//==============================================================================
// Speech File for Mission 07 - Mardin.
//Version 1.3
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Barnaky's voice does the briefing and debriefing.
//==============================================================================

MISSION_07_BRIEF = {Witaj, onierzu.\n\n

Wiemy, e legowisko Wadcw Zwierzt znajduje si w podziemnym labiryncie, w rejonie Mardin. Ci kanibale zbyt dugo opniaj nasz rozwj. Masz ich zmiady, by Bractwo mogo ruszy dalej.\n\n

Nasi skrybowie uwaaj, e udao im si odkry co, co moe ci pomc. Sdz, e Wadcy Zwierzt w jaki sposb kontroluj potwory. Prawdopodobnie jest to moliwe dziki pewnego rodzaju symbiozie lub nawet telepatycznej sugestii. Jedyne co nie pasuje, to sposb w jaki kontroluj inteligentne Szpony mierci, bo zgodnie z nasz wiedz w ten sposb mona kontrolowa tylko stworzenia o szcztkowej inteligencji.\n\n

To prowadzi do drugorzdnego celu misji. Jeli uda nam si dowiedzie, w jaki sposb Wadcy Zwierzt kontroluj Szpony mierci i uda nam si wykorzysta je w celach Bractwa, bdziemy w mogli poszerzy stref naszych wpyww a do Zachodniego Wybrzea. Jest taka moliwo, jednak najwaniejszy jest pierwszorzdny cel misji.\n\n

Macie wyruszy, gdy tylko zbierzesz oddzia.\n\n

Odmaszerowa.}

//==============================================================================
// Mission Debriefing
//==============================================================================


//==============================================================================
// Situation A01: Start of debrief that will be present in all situations
// Tone/Mood: First paragraph proud. Second paragraph is normal
//------------------------------------------------------------------------------
MISSION_07_DEBRIEF_A01 = {Znakomita robota, onierzu.\n\n

Wadcy zwierzt zostali wyeliminowani, a potwory nie s ju pod ich kontrol. Wie o naszym zwycistwie dotara do okolicznych miast, wic dziki reputacji Bractwa rekruci bd napywa do nas szerokim strumieniem.\n\n

Nasi skrybowie mieli racj co do zwizkw pomidzy Wadcami zwierzt a ich sugami. Ich telepatyczne zdolnoci s wynikiem dziaania nieznanego promieniowania, ktre wystpuje w podziemnych jaskiniach Mardin.\n\n

Niestety nie uda nam si skopiowa tej umiejtnoci. Skrybowie tumacz, e ta rzadka mutacja wystpuje tylko u ludzi, ktrzy byli wystawieni na dziaanie promieniowania przez co najmniej dwadziecia lat. Nie ma to jednak wielkiego znaczenia, bo nauka i dyscyplina zawsze odnios zwycistwo nad mutacjami.}
//==============================================================================



//==============================================================================
// Situation B01: Mission complete with Deathclaw Mother alive and spoken to. ed, check this if it's going to work if the mom is kept in the cage or something like that.
// Tone/Mood: Bewildered, disgruntled
//------------------------------------------------------------------------------
MISSION_07_DEBRIEF_B01 = {Nastay dziwne czasy, onierzu. Matka Szponw mierci rozmawiaa dzisiaj ze Starszyzn. Wyglda na to, e jej wdziczno jest prawdziwa, bo pozwolia czci swego rodu zosta, gdy reszta stada wyruszy dalej.\n\n

Mode Szpony mierci maj by traktowane jak honorowi Kadeci Zakonu. Wdraamy wanie plan utworzenia specjalnej jednostki, ktra ma uatwi asymilacj tych niezwykych rekrutw.\n\n

Ja mam ze przeczucia co do tych niebezpiecznych stworze. Uwaam, e nie powinny walczy u boku naszych Paladynw. Starszyzna jednak nalega, by tak si stao.\n\n

Bracie, tak midzy nami, czasami zastanawiam si czy Starszyzna ma racj.\n\n

Odmaszerowa.}
//==============================================================================



//==============================================================================
// Situation B02: Beastlord Leader is dead. Deathclaw Mother was not released/spoken to //or was killed.
// Tone/Mood: Proud and impressed.
//------------------------------------------------------------------------------
MISSION_07_DEBRIEF_B02 = {Dobrze zrobilicie neutralizujc Matk Szponw mierci. Dziko w poczeniu z inteligencj czyni z nich przeraajcego wroga, ktrego trudno byoby powstrzyma nawet przy uyciu naszej broni. Nie mona wierzy w obietnice takiej istoty, bo su one tylko szerzeniu tej zmutowanej rasy.\n\n

Caym sercem czuj, e podje suszn decyzj. Dobrze si sprawie, bracie.\n\n

Moesz odmaszerowa.}
//==============================================================================

//==============================================================================
// Mini-map Information
//==============================================================================

M07_MiniMap_01 = {Tutaj zaczynasz. Po rozpoczciu misji musisz znale oson i omin patrole.}
M07_MiniMap_02 = {Dane z EchoBoya wskazuj, e to jest gwne wejcie do podziemnego kompleksu.}
M07_MiniMap_03 = {Nasi zwiadowcy ostrzegaj, e ten teren jest nieustannie patrolowany. Musisz si liczy z oporem.}
M07_MiniMap_04 = {Tutaj znajduje si wyrwa, przez ktr by mona da si wej do rodka. Zwiadowcy zaobserwowali sab aktywno wroga w tym rejonie...}
M07_MiniMap_05 = {Pozostaoci przedwojennego cmentarza. Istnieje moliwo, e tu take znajduje si wejcie do podziemi.}
M07_Minimap_06 = {Tutaj rozpoczniesz misj. Kiedy przywdca Wadcw Zwierzt zginie, wycofaj si do tego obszaru.}


//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M07_OBJ_01 = {Wyeliminuj Imperatora Wadcw Zwierzt.}
M07_OBJ_02 = {Rozpoznaj rdo kontroli nad Szponami mierci.}
//==============================================================================

//==============================================================================
// NOTICES
//------------------------------------------------------------------------------
M07_FAILUREA = {Nadesza mier. Koci zagrzechocz w twym pancerzu, gdy robaki bd szuka padliny. Bractwo musi zwyciy bez ciebie.}
M07_SUCCESSA = {Po mierci przywdcy Wadcw Zwierzt, musisz dowiedzie si, w jaki sposb kontrolowa Szpony mierci.}
M07_SUCCESSB = {mier przywdcy Wadcw Zwierzt i odkrycie, w jaki sposb kontrolowa Szpony mierci oznaczaj, e zadanie zostao wykonane. Wrcie na pozycje wyjciowe.}
M07_SUCCESSC = {Odkrye, w jaki sposb Wadcy Zwierzt kontroluj Szpony mierci. Teraz wyeliminuj ich przywdc.}

//==============================================================================
// Name: Dar.
// Role: Beastlord Emperor.
// Background: Dar is the oldest and strongest surviving member of the original
// mutated strain of humans. He has the greatest influence on the ability of
// his fellow Beastlords to control their creatures.
//
// Dar is large, sweaty man in his early forties. He speaks with a hissing
// lisp that seems to follow those of his clan. Generations of in-breeding have
// made this man almost completely insane.
//
// Dar gibbers to himself, talks to imaginary advisors, and leaves tooth-marks
// on the furniture. His tactics seem to be 'divinely' inspired with an equal
// chance to hit or miss.
//==============================================================================

name_CORE_m07_Dar = {Dar}

//==============================================================================
// Situation A00: When Dar sees the player, he will jump up and say his opening
// line.
//------------------------------------------------------------------------------
M07_Dar_A00_W = {Ssss! Bractwo Ssstali chce nasss znisssczy. Jesstemy zwierzc dusssz tej ziemi. Nakarmicie moje zwierztka, tak?\n\n

Zabijcie ich moje besstie! Zabijcie ich, bym mg sssi sskpa w ich krwi. Tak kradniemy wassz moc. Wassze myli.}
//==============================================================================


//==============================================================================
// Situation A01: If Dar sees the Matriarch approach. He will start to panic.
// He only says this if the players are close enough to hear it.
//------------------------------------------------------------------------------
M07_Dar_A01_W = {Sst! Co za oszustwo? Nie! Niemoliwe! Gupcy. Nie mona wam ufa. Ssskazalicie nasss na zagad!}
//==============================================================================


//==============================================================================
// Situation B: During the battle, Dar distinguishes himself with his custom
// taunts.
// Note: Not sure how the script editor can handle this without manually having
// triggers for Dar.
//------------------------------------------------------------------------------
M07_Dar_B00 = {Ale bdzie sssabawa, prawda?}
M07_Dar_B01 = {Dzisss bdziemy witowa.}
M07_Dar_B02 = {Tylko na tyle ci sssta?}
M07_Dar_B03 = {Bdziessss cierpie!}
M07_Dar_B04 = {Wysss z ciebie dussssz!}
//==============================================================================


//==============================================================================
// Situation C: During the battle, if the Deathclaw Matriarch is in the battle,
// Dar expresses some serious doubts on the outcome.
// Note: Not sure how the script editor can handle this without manually having
// triggers for Dar.
//------------------------------------------------------------------------------
M07_Dar_C00 = {Prosss. Przessta! Pszszepraszszam!}
M07_Dar_C01 = {Jesstemy martwi.}
M07_Dar_C02 = {Ona nas posssabija!}
M07_Dar_C03 = {Jesstemy zgubieni!}
M07_Dar_C04 = {Przesssta, poddaj si!}

//==============================================================================




//==============================================================================
// Name: Mother.
// Role: Matriarch of the intelligent Deathclaws
// Background: Her real name is difficult to pronounce, so we'll call her
// Mother instead. Mother looks like an extra large Deathclaw. She is much
// stronger, tougher, and deadlier than the average adult Deathclaw. She has
// a deep, booming voice.
//
// Mother's motivation is her broodlings. She is forced to render control of
// her brood to that of Dar. She resents this, but she has no choice in the
// matter. Dar would kill her and her broodlings if she disobeyed him. As long
// as she is trapped in the cage, Dar is safe. If she were allowed out though,
// Dar would be deader than an iguanna on a stick.
//==============================================================================

name_CORE_m07_mother = {Matka}

//==============================================================================
// Situation A00: Initial meeting with Mother. If any of the squad members
// get close enough to the cage, she will initiate a conversation. She will
// explain her situation and ask to be freed.
//------------------------------------------------------------------------------
M07_Mother_A00_W = {Chcesz mnie zabi? Chcesz zniszczy rdo plagi Szponw? Zabij mnie i daj moim modym szans wyrwania si na wolno. Nie mog duej y ze wiadomoci, e jestem obro, ktra trzyma moje dzieci w niewoli.\n\n

Wahasz si. Wic moe jest jaka inna odpowied.\n\n

Moesz mnie uwolni i pozwoli mi si zemci. Uwolnij mnie, a poleje si krew ich przywdcy, a ja por jego gorce, mikkie ciao.}
//==============================================================================


//==============================================================================
// Situation A01: If the player frees Mother, she speaks to them again.
// After she says these lines, all the Deathclaws in the mission turn friendly
// towards the player's squad and hostile towards the Beastlords.
//------------------------------------------------------------------------------
M07_Mother_A01_W = {Nareszcie jestem wolna! W kocu!\n\n

Moje dzieci! Nie jestecie ju niewolnikami!\n\n

Dar! Wyss szpik z twoich koci.}
//==============================================================================


//==============================================================================
// Situation B: Mother has some random lines that she says before she is freed.
//------------------------------------------------------------------------------
M07_Mother_B00 = {Nie jeste jednym z moich stranikw.}
M07_Mother_B01 = {Nie bj si mnie, czowieku.}
M07_Mother_B02 = {Moje mode cierpi.}
M07_Mother_B03 = {Musz by wolna!}
M07_Mother_B04 = {Kim jeste?}
M07_Mother_B05 = {Podejd bliej. Bliej.}
//==============================================================================




//==============================================================================
// Situation C01: After the Dar is killed, if Mother is nearby, she will
// say the following lines to the player. This can also be activated by initiating speech with her. She says her thanks in her own
// special way.
//------------------------------------------------------------------------------
M07_Mother_C01_W = {Walczysz jak moje mode, onierzu. Dziki twemu bezinteresownemu uczynkowi moje dzieci s wolne!\n\n

Dzikuj za zaufanie. Musz wiele przemyle. Porozmawiam z waszymi przywdcami, gdy tylko zbior potomstwo.}
//==============================================================================


//==============================================================================
// Situation D: After Dar is killed, Mother changes her random lines.
//------------------------------------------------------------------------------
M07_Mother_D00 = {Nie ma nic silniejszego, ni mio matki do swoich dzieci.}
M07_Mother_D01 = {Kto chce pierwszy possa pier?}
M07_Mother_D02 = {Najbardziej pragn przytuli moje malestwa!}
M07_Mother_D03 = {Tak, moje malestwa. Ja te was kocham.}
M07_Mother_D04 = {Widzicie? Niektrzy ludzie to przyjaciele.}
M07_Mother_D05 = {Jestemy teraz dunikami bractwa, moje malestwa.}
//==============================================================================




//==============================================================================
// Beastlords:
// The Beastlords are encountered in different situations or places. They are
// sorted by placement, each with separate situations.
//
//==============================================================================

name_CORE_m07_Beastlord = {Wadca zwierzt}

//==============================================================================
// Situation A: Before seeing player's forces.
//------------------------------------------------------------------------------
// Wasp Patrols:
M07_Beastlord01_A00 = {Szukamy intusssw.}
M07_Beastlord01_A01 = {Ghule bessnadziejnie ssmakuj!}
M07_Beastlord01_A02 = {Warta jessst do dupy.}

M07_Beastlord02_A00 = {Czujeszsz cosss?}
M07_Beastlord02_A01 = {Musssimy ssspodziewa si, ze Bractwo Ssstali narobi nam kopotw.}
M07_Beastlord02_A02 = {Ssstracilimy wadz nad Quincy.}

// Sleeping Beastlords:
M07_Beastlord03_A00 = {*jke*}
M07_Beastlord03_A01 = {*mamrotanie*}
M07_Beastlord03_A02 = {Chrrr... Chrrr...}

M07_Beastlord04_A00 = {Chrrr...}
M07_Beastlord04_A01 = {*kaszel*}
M07_Beastlord04_A02 = {Chrrr... *prychnicie*}
//Dan - I think we need some more alternatives here
// Deathclaw Watchers:
M07_Beastlord05_A00 = {Ten bdzie dobrym ssswierzaczkiem.}
M07_Beastlord05_A01 = {Patrzcie, jakie ma apy!}
M07_Beastlord05_A02 = {Ba! A ten jest cay obsssikany!}

M07_Beastlord06_A00 = {Ten by chtnie jeszcze kogo pogryz.}
M07_Beastlord06_A01 = {Nassw tego... Fenrisss.}
M07_Beastlord06_A02 = {Moje malessstwo jest godne!}


// Cemetery Beastlords:
M07_Beastlord07_A00 = {Czuj mier!}
M07_Beastlord07_A01 = {Widziae co?}
M07_Beastlord07_A02 = {Ach... umarli wci chodz.}

M07_Beastlord08_A00 = {Mog powcha twj tyek?}
M07_Beastlord08_A01 = {Kto tam jessst?}
M07_Beastlord08_A02 = {Hmm... sssmtarz jesst dobry.}

// Outer Patrols:
M07_Beastlord09_A00 = {Wrrr!}
M07_Beastlord09_A01 = {Widzisss coss?}
M07_Beastlord09_A02 = {Hm, jestesss w okressie godowym?}

M07_Beastlord10_A00 = {Sssnajdmy cosss do jedzenia.}
M07_Beastlord10_A01 = {Mog powcha twj tyek?}
M07_Beastlord10_A02 = {Moesz powcha mj tyek.}

// Miscellaneous Beastlords:
M07_Beastlord11_A00 = {Psssegralimy w Quincy.}
M07_Beastlord11_A01 = {Dar boi si Matki.}
M07_Beastlord11_A02 = {Matka bardzo dua.}

M07_Beastlord12_A00 = {Musssimy uderzy!}
M07_Beastlord12_A01 = {Potsssebujemy wicej winiw!}
M07_Beastlord12_A02 = {Zwierzaczki muss je.}

//==============================================================================


//==============================================================================
// Situation B: Random text upon sighting the player's forces.
//------------------------------------------------------------------------------
// Wasp Patrols:
//Dan - these are numbed incorrectly and I've added an extra alternative line
M07_Beastlord01_B00 = {Intrusssi!}
M07_Beastlord01_B01 = {Widz ich!}
M07_Beastlord01_B02 = {Zabi.}

// Sleeping Beastlords:
M07_Beastlord02_B00 = {H?}
M07_Beastlord02_B01 = {Intrusssi?}
M07_Beastlord02_B02 = {Ssskd sssi wsili?}

// Deathclaw Watchers:
M07_Beastlord03_B00 = {Bierzcie ich, moi niewolnicy!}
M07_Beastlord03_B01 = {Zabi ich, moje ssswierzaczki!}
M07_Beastlord03_B02 = {Idzie kolacja!}

// Cemetery Beastlords:
M07_Beastlord04_B00 = {Ssss! Intruzi!}
M07_Beastlord04_B01 = {Zatrzyma ich.}
M07_Beastlord04_B02 = {Zaatwi ich!}

// Outer Patrols:
M07_Beastlord05_B00 = {Tam jessst jeden!}
M07_Beastlord05_B01 = {Wrrrr!}
M07_Beastlord05_B02 = {Tam!}

// Miscellaneous Beastlords:
M07_Beastlord06_B00 = {Wrogowie!}
M07_Beastlord06_B01 = {Ssss!}
M07_Beastlord06_B02 = {Atakowa!}
//==============================================================================

name_CORE_m07_Prisoner = {Wizie}

//==============================================================================
// Prisoners of the Beastlords:
// These are very desperate prisoners as the fate of all such prisoners is to
// be eaten alive. Talking about eating prisoners, they come in six different
// flavors, all in floating text.
//==============================================================================

//==============================================================================
// Situation A: Before they have been rescued, they have pleaded randomly for
// help. That is, before the player talks to them.
//------------------------------------------------------------------------------
M07_Prisoner01_A00 = {O mj Boe, o mj Boe.}
M07_Prisoner01_A01 = {Uwolnij nas! Prosz!}
M07_Prisoner01_A02 = {Oni nas zjedz!}

M07_Prisoner02_A00 = {Prosz, pom mi.}
M07_Prisoner02_A01 = {Czy kto moe mi pomc?}
M07_Prisoner02_A02 = {O Boe, pom nam}

M07_Prisoner03_A00 = {Chc wrci do domu! *szloch*}
M07_Prisoner03_A01 = {Hej! Pom nam, prosz!}
M07_Prisoner03_A02 = {Prosz, nie odchod.}

M07_Prisoner04_A00 = {Nie chc skoczy jako gwno Szpona mierci!}
M07_Prisoner04_A01 = {Uwolnij nas!}
M07_Prisoner04_A02 = {Te bydlaki nas poeraj!}

M07_Prisoner05_A00 = {Pomocy!}
M07_Prisoner05_A01 = {Bagam, pomocy!}
M07_Prisoner05_A02 = {Bagam ci!}

M07_Prisoner06_A00 = {O mj Boe! Tak si boj!}
M07_Prisoner06_A01 = {Oni nakarmili moj on Szpony mierci!}
M07_Prisoner06_A02 = {Moja ona nie yje!}

//==============================================================================


//==============================================================================
// Situation B: Once the player talks to them, consider them rescued. They will
// say a random line each time the player speaks with them. Alternately, this
// could be triggered upon opening the doors to their cells.
//------------------------------------------------------------------------------
M07_Prisoner01_B00 = {Och, dziki Bogu.}
M07_Prisoner01_B01 = {Dzikuj ci.}
M07_Prisoner01_B02 = {Nie bdziesz aowa.}

M07_Prisoner02_B00 = {Jestemy uratowani!}
M07_Prisoner02_B01 = {To byo popierdolone!}
M07_Prisoner02_B02 = {Musz si napi!}

M07_Prisoner03_B00 = {Tam na dole jest krlowa Szponw mierci.}
M07_Prisoner03_B01 = {Od tej pory bd wegetarianinem!}
M07_Prisoner03_B02 = {Matka to WIELKI Szpon mierci!}

M07_Prisoner04_B00 = {Syszaem, jak Imperator mwi co o jakiej krlowej matce.}
M07_Prisoner04_B01 = {Imperator si jej boi.}
M07_Prisoner04_B02 = {Imperator to stuknity dra.}

M07_Prisoner05_B00 = {Wycignijcie mnie std!}
M07_Prisoner05_B01 = {Co za koszmar!}
M07_Prisoner05_B02 = {Musz wzi prysznic.}

M07_Prisoner06_B00 = {Nie zjedz mnie?}
M07_Prisoner06_B01 = {Nie chcesz mnie zje?}
M07_Prisoner06_B02 = {Jestecie naszymi przyjacimi?}
//==============================================================================


//==============================================================================
// Situation c: Once the player talks to them, consider them rescued. The
// following are their new random lines.
//------------------------------------------------------------------------------
//Use the lines from situation B. There is no reason to be so repetitive with minor dialogue. DL

//==============================================================================
