//==============================================================================
// Speech File for Mission 22 - Buena Vista.
//Version 1.3
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//NOTE: CHECK SURFACE TO AIR MISSLES ARE CHANGED. DL
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Dekker's voice does the briefing and debriefing.
//==============================================================================

MISSION_22_BRIEF = {Spocznij, onierzu.\n\n

Czas wycign wtyczk ze rda zasilania robotw. Zwiad odkry na przedmieciach miasta Buena Vista dziaajcy reaktor atomowy. Uwaamy, e to wanie on dostarcza armii robotw wikszo mocy.\n\n

Ponadto analiza wykazaa, e kompleks opucio wicej robotw, ni do niego weszo. Nie trzeba by skryb, by zda sobie spraw, e w pobliu reaktora musi si znajdowa fabryka.\n\n

Atakowalimy roboty zbyt wiele razy, by nas ignoroway i nie uda nam si znowu ich zaskoczy. Chcemy, ebycie zniszczyli jak najwicej robotw, poniewa wywiad donosi, e roboty pokonane, ale nie zniszczone w walce wracaj do baz. Kady robot ktry ucieknie, wrci... i to nie sam.\n\n

Pamitaj, musisz wyczy reaktor... na zawsze. Zatrzymaj fabryk robotw i zniszcz tyle z nich, ile tylko zdoasz.\n\n

Syszelicie rozkaz.\n\n

Wykona.}

//==============================================================================
// Mission Debriefing note: plane reference about its unfinished construction. activastew plane terminal will allow access to closet with good stuff.

//==============================================================================


//==============================================================================
// Situation A01: Mission accomplished.
// Tone/Mood: Jubilant.
//------------------------------------------------------------------------------
MISSION_22_DEBRIEF_A01 = {Doskonaa robota, onierzu.\n\n

Teraz, gdy reaktor nie dziaa, Kalkulator bdzie musia polega na wewntrznym systemie zasilania Krypty Zero. Wyczenie fabryki zmusi Kalkulatora, by produkowa swe roboty gdzie indziej.\n\n

Zwiad ju zauway osabienie patroli robotw w okolicy, wic zakadamy, e nasz atak sign celu.}
//==============================================================================

//==============================================================================
// Situation B01: If most robots are not destroyed. This follows the debrief situation 1.
// Tone/Mood: Stern
//------------------------------------------------------------------------------
MISSION_22_DEBRIEF_B01 = {Po twoim szturmie wiele robotw zdoao uciec do Krypty Zero. Bracie, w kolejnych misjach musisz si wykaza wiksz skrupulatnoci, by nie dopuci do takich sytuacji. Zao si o zapasow amunicj, e jeszcze spotkasz te roboty.}
//==============================================================================

//==============================================================================
// Situation B02: If most robots ARE destroyed. This follows the debrief situation 1
// Tone/Mood: Stern
//------------------------------------------------------------------------------
MISSION_22_DEBRIEF_B02 = {Twoje zapamitanie w niszczeniu tych mechanicznych potworw nie ma sobie rwnych. Wszyscy w Bractwie bd spa lepiej wiedzc, e wrg cigle liczy straty.}
//==============================================================================

//==============================================================================
// Situation C01: Closure for debrief
// Tone/Mood: Stern
//------------------------------------------------------------------------------
MISSION_22_DEBRIEF_C01 = {onierzu, nadszed ju prawie dzie naszego ostatecznego ataku. Wkrtce poprowadzisz swoje siy do Krypty Zero, gdzie czeka nas ostateczna konfrontacja. Teraz way si przyszo Pustkowi.\n\n

Z jednej strony czeka Bractwo, gotowe wydoby ludzko z ciemnoci. Z drugiej Kalkulator, zimna, wroga istota, ktra dy do sterylizacji Pustkowi, by zasiedli je pozbawionymi uczu maszynami.\n\n

onierzu, czeka nas trudne i niebezpieczne zadanie. Odpocznij.\n\n

Odmaszerowa.}
//==============================================================================

//==============================================================================
// Mini-map Information
//==============================================================================

M22_MiniMap_01 = {To miejsce startu. Ze wzgldu na silne zakcenia pola elektromagnetycznego i wysoki poziom radiacji nie udao si uzyska danych zwiadu EchoBoya.}
//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M22_OBJ_01 = {Wycz i zniszcz elektrowni.}
M22_OBJ_02 = {Zniszcz wszystkie montaownie.}
M22_OBJ_03 = {Zniszcz tyle robotw, ile tylko zdoasz.}

//==============================================================================
// FAILURE NOTICES Note: I added the Success lines after you last seen this Ed. They were still missing. DL
//------------------------------------------------------------------------------
M22_FAILUREA = {Twj ostatni oddech to tylko aosna prba oczyszczenia zakrwawionych puc. Nie dostaniesz kolejnej szansy.}
M22_SUCCESSA = {Reaktor atomowy zosta wyczony. Zadanie wykonane.}
M22_SUCCESSB = {Fabryka robotw unieruchomiona. Zadanie wykonane.}
M22_SUCCESSC = {Oba zadania wykonane. Wr na pozycj wyjciow.}

//==============================================================================
// Name: Paladin Lancelot.
// Role: Leader of the ill-fated Grail Squad.
// Background: Lancelot does not have much of a role. He and his squad are
// here to demonstrate that the situation is dangerous. They will mount an
// assault on the front entrance and be totally annihilated.
//==============================================================================

name_CORE_m22_Lancelot = {Paladyn Lancelot}

//==============================================================================
// Situation A: Lancelot will give his orders as he and his men charge into
// the main entrance. These orders can be voiced-over if desired. The lines
// are all floating text and should be played one after the other.
//------------------------------------------------------------------------------
M22_Lancelot_A00_W = {Naprzd bracia, syszelicie rozkazy! Zabezpieczy ten teren i to JU! Caa misja zda si psu na bud, jeli nie zrobimy swojej roboty i nie przejdziemy przez drzwi... Ricardo, Wanda, na prawo! Naprzd! Biegiem!}

//==============================================================================


//==============================================================================
// Situation B: Lancelot will give his orders as he and his men charge into
// the main entrance. These orders can be voiced-over if desired. The lines
// are all floating text and should be played one after the other.
//------------------------------------------------------------------------------
M22_Lancelot_B01 = {Ostrzela cel rakietami!}
M22_Lancelot_B02 = {Rozproszy si. Wykona!}
M22_Lancelot_B03 = {Skoncentrowa ogie!}

//==============================================================================



//==============================================================================
// Name: Initiate Percy.
// Role: Survivor of the ill-fated Grail Squad.
// Background: Percy is dying when the player find him. He will say his line
// which is designed to inspire the player to search the ladder above the
// power-gauntlet.
//==============================================================================

name_CORE_m22_Percy = {Kadet Percy}

//==============================================================================
// Situation A00: Percy will say this if the player tries to speak with him.
// After he says it, he will die.
// Percy is out of breath, in a lot of pain, and dying. Although the text
// doesn't indicate it, the voice
//------------------------------------------------------------------------------
M22_Percy_A00_W = {Za-zaatwilimy paru z nich, prawda? Nasza praca skoczona, teraz pora na was. (Kaszle) Walnij ode mnie raz w ten Kalkulator, do... (bulgot)}
//==============================================================================


//==============================================================================
// Situation B: Percy's groans of pain. These are random lines that Percy
// will let out to attract the player's attention.
//------------------------------------------------------------------------------
M22_Percy_B00 = {Nie... czuj... ng!}
M22_Percy_B01 = {Robi si ciemno.}
M22_Percy_B02 = {*kaszle*}
M22_Percy_B03 = {Nie... auj niczego}
M22_Percy_B04 = {*dusi si*}
//==============================================================================




//==============================================================================
// Grail Squad:
// These poor soldiers are the doomed Grail Squad. There are six varieties of
// soldiers in Grail Squad.
//==============================================================================

name_CORE_m22_Grail = {Druyna Gral}

//==============================================================================
// Situation A: Grail Squad's random comments as they charge into the base.
//------------------------------------------------------------------------------
M22_GrailSquad01_A00 = {Do ataku!}
M22_GrailSquad01_A01 = {Za Bractwo!}
M22_GrailSquad01_A02 = {Gicie tostery!}

M22_GrailSquad02_A00 = {Ruszajmy!}
M22_GrailSquad02_A01 = {Ruszamy!}
M22_GrailSquad02_A02 = {Rusza si.}

M22_GrailSquad03_A00 = {Zniszczy je wszystkie!}
M22_GrailSquad03_A01 = {Tam jest ich wicej!}
M22_GrailSquad03_A02 = {Jasna cholera!}

M22_GrailSquad04_A00 = {Do ataku!}
M22_GrailSquad04_A01 = {Za Bractwo!}
M22_GrailSquad04_A02 = {Za Generaa Barnaky'ego!}

M22_GrailSquad05_A00 = {Osaniajcie mnie.}
M22_GrailSquad05_A01 = {Za Bractwo!}
M22_GrailSquad05_A02 = {Ten pancerz jest za mocny.}

M22_GrailSquad06_A00 = {Widz nastpnego.}
M22_GrailSquad06_A01 = {Osaniajcie mnie!}
M22_GrailSquad06_A02 = {Uwaaj! Z prawej!}
//==============================================================================




//==============================================================================
// Computer Terminals:
// There are several computer terminals scattered throughout the station.
// These may be accessed for information.
//
// Each terminal has static before releasing their text information.
//==============================================================================


//==============================================================================
// Situation A: As the terminals run, they hum softly and make little noises.
// These are the random sounds made by the terminals.
//------------------------------------------------------------------------------
M22_Terminal_A00 = {*Klik*}
M22_Terminal_A01 = {*Biip*}
M22_Terminal_A02 = {*Wrrr*}
M22_Terminal_A03 = {*Blip*}
M22_Terminal_A04 = {Masz now poczt.}
M22_Terminal_A05 = {*Bliip*}
//==============================================================================


//==============================================================================
// Situation B00: Terminal Alpha provides information on the Calculator and
// the flying machine Hellion.
//------------------------------------------------------------------------------
M22_Terminal_B00_W = {...jeeli zostan zauwaone obce wojska, niebezpieczne mutacje lub naruszenie systemu obrony Krypty, wtedy Kalkulator uruchomi Awaryjny Protok Pacyfikacyjny. Uaktywni si Systemy Pacyfikacyjne i podjte zostan dziaania. Bdziemy te mogli wybra mutacje do likwidacji, aby zapewni, e ludzkie DNA nie bdzie zagroone unicestwieniem. Nasz cel - zachowanie czystej krwi...\n\n

Po oczyszczeniu przez roboty ssiednich terenw, rozpocznie si budowa Heliona. Helion zwikszy piciokrotnie zasig pacyfikacyjny Krypty Zero. Uzbrojenie skada si z piciu bomb przeciwczogowych, omiu rakiet powietrze-ziemia i dwch sprzonych dziaek kalibru 60 milimetrw. Helion korzysta ze standardowego paliwa JP-5 i moe pozostawa w powietrzu przez 8 godzin, a to wicej ni trzeba...}
//==============================================================================


//==============================================================================
// Situation S01: Terminal Sigma. This gives the following VO when activated.
// Ed, have terminal explode doing some small damage. This is so the player will get //a reaction for their action. They will find the now open door if they look. I don't //want to give it away by another message. DL
// I also want the beeping to start after the first line but continue till the explosion. //DL
//------------------------------------------------------------------------------
M22_Terminal_S00_W = {Rozpoczto adowanie baterii litowo-ceramicznych.\n\n

(pip pip pip)\n\n

Uwaga, przeadowanie terminalu. Zabezpieczy terminal, zabezpieczy...}
//==============================================================================

