//==============================================================================
// Speech File for Unique Mission 04 - Canadian Invasion
//
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
// A small tribe of people milling about. When the player approaches, one of
// them shouts:
// "Stand ready, men. Here come a bunch of Canadians!"
// If the player attempts to talk to any of them, they say
// "I don't speak with your kind, Canadian scum! We invaded your country once,
// and we'll do it again!"
// They then attack but are extremely feeble. One of them has an ancient
// magazine "Naked Mooses of the North".
//==============================================================================

//==============================================================================
// Name: Morons
// Role: Morons. These people honestly believe that while various military
// struggles play out on the west coast, America has left itself open to an
// invasion from the north.
//==============================================================================

//==============================================================================
// Situation A00: Floating text for the Morons while they wait for the player.
//------------------------------------------------------------------------------
MZ04_Morons_A00 = {Miejta oczy dookoa gowy.}
MZ04_Morons_A01 = {Atak moe si zacz w kadej chwili!}
MZ04_Morons_A02 = {Te Kanadejczyki som strasznie przebiege.}
MZ04_Morons_A03 = {Syszaem, e Kanadia rozpocza wielk wojne.}
MZ04_Morons_A04 = {Mylom, e som takie mocne!}
MZ04_Morons_A05 = {Nas ni przejd!}

//==============================================================================
// Situation B00: Floating text for the head Moron, a pigheaded old man,when the
// player approaches
//------------------------------------------------------------------------------
MZ04_Moron_B00_W = {Przygotowa si. Nadchodzi peno Kanadejczykw!}

//==============================================================================
// Situation C00: Floating text for the head Moron if the player attempts to
// initiate speech.
//------------------------------------------------------------------------------
MZ04_Moron_C00_W = {Nie bedziemy z wami gada, wy kanedyjskie miecie! Ju raz najechalimu wasz kraj i zrobimy to znowu!}

//==============================================================================
// Situation D00: Floating text for the Morons as they attack the player.
//------------------------------------------------------------------------------
MZ04_Morons_D00 = {Na nich!}
MZ04_Morons_D01 = {Wracajta do tej Kanadii!}
MZ04_Morons_D02 = {A masz ty bekoniarzu!}
MZ04_Morons_D03 = {Parszywa, brudna, wredna... ee... hoota!}
MZ04_Morons_D04 = {Mylita, e jesteta taaaaacy dobrzy!!}
MZ04_Morons_D05 = {Zawsze chciaem zosta drwalem!}

