//==============================================================================
// Speech File for Unique Mission 01 - The PipBoy
//
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//==============================================================================

//==============================================================================
// Name: The Pipboy.
// Role: Is he a bizarre genetic freak? Is he an animatronic, escaped from some
// long-destroyed amusement park? Is he an educational aid gone wrong? NO! He's
// PIPBOY, dammit, and he's here to kick ass and take names!
//
// Pipboy actually runs from sickly-sweet 50's jargon to the kick-ass dialect of
// a solider at war.
//==============================================================================

name_CORE_pipboy = {Pipboy}
name_DESC_pipboy = {Czy to przypadek dziwacznej mutacji genetycznej? Czy to manekin, ktry uciek ze zniszczonego parku rozrywki? Kt to wie?}

//==============================================================================
// Situation A00: Floating text for the Pipboy while he stands and waits for
// the player.
//------------------------------------------------------------------------------
MZ01_Pipboy_A00 = {Duu-bi-duu-duu-duu.}
MZ01_Pipboy_A01 = {Strasznie tu nudno w okolicy.}
MZ01_Pipboy_A02 = {Kurde, tak bardzo chciabym mie przyjaci.}
MZ01_Pipboy_A03 = {ubu dubu, ubu dubu...}
MZ01_Pipboy_A04 = {A niech to, ale te spodnie s ciasne.}
MZ01_Pipboy_A05 = {*gwide*}

//==============================================================================
// Situation B00: Conversation text for the Pipboy.
//------------------------------------------------------------------------------
MZ01_Pipboy_B00_W = {Czoem!\n\n

Jestem Pipboy! Nie pamitam dokadnie skd si tu wziem, ale niech tam, to chyba nie jest takie wane.\n\n

Kurde, ale wdechowo wygldacie! Mog poby troch z wami? Tak? To wietnie!\n\n

No to chodmy skopa komu dup!}

//==============================================================================
// Situation C00: Floating text for the Pipboy after the player has talked to him.
//------------------------------------------------------------------------------
MZ01_Pipboy_C00 = {Gapisz si na mnie.}
MZ01_Pipboy_C01 = {Na co si tak patrzysz do cholery?}
MZ01_Pipboy_C02 = {Na zachodnim wybrzeu jest lepsza pogoda.}
MZ01_Pipboy_C03 = {Najtrudniej jest zabi po raz pierwszy.}
MZ01_Pipboy_C04 = {Ju si nie mogem doczeka walki!}
MZ01_Pipboy_C05 = {Byoby wdechowo do czego sobie postrzela.}

