//==============================================================================
// Speech File for Mission 23 - Scott City.
// Version 1.8
// Ed, please put a room filled with brainless humans. The general needs his own //room. Maybe have the general body in the room when the surgery is taking place. //DL
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Dekker's voice does the briefing and debriefing.
//==============================================================================

MISSION_23_BRIEF = {Spocznij, onierzu.\n\n

Roboty schwytay czowieka zwanego Bartholomew Kerr. Moe wiesz, e Kerr jest kupcem, ktry prowadzi interesy w sieci bunkrw Bractwa. Jego talent do znajdowania unikalnych rzeczy wiele razy nam pomg... oczywicie wszystko za odpowiedni opat. Niestety dziki temu zdoby rozleg wiedz na temat pooenia i liczby mieszkacw poszczeglnych bunkrw Bractwa. Dlatego Kerr stanowi zagroenie, ktrego nie mona zignorowa.\n\n

Udaj si do Scott City. Tam znajduje si baza robotw, w ktrej go przetrzymuj. Masz go uratowa, jeli tylko to moliwe. Nasi ledczy dowiedz si czy jakie informacje przecieky do wroga. Jeli nie uda ci si go uratowa, to musi zosta zneutralizowany.\n\n

Musisz zrozumie, e jeli roboty zdoay dotrze do informacji o rozmieszczeniu naszych bunkrw, to wkrtce czeka nas zmasowany atak. W otwartej walce nie mamy z nimi szans. Jeli zmusz nas do obrony, to przegramy.\n\n

Oto twoje rozkazy. Wykona.}

//==============================================================================
// Mission Debriefing
//==============================================================================


//==============================================================================
// Situation A01: General Barnaky's body was not found.
// Tone/Mood: Grim.
//------------------------------------------------------------------------------
MISSION_23_DEBRIEF_A01 = {Bracie, lepiej usid.\n\n

Kiedy opucilicie Scott City, wysano tam oddzia Repo, by potwierdzi, e siy Kalkulatora nie mog ju korzysta z fabryki. Ze smutkiem musz powiedzie, e dokonali makabrycznego odkrycia.\n\n

W jednej z automatycznych sal operacyjnych znaleziono ciao generaa Barnaky'ego. Nie y od dwunastu godzin...\n\n

To jeszcze nie wszystko.\n\n

Grna cz jego czaszki zostaa usunita, a mzg wyjty.\n\n

Nie wiemy dlaczego, ale Kalkulator przeprowadza lobotomi ludzi czystej krwi. Oddzia Repo znalaz w zbiorowej mogile okoo trzysta zwok, z ktrych wycignito mzgi.\n\n

Nasi skrybowie uwaaj, e w taki sposb roboty wydobywaj informacje. Jeli uzyskay dostp do wiedzy generaa, to jest to bardzo niepokojca wiadomo.}
//==============================================================================

//==============================================================================
// Situation A02: General Barnaky's body was found.
// Tone/Mood: Grim.
//------------------------------------------------------------------------------
MISSION_23_DEBRIEF_A02 = {Spocznij, Bracie.\n\n

mier generaa Barnaky'ego to powany cios w morale Bractwa. Suy naszej sprawie odkd potrafi unie bro. Jego skrupulatno i determinacja pomoga stworzy Bractwo jakie znamy dzisiaj. Moe by nieco nieufny wobec nieludzi, ale w sercu zawsze dba o towarzyszy. Bdziemy opakiwa jego odejcie.\n\n

Musimy si dowiedzie dlaczego Kalkulator nakazuje swym maszynom zbiera ludzkie mzgi. Nasi skrybowie uwaaj, e w taki sposb zdobywaj informacje. Jeli uzyskay dostp do wiedzy generaa, to jest to bardzo niepokojca wiadomo.}
//==============================================================================


//==============================================================================
// Situation B01: Kerr was neutralized
// Tone/Mood: Grim.
//------------------------------------------------------------------------------
MISSION_23_DEBRIEF_B01 = {A teraz zajmijmy si inn spraw.\n\n

Kerr, handlarz, sprzeda swoj ostatni ozdbk. Szkoda, e jeden z nielicznych uczciwych kupcw musia umrze, ale wojna ma swoje prawa.\n\n

Podczas tej misji nie byo miejsca na sabo, a wy nas nie zawiedlicie. Nasza praca nie zawsze jest przyjemna, ale kto j musi wykonywa. Zreszt, biorc pod uwag stan jego ciaa, zaoszczdzilicie mu cierpie.\n\n

Mam tylko nadziej, e Kerr faktycznie zatai sw wiedz przed robotami.\n\n

A teraz... (westchnienie) ...czeka mnie przykry obowizek powiadomienia Marii Barnaky o losie jej ma.\n\n

To wszystko, Bracie.\n\n

Odmaszerowa.}
//==============================================================================

//==============================================================================
// Situation 04: Kerr not neutralized.
// Tone/Mood: Grim.
//------------------------------------------------------------------------------
MISSION_23_DEBRIEF_02 = {Nie udao ci si uratowa ani zneutralizowa handlarza Kerra. Nie rozumiem, jak moglicie opuci teren nie wykonawszy zadania.\n\n

Po waszym odejciu wysano tam oddzia Repo, by upewni si, e siy Kalkulatora nie bd ju mogy korzysta z fabryki. Znaleli Kerra. Martwego. Wyglda na to, e jedn z przyczyn mierci, poza licznymi ranami, bya rurka do karmienia podczona do odbytu zamiast do ust.\n\n

Umar straszna mierci od krwotokw wewntrznych. Nie wiemy jednak, czy przekaza robotom sw wiedz.\n\n

Ten incydent zostanie odnotowany w twoich aktach.\n\n

A teraz wybacz, czeka mnie przykry obowizek. Musz powiadomi Mari Barnaky losie jej ma.\n\n

Odmaszerowa.}
//==============================================================================

//==============================================================================
// Mini-map Information Ed, are you going to do this?
//==============================================================================

M23_MiniMap_01 = {To miejsce startu.}
M23_MiniMap_02 = {To najprawdopodobniej jest obz dla internowanych.}
M23_MiniMap_03 = {W tym miejscu duy zjazd prowadzi pod ziemi.}
M23_MiniMap_04 = {Twj cel najprawdopodobniej znajduje si w obrbie tego duego kompleksu przemysowego.}
M23_MiniMap_05 = {Tutaj znajduj si wiee zbudowane przez roboty. Uwaamy, e ich zadaniem jest zakcanie pracy taktycznych map Bractwa. Ich zniszczenie powinno zneutralizowa te efekty.}

//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M23_OBJ_01 = {Znajd i zneutralizuj handlarza.}

//==============================================================================
// FAILURE NOTICES: Note: SuccessB was done on purpose. If the player falls for it //he will still be able to proceed in the game. Check debriefs. DL
//------------------------------------------------------------------------------
M23_FAILUREA = {Nadesza mier. Koci zagrzechocz w twym pancerzu, gdy robaki bd szuka padliny. Bractwo musi zwyciy bez ciebie.}

M23_SUCCESSA = {Uwolnie Kerra z jego miertelnej opoki. Moecie wrci na pozycje wyjciowe. Gratulacje... morderco!}
M23_SUCCESSB = {Znalelicie ciao generaa Barnaky'ego po lobotomii. Moecie wrci na pozycje wyjciowe.}
//==============================================================================
// Name: Nicholas Kerr.
// Role: Merchant.
// Background: Nicholas Kerr is a thin, rugged, man in his thirties. Time
// spent in the wastelands has aged him to look ten years older. He wears
// loose fitting bandages as part of his attire, giving him the appearance of
// a leper. Kerr often travels between the Brotherhood bunkers in various
// regions of the wasteland. He is trusted by the Brotherhood and he hold some
// allegiance to them. He has a knack for acquiring difficult to obtain items.
//
// Kerr's role is this mission is to be killed by the player. He has been
// tortured and left to die.
//==============================================================================

name_CORE_m23_Kerr = {Handlarz Kerr}

//==============================================================================
// Situation A00: When the player speaks to Kerr, he will be dying already.
// Kerr wishes for the player to kill him. He will explain that he didn't
// reveal anything to the robots.
//------------------------------------------------------------------------------
M23_Kerr_A00_W = {Dziwi si, e udao ci si tutaj dotrze cao, wojowniku.\n\n

To ponure spojrzenie zdradza twoje zamiary. *kaszle*\n\n

Niech zgadn. Patrzysz na moje poranione, zniszczone ciao poprzebijane rurami i podczone do dziwnych urzdze i widzisz, e nie mona mnie ju uratowa. I e stanowi zagroenie.\n\n

No c, masz racj. Nie wytrzymam ju dugo. *krztusi si*\n\n

Tylko powiedz im, e nic nie powiedziaem... e jestem czowiekiem honoru... prosz.\n\n

Pragn tylko, eby min ten bl.\n\n

Wic zrb to... zabij mnie.}
//==============================================================================

//==============================================================================
// Situation A02: If the player speaks to him a second time.
//------------------------------------------------------------------------------
M23_Kerr_A02_W = {Na co... (jk) ...czekasz? Nie widzisz co mi zrobili? Zabij mnie... (dawi si) ...Przerwij... ten... bl.\n\n

Bagam...}
//==============================================================================


//==============================================================================
// Situation A03: If the player speaks to him a third time.
//------------------------------------------------------------------------------
M23_Kerr_A03_W = {...ty sadystyczna winio! Chcesz... *jk* ...siedzie sobie i... *apie oddech* ...patrze jak cierpi?\n\n

Ro... rozumiem.\n\n

Nie... masz do odwagi, eby... *prycha* ...to zrobi...\n\n

Mam nadziej... *przeyka lin* ...e ciebie te dopadn roboty...\n\n

O Boe... litoci... ja... ju... trac... wiar...}
//==============================================================================


//==============================================================================
// Situation B: Before the player speaks to Kerr, he will be groaning in pain.
//------------------------------------------------------------------------------
M23_Kerr_B00 = {Uuch...}
M23_Kerr_B01 = {Oooch...}
M23_Kerr_B02 = {...rura... w tyku.}
M23_Kerr_B03 = {Oooch, co za bl...}
M23_Kerr_B04 = {Prosz... zabij mnie.}
M23_Kerr_B05 = {Zabij mnie...}
//==============================================================================

//==============================================================================
// Situation C: After the player speaks to Kerr, he will ask them to kill
// him. He will float this text if clicked on and float it by himself.
//------------------------------------------------------------------------------
M23_Kerr_C00 = {Zabij mnie... prosz.}
M23_Kerr_C01 = {Pozwl... mi... umrze.}
M23_Kerr_C02 = {Moje ciao... zniszczone.}
M23_Kerr_C03 = {Podczyli mi przewody... w dup!}
M23_Kerr_C04 = {Podczyli przewd ywieniowy ze zej strony. Uuuh... cinienie!}
M23_Kerr_C05 = {Chc umrze... prosz.}
//==============================================================================

//==============================================================================
// Name: Sebastian
// Role: Super-Mutant Prisoner.
// Background: Sebastian is an intelligent Super-Mutant. VERY STRONG since he will //fight the robots bare handed (unless the player can arm him?) DL
//==============================================================================

name_CORE_m23_Sebastian = {Sebastian}

//==============================================================================
// Situation A00: This is what Sebastian says if he sees the player. He will initiate the //dialogue when the player is within range.

//------------------------------------------------------------------------------
M23_Sebastian_A00_W = {onierzu! ONIERZU!\n\n

Uwolnij mnie! Pozwl mi zgin w honorowej walce! Nie!... Do cholery, nie chc walczy z tob!\n\n

Wypu mnie, to dam tym pokrconym blaszakom prawdziwy powd do nienawici!}
//==============================================================================

//==============================================================================
// Situation A01: This is what Sebastian says if the player speaks to him after freeing him and after Sebastian initiated the first VO dialogue.
//------------------------------------------------------------------------------
M23_Sebastian_A01_W = {Dziki. W kocu si zemszcz, po tylu miesicach uwizienia.\n\n

Gammorin mia racj!\n\n

Trzeba skoczy z tymi robotami!\n\n

Hej, ty! Pewnie jeste tu wanie z tego powodu!\n\n

Gammorin mawia, e "w liczebnoci sia"!\n\n

Nie bd ju w niego wtpi i jak tu skocz, poszukam mojego pana!\n\n

Powiedz mi, jak bdziecie chcieli pokaza robotom, co to bl. Pomog wam.}
//==============================================================================

//==============================================================================
// Situation B: This is what Sebastian says if the player speaks to him the second time //(A01). This floats when he starts his path toward the robot enemies.
//------------------------------------------------------------------------------
M23_Sebastian_B00 = {Najwyszy czas! Chodcie ze mn do bitwy!}
//==============================================================================

//==============================================================================
// Situation C: This is what Sebastian floats when he is waiting for the player to give him the OK to go after the mutants and has already gave his 2 VO lines. (dig?) DL
//------------------------------------------------------------------------------
M23_Sebastian_C00 = {Porozbijam je wszystkie!}
M23_Sebastian_C01 = {Szybciej! Czas na zemst!}
M23_Sebastian_C02 = {Naucz je strachu przed mutantami!}
M23_Sebastian_C03 = {POROZBIJAM JE WSZYSTKIE!!!}

//==============================================================================

//==============================================================================
// Name: Elaine.
// Role: A ghoul captive.
// Background: Elaine was captured recently as part of a group of humans.
// She looks almost human, but has all the abilities of a ghoul.
//==============================================================================

name_CORE_m23_Elaine = {Elaine}

//==============================================================================
// Situation A00: This is what Elaine says if the player speaks to her.
//------------------------------------------------------------------------------
M23_Elaine_A00_W = {Dzikuj ci.\n\n

Siedz w tej celi ju bardzo dugo i nie mam pojcia czy teraz, kiedy jestem ju wolna, mam w ogle dokd pj.\n\n

Nie wiem czy zauwaylicie, ale kroj tutaj ludzi, wic lepiej uwaajcie.\n\n

To w sumie zabawne... Jestemy chyba w jedynym miejscu na wiecie, gdzie ludzie maj gorzej ni ghule.\n\n

Nie jeste pierwszym czonkiem Bractwa, ktry tutaj trafi.\n\n

By tu genera Darmaky, czy jako tak...}
//==============================================================================


//==============================================================================
// Situation A01: If Elaine is spoken to again, she will talk a little longer,
// then she'll start running to freedom. After she says this, she will not
// have anymore 'clickable' dialogue.
//------------------------------------------------------------------------------
M23_Elaine_A01_W = {Barnaky!\n\n

No, wanie!\n\n

Ten stary ndznik oplu mnie, gdy go tutaj zacignli. Nie potrafi znale dobrego sowa dla ghula.\n\n

(wzdycha) Wci jeszcze dr na wspomnienie jago krzykw podczas tortur.\n\n

Brzmiao to jakby kto przerzyna ywego prosiaka.\n\n

(wzdryga si i wiszczy) Nikomu nie ycz czego takiego.}
//==============================================================================

//==============================================================================
// Situation B: Before the player frees Elaine, she will be implore someone to
// help her.
//------------------------------------------------------------------------------
M23_Elaine_B00 = {Prosz! Niech kto mi pomoe.}
M23_Elaine_B01 = {Wypucie mnie.}
M23_Elaine_B02 = {Pozwlcie mi wyj.}
M23_Elaine_B03 = {Niech kto mi pomoe.}
M23_Elaine_B04 = {Czy kto mnie syszy?}
M23_Elaine_B05 = {Hej! Jest tam kto?}
//==============================================================================

//==============================================================================
// Situation C: Elaine will automatically float this line after the player speaks to her once. //This is to guide the player into speaking to her again.
//------------------------------------------------------------------------------
M23_Elaine_C00 = {Och! Teraz pamitam jego imi!}
//==============================================================================

//==============================================================================
// Situation D: After she said everything she'll float this random text.
//------------------------------------------------------------------------------
M23_Elaine_D00 = {Jestem za stara, by wszystko zaczyna od nowa.}
M23_Elaine_D01 = {To miejsce wcale nie jest gorsze ni Quincy.}
M23_Elaine_D02 = {Pniej sobie pjd.}

//==============================================================================

//==============================================================================
// Name: Derry.
// Role: A human captive.
// Background: Derry is a stand-up comedian; he is a bad one. He has been
// thrown out of more New Reno clubs than he can stand to remember. Derry was
// captured by the robots and they were planning to extract his brain next.
// However, at the last minute, they decided that they didn't want this brain
// after all.
//
// The player is free to leave this prisoner in his cell.
//==============================================================================

name_CORE_m23_Derry = {Derry}

//==============================================================================
// Situation A00: Can we have him near the cage door so the player can talk to him //without opening it? DL SHOULD BE ABLE TO - ED
//------------------------------------------------------------------------------
M23_Derry_A00_W = {W kocu si pojawilicie! Najwysza pora! Uwolnicie mnie, czy bd musia pogada z waszym dowdc?\n\n

Hej! Mam niezy pomys! Otwrzcie t pieprzon klatk i odwalcie swoj zasran robot! Siedz tu ju od szesnastu pierdolonych godzin!\n\n

Wiesz kim ja jestem? Masz kurwa pojcie, kim ja jestem? H? Ty tpy skurwielu, WYPU MNIE STD!!!}
//==============================================================================

//==============================================================================
// Situation B: Before Derry sees the player, he will be calling for help.
// These are his random lines before he makes his opening speech.
//------------------------------------------------------------------------------
M23_Derry_B00 = {Chod tu gupcze. Wypu mnie std.}
M23_Derry_B01 = {Szybciej gupcze!}
M23_Derry_B02 = {Nie moesz i szybciej?}
M23_Derry_B03 = {Psst! Wypu mnie!}
M23_Derry_B04 = {Ej, gupolu. Podejd bliej.}
M23_Derry_B05 = {Chod tu gupolu. Wypu mnie std.}
//==============================================================================


//==============================================================================
// Situation C: After Derry sees the player and speaks to him once, he'll
// be begging for the player to come back. These are his random lines after
// his opening speech.
//------------------------------------------------------------------------------
M23_Derry_C00 = {Tylko artowaem!}
M23_Derry_C01 = {Daj spokj, na artach si nie znasz?}
M23_Derry_C02 = {Niech ci szlag! Wypu mnie.}
M23_Derry_C03 = {Uuuhuu! Bohater? Wypu mnie.}
M23_Derry_C04 = {Tylko artowaem!}
M23_Derry_C05 = {Suchaj, nie chciaem ci nazwa gupolem... tpaku!}
//==============================================================================


//==============================================================================
// Situation D: After the player opens Derry's cell door, he is considered
// rescued. He will change his random lines again.
//------------------------------------------------------------------------------
M23_Derry_D00 = {Dugo ci to zajo, dupku!}
M23_Derry_D01 = {Dziki... fiucie!}
M23_Derry_D02 = {Na pierwszym szkoleniu ucz was otwiera drzwi?}
M23_Derry_D03 = {Bractwo mierdzieli!}
M23_Derry_D04 = {Dobrze, e nie mierzyem ci czasu!}
M23_Derry_D05 = {Taak! Niech zgadn, teraz chcesz medal, co?}
//==============================================================================


//==============================================================================
// Situation E: After the player locks Derry cell door after unlocking it. The player would //do this cause he will realize that Derry is a dick. DL
//------------------------------------------------------------------------------
//Use situation C again for this. DL
//==============================================================================

//==============================================================================
// Human Fodder Captives.:
//==============================================================================

//==============================================================================
// Situation A: Captured humans. Random babbling. If the player
// tries to talk to them, they just babble the same nonsense. I hope these people are in a //cage/confined area of some sort? DL
//------------------------------------------------------------------------------
M23_Fodder01_A00 = {Pomocy!}
M23_Fodder01_A01 = {O Boe!}
M23_Fodder01_A02 = {*pierdnicie*}

M23_Fodder02_A00 = {Czsto tu zagldacie?}
M23_Fodder02_A01 = {Pierdolone roboty!}
M23_Fodder02_A02 = {Zamknij si!}

M23_Fodder03_A00 = {*chrapie*}
M23_Fodder03_A01 = {Na co si gapisz?}
M23_Fodder03_A02 = {Chcesz by moj dziwk?}

M23_Fodder04_A00 = {*szloch*}
M23_Fodder04_A01 = {Nie pozwlcie, by mnie zabray!}
M23_Fodder04_A02 = {Ej ty! Pom nam!}

M23_Fodder05_A00 = {Co one nam, ludziom, robi?}
M23_Fodder05_A01 = {Chce mi si je!}
M23_Fodder05_A02 = {Nasze wiadro do srania znowu jest pene!}

M23_Fodder06_A00 = {Przesta paka! Nie mog tego wytrzyma!}
M23_Fodder06_A01 = {Dlaczego? Dlaczego?}
M23_Fodder06_A02 = {Saro... gdzie jeste?}
//==============================================================================


//==============================================================================
// Situation B: Freed humans.
//------------------------------------------------------------------------------
//dan - these need three options
M23_Fodder01_B00 = {Dzikuj!}
M23_Fodder01_B01 = {Dokd teraz pjdziemy?}
M23_Fodder01_B02 = {W ktrym kierunku jest moja wioska?}

M23_Fodder02_B00 = {Czsto tu zagldacie?}
M23_Fodder02_B01 = {Pieprzone roboty!}
M23_Fodder02_B02 = {Nienawidz technologii! Ona zniszczya wiat.}

M23_Fodder03_B00 = {onierze, pomcijcie nas!}
M23_Fodder03_B01 = {Widzielicie gdzie moje dziecko?}
M23_Fodder03_B02 = {Gdzie moje dziecko?}

M23_Fodder04_B00 = {*szloch*}
M23_Fodder04_B01 = {Nie zostawiajcie nas!}
M23_Fodder04_B02 = {Co teraz zrobimy?}

M23_Fodder05_B00 = {Prosz, zostacie z nami!}
M23_Fodder05_B01 = {Teraz nie moecie odej!}
M23_Fodder05_B02 = {Nie opuszczajcie nas!}

M23_Fodder06_B00 = {W ktr stron do Quincy?}
M23_Fodder06_B01 = {Hej! Niele wygldasz!}
M23_Fodder06_B02 = {Hej, co ty na to: ty, ja i dziwka - ghul. Ja stawiam!!!}
//==============================================================================

