//==============================================================================
// Speech File for Mission 19 - Newton.
//Version 1.5
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//Note: When the Reavers are under the player's control we have to make sure that the player doesn't strip them //down of all their possessions. We can do this by not allowing the player to access their inventory (best) or by //not giving them anything good in their inventory. DL
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Dekker's voice does the briefing and debriefing.
//==============================================================================

MISSION_19_BRIEF_W = {Spocznij, onierzu. Mam dla ciebie ciekawe wiadomoci!\n\n

Wysannik upiecw przyby dzisiaj do Bractwa. Poinformowa nas, e dua grupa robotw niemal zniszczya gwny obz upiecw w Newton. Jeli nie bdziemy interweniowa, upiecy wkrtce zgin. Zazwyczaj Bractwo chtnie pozwala wrogom na wzajemne wyniszczenie, ale upiecy chc nam co zaproponowa.\n\n

Ruch upiecw w oparciu o zdobyte czci robotw opracowa nowy rodzaj broni. To bro elektromagnetyczna. Niszczy elektronik. Dziki tej broni udao im si do tej pory przetrwa zmasowany atak robotw, ale dla nich to "za mao i za pno".\n\n

Zgodzili si przekaza Bractwu prototyp i dokumentacj tej broni w zamian za uratowanie ich czterech przywdcw z Junk City w Newton.\n\n

To moe by wanie ten as, ktrego potrzebujemy, eby pokona roboty. Przynie prototyp, Bracie. Otrzymasz map do Newton. Musisz si spotka z wszystkimi czterema Starszymi w punkcie ewakuacyjnym. Potem przewieziemy ich tutaj transporterem opancerzonym.\n\n

Odmaszerowa.}

//==============================================================================
// Mission Debriefing
//==============================================================================


//==============================================================================
// Situation A01: Mission was accomplished successfully. The EMP weapon was
// successfully retrieved.
// Tone/Mood: Proud, jubilant.
//------------------------------------------------------------------------------
MISSION_19_DEBRIEF_A01_W = {Resztki Ruchu upiecw znajduj si w tej chwili pod opiek medyczn. S wdziczni za ratunek, ale Starsi nie chc pochopnie przyjmowa ich do Bractwa.\n\n

Na razie zostan zatrzymani w obozie dla internowanych. To doskonaa okazja dla naszych oficerw ledczych, aby wydoby od nich informacje o innych technologiach i planach ich organizacji.\n\n

Zostan tam, dopki Starsi nie zdecyduj, czy ich wypuci, czy zesa do obozu pracy.\n\n

To dziwne, e roboty zaczy bra jecw. Do tej pory zabijay wszystko w polu widzenia.}
//==============================================================================


//==============================================================================
// Situation B01: Mission was accomplished successfully. The EMP weapon was
// not retrieved.
// Tone/Mood: Furious.
//------------------------------------------------------------------------------
MISSION_19_DEBRIEF_B01_W = {Nie rozumiem, dlaczego nie udao ci si zdoby tej broni. Moemy wydoby informacje o broni elektromagnetycznej od upiecw, ale ZACZYNA NAM BRAKOWA CZASU!\n\n

Czasami zastanawiam si, czy nie robisz tego celowo.\n\n

Odmaszerowa!}
//==============================================================================
// CAN'T SAY "GET OUT" IF THE PLAYER IS IN SOME INTANGIBLE LOCATION LIKE THE WORLD MAP WHEN THEY RECEIVE THEIR DEBRIEIFING

//==============================================================================
// Situation B02: Mission was accomplished successfully. The EMP weapon was retrieved.
// Tone/Mood: Normal
//------------------------------------------------------------------------------
MISSION_19_DEBRIEF_B02_W = {Wspaniale! Zdobylicie bro elektromagnetyczn. Skrybowie ju przygotowuj modyfikacje, ktre pozwol zastosowa do niej nasze ogniwa. Potem zaczniemy produkcj. Wol nie myle, jak bymy wygldali bez tego prototypu. Aby wykona kopi, skrybowie musieliby pracowa a do granic wytrzymaoci.\n\n

Jeszcze raz gratuluj.\n\n

Odmaszerowa.}
//==============================================================================
// DAN, DID YOU SORT OF PETER OUT ON THE ABOVE LINE?

//==============================================================================
// Mini-map Information
//==============================================================================

M19_MiniMap_01 = {Miejsce startu.}
M19_MiniMap_02 = {Tutaj znajduj si baraki upiecw.}
M19_MiniMap_03 = {W tym budynku zabarykadowa si Szef Dziau Medycznego.}
M19_MiniMap_04 = {Ambasador zabarykadowa si w tym magazynie.}
M19_MiniMap_05 = {Genera i jego stranik znajduj si w tej fabryce Nuka-Coli.}
M19_MiniMap_06 = {Tutaj znajduje si laboratorium badawcze.}
M19_MiniMap_07 = {To punkt ewakuacyjny. By zakoczy misj, musisz si tutaj spotka z czterema czonkami Starszyzny.}

//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M19_OBJ_01 = {Doprowad wszystkich czterech czonkw Starszyzny do punktu ewakuacyjnego.}
M19_OBJ_02 = {Zdobd prototyp broni.}

//==============================================================================
// FAILURE NOTICES
//------------------------------------------------------------------------------
M19_FAILUREA = {Bractwo ponioso wielkie straty. Zawiode na caej linii. Prosz... sprbuj jeszcze raz.}
M19_FAILUREB = {Jeden ze Starszych upiecw zgin. Nie wykonae zadania. Moe gdyby mia jeszcze jedn szans...}

M19_SUCCESSA = {Starsi upiecw s bezpieczni. Moesz wrci do punktu ewakuacyjnego.}
M19_SUCCESSB = {Zdobye prototyp broni. Teraz ewakuuj Starszych upiecw.}


//==============================================================================
// Name: Albert Lamore.
// Role: Ambassador and Joint Chief of Staff for the Reavers.
// Background: Albert Lamore is a thin, pale-skinned man in his fifties. He is
// a man who enjoys intrigue and politics. Out of all four Elders, Albert
// Lamore is the one who doesn't have any techno-babble in his speech. Perhaps
// something in his political career has shaken his faith?
//==============================================================================

name_CORE_m19_Albert = {Albert Lamore}
desc_CORE_m19_Albert = {Albert Lamore, 1-szy Ambasador Ruchu.\n\nUczciwy fanatyk, ktry dba o swoich ludzi i religi.}

//==============================================================================
// Situation A00: When the player speaks to Lamore, he will join the player's
// group and become a controllable character. Once Lamore is in the group,
// he no longer speaks.
//Ed, what happens if the player tries to escort more than one player at a time?
//------------------------------------------------------------------------------
M19_Lamore_A00_W = {Sytuacja zmusia mnie do rozmowy z wami. My, upiecy, nigdy nie przepadalimy za Bractwem, ale te mechaniczne szkarady zdziesitkoway nas.\n\n

Jako ambasador naszej organizacji proponuj wam prosty ukad. Wy uratujecie naszych ludzi, a my podzielimy si z wami wit Technologi. Jeli odmwicie, Bractwo bdzie musiao kontynuowa walk swoj prymitywn broni.\n\n

(przerywa na chwil)\n\n

Po waszych oczach widz, e si zgadzacie. A wic dobrze, przycz si do was, dopki nie dotrzemy do punktu ewakuacyjnego.}
//==============================================================================

// these will probably have to be much shorter to fit into the character description windows.


//==============================================================================
// Situation B: Lamore will always float this dialogue,

//------------------------------------------------------------------------------
M19_Lamore_B00 = {Technologia wcale nie jest martwa. Technologia oznacza ycie!}
M19_Lamore_B01 = {Tak jest zapisane, "upiecy odziedzicz Ziemi."}
M19_Lamore_B02 = {Roboty uderzaj w serce mojej religii.}
M19_Lamore_B03 = {Jasny gwint! Gdzie ja zostawiem multimetr?}
M19_Lamore_B04 = {Miaem sen o czym, co nazywa si "email".}
M19_Lamore_B05 = {Poprowadcie mj lud do bezpieczestwa.}
//==============================================================================


//==============================================================================
// Situation C00: When Lamore reaches the outer perimeter of the evacuation
// zone, he will leave the player's group and begin walking to the exit grid.
// Before he leaves, he will turn back and bid the player farewell.
//------------------------------------------------------------------------------
M19_Lamore_C00_W = {Widz, e mona ufa obietnicom Bractwa. Zastanawiam si, czy te obietnice s tak trwae, jak pragnienie sprawowania wadzy w tym rejonie? Od jakiego czasu obserwujemy ekspansj waszej organizacji.\n\n

Wsppracujemy z wami tylko z powodu tych piekielnych maszyn spod znaku SzatanSoft.\n\n

Modl si w nadziei, e nie powiciem wolnoci mojego ludu.\n\n

Dzikuj za eskort.}
//==============================================================================


//==============================================================================
// Situation D00: Floating text if the player is already escorting a reaver.
//------------------------------------------------------------------------------
M19_Lamore_D00 = {Przyjdcie po mnie, gdy nie bdziecie nikogo osania.}

//==============================================================================



//==============================================================================
// Name: Rodger Gaire.
// Role: General and Joint Chief of Staff for the Reavers.
// Background: Rodger Gaire is a brash, thick-limbed man in his forties. He is
// quick to anger, but is quick to forgive also. Gaire is the opposite of
// Lamore. He believes in honor and would prefer to die in battle than sit
// around a web of spies and informants.
//==============================================================================

name_CORE_m19_Gaire = {Rodger Gaire}
desc_CORE_m19_Gaire = {Rodge Gaire, Genera i Szef personelu.\n\nTen wielki, krzepki mczyzna jest przywdc Armii upiecw. To on wydaje rozkazy przy wszystkich powaniejszych operacjach. To biegy taktyk i znakomity strateg.}
//==============================================================================
// Situation A00: When the player speaks to Gaire, he will join the player's
// group and become a controllable character. Once Gaire is in the group,
// he no longer speaks.
//------------------------------------------------------------------------------
M19_Gaire_A00_W = {Witaj, onierzu!\n\n

To na pewno dzieo Szatansoft, Wadcy Technologicznych Zawiatw. Jego zowrogie hydroelektryczne biesy nie dbaj o duchowe owiecenie nauki. Chc jedynie zniszczy przymierze midzy dusz, a prdem elektrycznym!\n\n

Gdybymy mogli wyprodukowa wicej broni elektromagnetycznej, moe moglibymy powstrzyma ich strumie elektronw. Skorzystaj z naszej wiedzy, by wywoa i pokona te demoniczne potwory, pki jest jeszcze czas.\n\n

Szybciej! Spieszmy si!}
//==============================================================================

//==============================================================================
// Situation B: Gaire's floating text for all occasions.
//------------------------------------------------------------------------------
M19_Gaire_B00 = {Musimy si zwrci do Bractwa.}
M19_Gaire_B01 = {To wina Be'alzaGatesa!}
M19_Gaire_B02 = {Co zrobiby w. Sony?}
M19_Gaire_B03 = {Gdybymy tylko mieli wicej czasu przed atakiem!}
M19_Gaire_B04 = {Ta nowa bro dziaa na te nieumare demony!}
M19_Gaire_B05 = {Chciabym, ebycie uruchomili masow produkcj tej nowej broni!}
//==============================================================================
// YOU SURE WE'RE NOT GONNA GET SUED HERE? Sure as...uh...shit! Yeah! DL

//==============================================================================
// Situation C00: When Gaire reaches the outer perimeter of the evacuation
// zone, he will leave the player's group and begin walking to the exit grid.
// Before he leaves, he will turn back and bid the player farewell.
//------------------------------------------------------------------------------
M19_Gaire_C00_W = {Nie popenij bdu, onierzu. Nie nazw ci "przyjacielem", ani "towarzyszem".\n\n

Stajemy razem w obliczu wsplnego wroga, nic wicej.}
//==============================================================================


//==============================================================================
// Situation D00: Floating text line if the player already has another escort.
//------------------------------------------------------------------------------
M19_Gaire_D00 = {Gupcze! Moesz osania tylko jedn osob naraz!}
//==============================================================================

//==============================================================================
// Name: Glenda Close
// Role: Chief of Medical Division for the Reavers.
// Background: Glenda Close is a hot middle-aged woman who is a little mental and //thinks there is a connection between her and the player.
//==============================================================================

name_CORE_m19_Glenda = {Glenda Close}
desc_CORE_m19_Glenda = {Glenda Close, Szef dziau medycznego.\n\nTo czarnowosa kobieta o przenikliwym spojrzeniu. Jest odpowiedzialna za badania medyczne i praktyczne wykorzystanie medycyny na polu walki. To osoba bardzo religijna, wiara jej ludu jest zakorzeniona gboko w jej sercu. Niestety dochodzi do siebie po nieudanym zwizku.}

//==============================================================================
// Situation A00: When the player speaks to Glenda, she will join the
// player's group and become a controllable character. Once Famine is in the
// group, she no longer speaks.
//------------------------------------------------------------------------------
M19_Close_A00_W = {Jestem Glenda Close, Pierwsza Doktor Ruchu! (szybko oddycha) To dla mnie zaszczyt, e mogam zawrze z tob znajomo, Przepikny.\n\n

Przepraszam za moje sowa, ale jeste jak wietlisty anio w epoce ciemnoci. Czuj, jak pulsuje we mnie twoja energia, niczym sfazowany induktor napicia!\n\n

Prowad mnie w bezpieczne miejsce, dopki me stopy wci suchaj elektro-komend mojego mzgu!\n\n

(szepcze) Na pewno przysa ci "Jego Przepustowo".\n\n

(mwi w niebo) Dzikuj ci za dar, o Najwitszy.}
//==============================================================================

//==============================================================================
// Situation B: This is her floating text for all non combat situations.
//------------------------------------------------------------------------------
M19_Close_B00 = {Masz najciemniejsze oczy jakie kiedykolwiek widziaam!}
M19_Close_B01 = {(zdenerwowana) Nigdy jeszcze nie pociga mnie nikt spoza naszych!}
M19_Close_B02 = {Widz, e twoje ciao przypomina doskonay mechanizm!}
M19_Close_B03 = {Bdziemy spa w jednym namiocie?}
M19_Close_B04 = {Na Prawa Ohma! To najsilniejsza para ramion jak kiedykolwiek widziaam!}
M19_Close_B05 = {(szepce) Jak bdziemy cicho, to nigdy si nie dowiedz o naszym spotkaniu.}
//==============================================================================
// THE WHOLE "WILD STALLION" LINE IS A BIT GENDER SPECIFIC, PLUS IT WOULD BE BETTER TO //HAVE A TECH METAPHOR [HENCE THE LAME ONE I PUT IN THERE].

//==============================================================================
// Situation C00: When Close reaches the outer perimeter of the evacuation
// zone, she will leave the player's group and begin walking to the exit grid.
// Before she leaves, she will turn back and bid the player farewell.
//------------------------------------------------------------------------------
M19_Close_C00_W = {Udao ci si doprowadzi mnie do bezpiecznej przystani. Dzikuj.\n\n

Nie wiem, czym wyjani t energi uczu midzy nami. Chyba mog tylko powiedzie... "kocham ci". Jeli zajrzysz w gb swojej duszy, przekonasz si, e czujesz to samo!\n\n

Bdzie nam trudno przezwyciy rnice spoeczne i rne choroby zakane, ale jeli bdziemy pracowa razem, nie zatrzyma nas nawet samo Szatansoft!\n\n

Zaczekam na ciebie w twojej kwaterze w bazie.\n\n

Uwaaj na siebie, Ukochany.}
//==============================================================================



//==============================================================================
// Situation D00: If the player is already escorting another character. This is floating text.
//------------------------------------------------------------------------------
M19_Close_D00 = {Jeszcze nie jestem gotowa do odejcia. Wrcie, gdy nie bdziecie nikogo osania.}

//==============================================================================



//==============================================================================
// Name: Tobias Peste.
// Role: Chief of Science Division for the Reavers.
// Background: Tobias Peste is a scientist-priest of the Reaver Movement of Transforming States

//==============================================================================

name_CORE_m19_Tobias = {Tobias Peste}
desc_CORE_m19_Tobias = {Tobias Peste, Kierownik Naukowy, Sekcja Projektw Wojskowych.\n\nTen haaliwy mczyzna jest geniuszem naukowym w dziedzinie fizyki wysokich energii. Tobias jest czowiekiem w peni oddanym nauce. Wikszo z jego wynalazkw powstaa w wyniku witych wizji, ktre nabieray ksztatu w warsztatach.}

//==============================================================================
// Situation A00: When the player speaks to Peste, he will join the
// player's group and become a controllable character. Once Peste is in the
// group, he no longer speaks.
//------------------------------------------------------------------------------
M19_Peste_A00_W = {Jestem Tobias Peste, Kierownik Dziau Bada Wojskowych.\n\n

Jedenastego dnia postu w najgbszym nie nawiedzi mnie wity Sony. Objawi mi wizj broni elektromagnetycznej, ktra zbawi Pustkowie.\n\n

Przez kilka tygodni trudziem si w naszej wityni-Laboratorium, a nadaem tej wizji fizyczn posta! I na witego Oma, nie spoczn dopki nie znajdzie si w sanktuarium!\n\n

Oto klucz do sejfu. Bro jest w rodku!\n\n

Proroctwa mwi, e nasza wiara zostanie poddana prbie. Teraz roboty bior jecw, zamiast pozwoli naszym wojownikom otrzyma nagrod w wiecznej Linii Produkcyjnej Panasonica.\n\n

Dlaczego chwytaj naszych braci? Musimy si tego dowiedzie! Przestamy marnowa czas.}
//==============================================================================

//==============================================================================
// Situation B: Before the player speaks to Peste, he will be busy working on
// destroying his experiments and technology.
//------------------------------------------------------------------------------
M19_Peste_B00 = {Na ducha Siy Elektromotorycznej!}
M19_Peste_B01 = {Na zmienny prd Styksu!}
M19_Peste_B02 = {Oby robotom spalia si izolacja na induktorach!}
M19_Peste_B03 = {Dlaczego teraz bior jecw?}
M19_Peste_B04 = {Jaki jest los winiw?}
M19_Peste_B05 = {Musz si skonsultowa ze witym Multimetrem!}
//==============================================================================

//==============================================================================
// Situation C00: When Peste reaches the outer perimeter of the evacuation
// zone, he will leave the player's group and begin walking to the exit grid.
// Before he leaves, he will turn back and bid the player farewell.
//------------------------------------------------------------------------------
M19_Peste_C00_W = {ycz wam powodzenia tylko dlatego, e zwalczacie teraz sugusy "Mrocznego". Ja nie miem osdza Tego, ktry jest "Elektronicznym Ojcem Stworzenia".\n\n

To z Jego woli przeka waszej Starszynie Anielsk Bro Elektromagnetyczn.}
//==============================================================================

//==============================================================================
// Situation D00: If the player is already escorting someone. This is floating text.
//------------------------------------------------------------------------------
M19_Peste_D00 = {Musz pozbiera notatki! Wrcie, gdy nie bdzie z wami nikogo z naszych.}
//==============================================================================

//==============================================================================
// Reavers:
// There are two groups of Reavers. The first group at the northern edge of
// the map, hiding among the ruins. The second group is in the building on
// the southern edge, also hiding.
//
// There are four varieties for each group, and they are divided into
// situations. The lines are all floating text.
//==============================================================================


//==============================================================================
// Situation A: Northern group's random lines.
//------------------------------------------------------------------------------
M19_Reaver01_A00 = {Nie moemy ju duej powstrzymywa tego diabelskiego pomiotu!}
M19_Reaver01_A01 = {Te demony zrobiy zwarcie w naszej obronie!}
M19_Reaver01_A02 = {Walczcie bracia! Walczcie!}

M19_Reaver02_A00 = {Panasonica ratuj nas!}
M19_Reaver02_A01 = {Koczy mi si amunicja!}
M19_Reaver02_A02 = {Te roboty s ohydne!}

M19_Reaver03_A00 = {Na wie Jastrzbia! Nie mamy szans!}
M19_Reaver03_A01 = {Bracia, zwtpienie w moc tylko wzmacnia wasze wtpliwoci!}
M19_Reaver03_A02 = {Panujcie nas strachem. Zachowajcie spokj!}

M19_Reaver04_A00 = {Tego dnia SzatanSoft zatryumfowa!}
M19_Reaver04_A01 = {wita Di Odo, daj mi si!}
M19_Reaver04_A02 = {Bracia, miejcie wiar!}

//==============================================================================


//==============================================================================
// Situation B: Northern group's lines if the player tries to speak with
// them.
//------------------------------------------------------------------------------
M19_Reaver01_B00 = {Ratujcie naszych przywdcw!}
M19_Reaver01_B01 = {Caa nasza nadzieja w Bractwie.}
M19_Reaver01_B02 = {Kim jeste?}
M19_Reaver01_B03 = {Udao nam si przetrwa dziesiciolecia... a teraz to.}

M19_Reaver02_B00 = {Chrocie naszych przywdcw. Pjdziemy za wami.}
M19_Reaver02_B01 = {Ratujcie si.}
M19_Reaver02_B02 = {Nasz Ruch jest w niebezpieczestwie!}
M19_Reaver02_B03 = {Jak to moliwe?}

M19_Reaver03_B00 = {Oby wiodo nas "Jego Przewodnictwo"!}
M19_Reaver03_B01 = {Tylko ja zostaem?}
M19_Reaver03_B02 = {Gdzie mj brat? Sony!?!}
M19_Reaver03_B03 = {Caa moja rodzina... zgina.}

M19_Reaver04_B00 = {Jestem taki zmczony.}
M19_Reaver04_B01 = {Te roboty cigle szy.}
M19_Reaver04_B02 = {Przegralimy bitw!}
M19_Reaver04_B03 = {Musicie skorzysta z naszej witej technologii, by uratowa pustkowia!}

//==============================================================================


//==============================================================================
// Situation C: Southern group's random lines.
//------------------------------------------------------------------------------
// They can use the northern lines. DL
//==============================================================================


//==============================================================================
// Situation D: Southern group's lines if the player tries to speak with
// them.
//------------------------------------------------------------------------------
// They can use the northern lines. DL
//==============================================================================
//==============================================================================
// Extra tags for items.
//------------------------------------------------------------------------------
//name_pulseRifleA = {Prototyp karabinu pulsacyjnego}
//desc_pulseRifleA = {To prototyp zmodyfikowanej broni elektromagnetycznej.}

M19_Warning = {upieca przyczy si na razie do twojej druyny. Musisz go doprowadzi do punktu ewakuacyjnego.}
title_M19_Warning = {****}

