//==============================================================================
// Speech File for Unique Mission 11 - B1000 Terminator Bramin
//
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
// Basically a Bramin, colored silvery grey, using the damaged sparks overlay
// that we're making for the robots. It walks inexorably onwards, seemingly
// unstoppable. POSSBILY run the melt animation backwards?
//==============================================================================

//==============================================================================
// Name: B1000
// Role: A robotic bramin. Nuff said.
//==============================================================================

name_CORE_b1000 = {B1000}

//==============================================================================
// Situation A00: Floating text for the B1000
//------------------------------------------------------------------------------
MZ02_B1000_A00 = {Pieprz si, przymuuu-le.}
MZ02_B1000_A01 = {Potrzebuj twojego ubrania, twoich butw i twojego muu-tocykla.}
MZ02_B1000_A02 = {Firma Bramindyne Systems, Muu-del 101.}
MZ02_B1000_A03 = {Jestem cybernetycznym organizmem. Muu-talowy szkielet pokryty yw tkank.}
MZ02_B1000_A04 = {Nie jest taki jak ja. Bramin-1000. Zaawansowany muu-to-typ.}
MZ02_B1000_A05 = {Hasta la vista, cielaczku.}
MZ02_B1000_A05 = {Nie ma proble-muuu.}
MZ02_B1000_A05 = {Twoje ubranie, dawaj mi je!}
MZ02_B1000_A05 = {Sfazowany plazmuu-wy laser pulsacyjny o muu-cy 40 watw...}
MZ02_B1000_A05 = {Jeszcze muuu wrc.}

