {Wkraczasz do zamknitej strefy.}

//==============================================================================
// Situation B: Player throws switch at entrance to Beta Zone
//------------------------------------------------------------------------------
M05_Computer_B00_W = {Rezerwowe systemy zasilania uruchomione... wewntrzne systemy bezpieczestwa aktywne. Awaria systemu sterowania wieyczkami, rozpoczto naprawy.\n\n

Witamy w kompleksie magazynowym Preoria.}

M05_Computer_B01_W = {Naruszenie zasad bezpieczestwa. Rozpoczto sekwencj eksterminacji intruza.\n\n

Miego dnia.}

//==============================================================================
// Situation C: Player throws switch to get into Delta Sector.
//------------------------------------------------------------------------------
M05_Computer_C00_W = {Rozpoczto procedur rcznego poczenia. Przekazywanie mocy z wewntrznych systemw obronnych na zewntrzne.\n\n

Uzbrojono systemy obronne na powierzchni. Sterylizacja powierzchni za 10 sekund.}

//==============================================================================
// Situation D: Player turns Delta switch off.
//------------------------------------------------------------------------------
M05_Computer_D00_W = {Wyczono systemy obronne na powierzchni. Obrona wewntrzna wczona.}

M05_Computer_E00 = {Sterylizacja za 10 sekund.}

title_M05_Computer_A00_W = {Komputer}
title_M05_Computer_B00_W = {Komputer}
title_M05_Computer_B01_W = {Komputer}
title_M05_Computer_C00_W = {Komputer}
title_M05_Computer_D00_W = {Komputer}

