//==============================================================================
// Speech File for Unique Mission 18 - Komodo Man
//
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
// The Komodo Man has gathered people to watch him perfrom feats of amazing
// stupidity with a variety of animals, specifically a mutant Komodo.
//
//
// I don't know if the Komodo was supposed to attack BUT, can we script that if the player // attacks the Komodo (throws a rock, shoots, hits), the Komodo will attack the closest
// creature (Komodoman hopefully).
//==============================================================================

//==============================================================================
// Name: Komodo Man
// Role: Komodo Man is one of those incredibly annoying people who is nonetheless
// inexplicably popular.
//==============================================================================

name_CORE_komodoMan = {Komodo Man}

//==============================================================================
// Situation A00: Floating text for Komodo Man.
//------------------------------------------------------------------------------
MZ18_KomodoMan_A00 = {Zaatw te cholerne wrony!}
MZ18_KomodoMan_A01 = {O rzesz, ale silny gnojek!}
MZ18_KomodoMan_A02 = {Nie ruszaj si, kundlu!}
MZ18_KomodoMan_A03 = {Pocignij sobie yka z butelki!}
MZ18_KomodoMan_A04 = {Gdzie si tak wyrywasz, kole.}
MZ18_KomodoMan_A05 = {Poczekaj chwilk, gociu.}

//==============================================================================
// Situation B00: Conversation text for Komodo Man.
//------------------------------------------------------------------------------
MZ18_KomodoMan_B00_W = {Tak jest, chopcy i dziewczta. Zbierzcie si dookoa.\n\n

Mamy tutaj typowego, zmutowanego olbrzymiego Smoka z Komodo, mojego imiennika, e tak powiem. Naprawd pikne zwierz. To co zamierzam zrobi, jest cholernie niebezpieczne, wic nie prbujcie tego w domu.\n\n

Krtko mwic, zamierzam na amen rozdrani t wielk besti i zobaczy, jak zareaguje.\n\n

No to zaczynamy!}

//==============================================================================
// Situation C00: Floating text for Komodo Man after the player has talked to him.
//------------------------------------------------------------------------------
MZ18_KomodoMan_A00 = {A teraz zamierzam chwyci go za jaja!}
MZ18_KomodoMan_A01 = {O, teraz jest podnie wkurzony!}
MZ18_KomodoMan_A02 = {Spokojnie, jestem zawodowcem!}
MZ18_KomodoMan_A03 = {A teraz wsadz mu kciuk do dupy!}
MZ18_KomodoMan_A04 = {O, chyba mu si to nie podoba, co?}
MZ18_KomodoMan_A05 = {Teraz chyba si na mnie rzuci!}

//==============================================================================
// Name: Bystanders
// Role: these people are gathered around to watch out of morbid fascination.
//==============================================================================

//==============================================================================
// Situation A00: Floating text for Komodo Man.
//------------------------------------------------------------------------------
MZ18_Bystander_A00 = {Co ten gociu robi, do cholery?}
MZ18_Bystander_A01 = {Co on robi temu biednemu stworzeniu?}
MZ18_Bystander_A02 = {To bdzie nieze.}
MZ18_Bystander_A03 = {Czy on zwariowa?}
MZ18_Bystander_A04 = {Co ten debil wyprawia?}
MZ18_Bystander_A05 = {Popchnij go kiedy si odwrci.}
MZ18_Bystander_A05 = {Co to za akcent?}
MZ18_Bystander_A05 = {Stawiam kas na jaszczura.}

