//==============================================================================
// Speech File for Mission 10 - Jefferson City.
//Version 1.3
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Dekker's voice does the briefing and debriefing.
//==============================================================================

MISSION_10_BRIEF = {Sytuacja znowu si pogorszya, Bracie. Wikszo naszych oficerw wywiadowczych polega w zasadzce ostatniej nocy. Trudno w to uwierzy, ale musimy zaoy, e mutanci znaj nasze procedury dziaa specjalnych.\n\n

Wywiad ustali pooenie jednego z punktw tranzytowych armii mutantw. Ich tymczasowa baza znajduje si w zrujnowanym miecie Jefferson. Raporty mwi, e znajduj si tam liczne generatory, dostarczajce energi do duego budynku.\n\n

Nasi skrybowie uwaaj, e jest to fabryka broni.\n\n

Masz dwa zadania, onierzu. Po pierwsze, musisz zniszczy wszystkie generatory. Bez zasilania fabryka bdzie bezuyteczna. Po drugie, masz zmusi mutantw do ucieczki. Jeli uda nam si ich pogoni, to doprowadz nas do swojej gwnej bazy, albo do generaa Barnaky'ego.\n\n

Zbierz swoj druyn i ruszaj.\n\n

Odmaszerowa.}

//==============================================================================
// Mission Debriefing
//==============================================================================


//==============================================================================
// Situation A01: Power Generator's destroyed. This is the first part of the brief and will be //present in every scenario.
// Tone/Mood: Impressed, relieved.
//------------------------------------------------------------------------------
MISSION_10_DEBRIEF_A01 = {Dobra robota, Bracie.\n\n

Wyglda na to, e skrybowie si pomylili. Mutanci prowadzili badania nad napromieniowanym DNA, a nie produkowali broni. Dobrze jednak zrobie, wypeniajc zaoenia misji i niszczc generatory...\n\n

Lepiej zniszczy za duo, ni za mao. Jest wojna, a oni s naszymi wrogami.\n\n

Najnowsze raporty wskazuj, e nasz manewr si powid. Mutanci si wycofuj. Podzielili si na cztery grupy. Kada z nich zmierza w inn stron.\n\n

Dwie mniejsze grupy wci zmieniaj kierunek marszu. Moliwe, e maj nas tylko zmyli. Pierwsza z duych grup zmierza w gb pustkowi, a druga w stron maego miasta.\n\n

Musimy sprawdzi obydwie.}
//==============================================================================




//==============================================================================
// Situation B01: Mission was accomplished successfully. Lab equip destroyed
// Tone/Mood: Slightly upset,
//------------------------------------------------------------------------------
MISSION_10_DEBRIEF_B01 = {Nie rozumiem, dlaczego zniszczylicie wyposaenie laboratorium mutantw. Badania nad zagadnieniem bezpodnoci mutantw mogy by silnym argumentem przetargowym w negocjacjach. Druyna Repo bada szcztki, ale wstpne raporty s bezwartociowe. Lepiej, eby w przyszoci potrzeby Bractwa wziy gr nad twoj dz niszczenia.\n\n

Odmaszerowa!}
//==============================================================================


//==============================================================================
// Situation B02: Mission accomplished successfully. Lab equip NOT destroyed
// Tone/Mood: Impressed.
//------------------------------------------------------------------------------
MISSION_10_DEBRIEF_B02 = {Chciabym ci poinformowa, e druyna Repo zebraa wyposaenie naukowe mutantw do naszej bazy. Bdziemy kontynuowa badania nad przyczynami bezpodnoci. Jeli uda nam si znale lekarstwo, moe to by niezy argument przetargowy w negocjacjach.\n\n

Dobra robota, onierzu.\n\n

Odmaszerowa.}

//==============================================================================


// Mini-map Information
//==============================================================================

M10_MiniMap_01 = {To miejsce startu. Jak najszybciej znajdcie oson.}
M10_MiniMap_02 = {Ten budynek jest zabezpieczony minami. Mamy powody, by sdzi, e przy wikszoci wej znajduj si puapki.}
M10_MiniMap_03 = {Tutaj znajduje si fabryka, ktr mutanci zamienili na baz.}
M10_MiniMap_04 = {Zwiad EchoBoy wykaza, e w tym rejonie znajduje si mnstwo metalowych obiektw. Zalecana jest ostrono.}
M10_MiniMap_05 = {Zwiadowcy donosz, e w tym rejonie znajduj si magazyny fabryczne. Naley si spodziewa, e bd dobrze chronione.}
M10_MiniMap_06 = {Tutaj znajduje si wejcie do podziemnego tunelu. To jedyny znany sposb wejcia do fabryki.}
M10_MiniMap_07 = {Tutaj znajduje si pierwszy generator. Po jego wyczeniu zgasn okoliczne wiata uliczne.}
M10_MiniMap_08 = {Tutaj umieszczony jest drugi generator. Nie wiadomo co zasila.}
M10_MiniMap_09 = {Trzeci generator znajduje si w obrbie ogrodzenia fabryki. Najwyraniej zasila jej systemy bezpieczestwa.}
M10_MiniMap_10 = {Czwarty generator znajduje si w fabryce. Uwaamy, e zasila znajdujce si tam maszyny.}
M10_MiniMap_11 = {By zakoczy misj, naley uda si do obszaru wyjciowego, ktry znajduje si tutaj.}

//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M10_OBJ_01 = {Zniszcz pierwszy generator.}
M10_OBJ_02 = {Zniszcz drugi generator.}
M10_OBJ_03 = {Zniszcz trzeci generator.}
M10_OBJ_04 = {Zniszcz czwarty generator.}

//==============================================================================

//==============================================================================
// NOTICES
//------------------------------------------------------------------------------
M10_FAILUREA = {Gdy dusza opuszcza tw cielesn powok, zauwaasz, e mier i obsrane spodnie rzeczywicie id w parze.}

M10_SUCCESSA = {Generator numer jeden zniszczony.}
M10_SUCCESSB = {Generator numer dwa zniszczony.}
M10_SUCCESSC = {Generator numer trzy zniszczony.}
M10_SUCCESSD = {Generator numer cztery zniszczony.}
M10_SUCCESSE = {Wszystkie generatory zostay zniszczone. Zadanie wykonane.\n\nWr na pozycj wyjciow.}

//==============================================================================
// Name: Thelma.
// Role: Super Mutant Commander for Jefferson City.
// Background: Thelma is large, smelly, and extremely hairy. She is quite a
// good-looking mutant by their standards. She is extremely loyal to Gammorin
// and has dedicated her life to providing stable platform for research into
// mutant sterility.
//
// Thelma's motivation is to have children. Anyone attempting to stop that will
// be dealt with harshly and packaged into separate tiny boxes.
//==============================================================================

name_CORE_m10_Thelma = {Dowdca}
//==============================================================================
// Situation A00: Thelma will say the following line the instant she sights
// any of the player's squad members. She lets them understand what they are
// attempting to destroy. After she says this, she will attack them.
//------------------------------------------------------------------------------
M10_Thelma_A00_W = {Ale z was gupcy! Mylicie, e walczc z nami, pomagacie yjcym na pustkowiach? My jestemy ich ostatni nadziej. Groza z zachodu nie zna litoci, wspczucia, ani strachu i nie zatrzyma si, dopki nie zabije wszystkiego, co ywe.\n\n

Tylko Super Mutanci mog powstrzyma to zagroenie, a to laboratorium jest nam potrzebne, eby zwikszy nasz liczebno. Walczysz po stronie ignorancji, a ja walcz o ocalenie.}
//==============================================================================


//==============================================================================
// Situation A01: As Thelma dies, she chokes out the following lines. After
// she says this, she dies.
//------------------------------------------------------------------------------
//The initatial VO will be enough. Besides, if she gets bloody mess. A pile of goo will be talking.
//==============================================================================


//==============================================================================
// Situation B: Thelma has random speech that she says before she sees the
// the player's squad. By the time the squad is close enough to hear her
// comments, she should be well aware of the breaches in their own security.
//------------------------------------------------------------------------------
M10_Thelma_B00 = {Natychmiast przemiecie tu ten oddzia.}
M10_Thelma_B01 = {Ustawcie oddzia wsparcia na pozycji.}
M10_Thelma_B02 = {Chc, by wzmocniono te posterunki.}
M10_Thelma_B03 = {Bdcie czujni!}
M10_Thelma_B04 = {Podwoi patrole!}
M10_Thelma_B05 = {Meldowa przez radio, jak kto co zauway.}
//==============================================================================

//==============================================================================
// Situation C: Thelma's combat tauntsIf she could let out one of these with every attack it would transfer the story// info nicely. DL

//------------------------------------------------------------------------------
M10_Thelma_C00 = {Walczysz po zej stronie!}
M10_Thelma_C01 = {Zagraasz naszej jedynej nadziei, by mie dzieci!}
M10_Thelma_C02 = {Musz ci zabi. Nie dajesz mi innego wyboru!}
M10_Thelma_C03 = {Z chci powic swe ycie, bo powstrzyma zagroenie z zachodu.}
M10_Thelma_C04 = {Nie wiecie nic o zagroeniu z zachodu, prawda?}
M10_Thelma_C05 = {Bractwo jest lepe!}
//==============================================================================




//==============================================================================
// Name: Erkal.
// Role: Super Mutant Scientist.
// Background: Erkal is the mutant scientist researching a way to solve the
// sterility of the Super Mutants. He wears a white tent canvas, crudely cut to
// resemble a lab coat. He is armed with a scalpel. He wears glasses although
// the Master has long established that Super Mutants do not need to wear
// glasses - their vision is quite good.
//
// Erkal only wants to finish his research. He feels that he is very close to
// finding the solution.
//==============================================================================

name_CORE_m10_Erkal = {Naukowiec}
//==============================================================================
// Situation A00: If Erkal is approached before the lab equipment is destroyed
// he will speak with the player. He proudly explains his research and tells
// the player not to bother him.
//------------------------------------------------------------------------------
M10_Erkal_A00_W = {Hmm. Kim jestecie i co tu robicie?\n\n

Och! Jestecie z Bractwa! Prosz, nie niszczcie mojej pracy! Czy wiecie ile potrzeba byo zabiegw i szczcia, eby zorganizowa sprawne laboratorium? Jestemy tak blisko lekarstwa, tak blisko. Co Bractwo zyska niweczc te badania? Prosz, zostawcie mnie i mj sprzt w spokoju. Teraz nie moemy przerwa. Rozumiecie? To ostatnia nadzieja dla mojego ludu!}
//==============================================================================


//==============================================================================
// Situation A01: If Erkal is spoken to again. He'll talk a little more and
// return to his work.
//------------------------------------------------------------------------------
//The first time the player speaks to him is enough. DL
//
//==============================================================================


//==============================================================================
// Situation A02: If Erkal is spoken to once more, he'll say his good-bye line
// thereafter.
//------------------------------------------------------------------------------
//Go right to situation B
//==============================================================================


//==============================================================================
// Situation B: Erkal has random lines before the lab equipment is broken. He
// mutters to himself about his calculations and other ideas.
//------------------------------------------------------------------------------
M10_Erkal_B00 = {Prosz, zostawcie mnie w spokoju.}
M10_Erkal_B01 = {Musz wraca do bada.}
M10_Erkal_B02 = {Chc zosta ojcem.}
M10_Erkal_B03 = {Prosz, nie ruszajcie mojego sprztu!}
M10_Erkal_B04 = {Teraz wiem dlaczego Gammorin z nami wsppracuje.}
M10_Erkal_B05 = {To nasza jedyna nadzieja!}
//==============================================================================


//==============================================================================
// Situation C00: If Erkal is around when his equipment is being destroyed, he
// will fly into a rage and attack the player. This is what he says to let the
// player know that he is angry.
//------------------------------------------------------------------------------
M10_Erkal_C00_W = {Niech ci diabli, gupcze! Wszystkie te lata na marne, z powodu kilku idiotw, ktrzy chcieli co wysadzi!\n\n

Dobrze wic, skoro nie ma dla mnie przyszoci, zrobi wszystko, eby dla was te nie byo!}
//==============================================================================

//==============================================================================
// Situation D: Erkal's taunts

//------------------------------------------------------------------------------
M10_Erkal_D00 = {Gi barbarzyco!}
M10_Erkal_D01 = {Bydlaki! Wiecie co zrobilicie?}
M10_Erkal_D02 = {Zniszczylicie dorobek mojego ycia!}
M10_Erkal_D03 = {...nasz jedyn nadziej...}
M10_Erkal_D04 = {GICIE!}

//==============================================================================

//==============================================================================
// Feral Super Mutants:
// These fellows are the subjects of experiments. Any bad Super Mutant is sent
// to the operating table as punishment. They are quite mad with pain. Nothing
// can be done about them. Perhaps killing them is the only merciful deed
// left.
//==============================================================================

name_CORE_m10_Feral = {Zmutowane dziwado}

//==============================================================================
// Situation A: The feral ones constantly moan and groan. They mutter fragments
// of speech, almost completely wild. These comments are spoken regardless of
// their combat state.
//------------------------------------------------------------------------------
M10_FeralMutant01_A00 = {BL!!! BL!!!}
M10_FeralMutant01_A01 = {GOWA... BOLI!!!}
M10_FeralMutant01_A02 = {Arrgghhh!}

M10_FeralMutant02_A00 = {Ooooch!}
M10_FeralMutant02_A01 = {Arrgggghh! Prosz zabij mnie! Aaar!}
M10_FeralMutant02_A02 = {Rrrraaarrrhh!}

M10_FeralMutant03_A00 = {Aaargghh!}
M10_FeralMutant03_A01 = {Zabij *dusi si* mnie.}
M10_FeralMutant03_A02 = {Zabij mnie.}

M10_FeralMutant04_A00 = {Bl...}
M10_FeralMutant04_A01 = {Do ju...}
M10_FeralMutant04_A02 = {Prosz... do ju...}

M10_FeralMutant05_A00 = {Hraaaaaaargh!}
M10_FeralMutant05_A01 = {Nie... prosz nie...}
M10_FeralMutant05_A02 = {Graaaaaaar!}

M10_FeralMutant06_A00 = {Zabij... mnie...}
M10_FeralMutant06_A01 = {Roztrzaskaj korpus mutanta!}
M10_FeralMutant06_A02 = {Boli...}
//==============================================================================

//==============================================================================
// Super Mutants:
// These are divided into various situations in which the Super Mutants may be
// encountered. All of these are floating-text only.
//==============================================================================

//==============================================================================
// Situation A: Super Mutants in general. These are the random lines before
// they see the player. Present morale level: Good.
//------------------------------------------------------------------------------
M10_SuperMutant_A00 = {Har har}
M10_SuperMutant_A01 = {Co e wywenszy?}
M10_SuperMutant_A02 = {Swendzi mnie.}
M10_SuperMutant_A03 = {Tenskniem za Mistrzem. *pociga nosem*}
M10_SuperMutant_A04 = {Ja dobrze pra ludziki.}
M10_SuperMutant_A05 = {Nudno.}
M10_SuperMutant_A06 = {To nudne.}
M10_SuperMutant_A07 = {Co kcesz zrobi?}
M10_SuperMutant_A08 = {Szz! Co syszem.}
M10_SuperMutant_A09 = {Co to za dwienk?}
M10_SuperMutant_A10 = {Co syszem.}
M10_SuperMutant_A11 = {Ale cu miedzi.}
M10_SuperMutant_A12 = {Co tak cuchnie?}

// Smarter Super Mutants:
M10_SuperMutant_A13 = {Nie zapominaj o rozkazach.}
M10_SuperMutant_A14 = {Sprawd to u Thelmy.}
M10_SuperMutant_A15 = {Wydaje mi si, e kto mnie obserwuje.}
//==============================================================================


//==============================================================================
// Situation B: Super Mutants in general. These are the random lines before
// they see the player. Present morale level: Medium. One or two generators
// have been destroyed.
//------------------------------------------------------------------------------
M10_SuperMutant_B00 = {Hmm...}
M10_SuperMutant_B01 = {Har har.}
M10_SuperMutant_B02 = {Har.}
M10_SuperMutant_B03 = {W pobliu som ludziki.}
M10_SuperMutant_B04 = {Czujem ludziki.}
M10_SuperMutant_B05 = {Przygotujcie si. Som tu ludziki.}
M10_SuperMutant_B06 = {Co to za haas?}
M10_SuperMutant_B07 = {Co syszem.}
M10_SuperMutant_B08 = {A to co?}
M10_SuperMutant_B09 = {Nudzem sie.}
M10_SuperMutant_B10 = {Nie mam nic do roboty.}
M10_SuperMutant_B11 = {Cu si stao z generatorem.}
M10_SuperMutant_B12 = {Generator zniszczony.}

// Smarter Super Mutants:
M10_SuperMutant_B13 = {Racja. Lepiej mie oczy szeroko otwarte.}
M10_SuperMutant_B14 = {Thelma kazaa sprawdzi te zauki.}
M10_SuperMutant_B15 = {Gdzie tu jest intruz.}
//==============================================================================


//==============================================================================
// Situation C: Super Mutants in general. These are the random lines before
// they see the player. Present morale level: Panic. Three or more generators
// have been destroyed.
//------------------------------------------------------------------------------
M10_SuperMutant_C00 = {Uch.}
M10_SuperMutant_C01 = {Szefowa si wkurzy.}
M10_SuperMutant_C02 = {Zrobiem cu nie tak?}
M10_SuperMutant_C03 = {Bojem si.}
M10_SuperMutant_C04 = {Gdzies tu som ludziki.}
M10_SuperMutant_C05 = {Umrzemy?}
M10_SuperMutant_C06 = {Nie kcem umiera.}
M10_SuperMutant_C07 = {Znajdcie ludzikw, co to zrobiy.}
M10_SuperMutant_C08 = {Zniszczyli duo generatorw.}
M10_SuperMutant_C09 = {Szefowa bdzie za.}
M10_SuperMutant_C10 = {Mamy kopoty.}
M10_SuperMutant_C11 = {Szefowa nas spierze.}
M10_SuperMutant_C12 = {Lepiej spumy tym ludzikom omot.}

// Smarter Super Mutants:
M10_SuperMutant_C13 = {Zawiedlimy Thelm..}
M10_SuperMutant_C14 = {Gdzie s ci przeklci intruzi?}
M10_SuperMutant_C15 = {Dajcie mi zna jak co zauwaycie.}
//==============================================================================




//==============================================================================
// Super Mutants guarding the Generators:
// These have three levels of morale and one special situation upon seeing
// the player's squad. There are eight varieties of generator guards available
// from which to choose. The last two are smarter versions of the guards.
//==============================================================================


//==============================================================================
// Situation A: They haven't seen the player and their morale is good. None of
// the generators are down.
//------------------------------------------------------------------------------
M10_Guard01_A00 = {Opowiem art.}
M10_Guard01_A01 = {Dobra, dawaj...}
M10_Guard01_A02 = {Och nie! Zapomniaem jak si... bije.}
M10_Guard01_A03 = {Wiem jak si bi.}

M10_Guard02_A00 = {Nudzem si.}
M10_Guard02_A01 = {Ale nudy.}
M10_Guard02_A02 = {Nuda.}
M10_Guard02_A03 = {To niesprawiedliwe.}

M10_Guard03_A00 = {Co to za dwienk?}
M10_Guard03_A01 = {Co syszem.}
M10_Guard03_A02 = {Szz! Jaki haas.}
M10_Guard03_A03 = {Idem za haasem.}

M10_Guard04_A00 = {Lubi bi ludzikw.}
M10_Guard04_A01 = {Umiem bi.}
M10_Guard04_A02 = {Ludziki! Gdzie jestecie?}
M10_Guard04_A03 = {Poszukam ludzikw.}

M10_Guard05_A00 = {Lubiem szefowom.}
M10_Guard05_A01 = {Szefowa jest pienkna.}
M10_Guard05_A02 = {Taka sodka.}
M10_Guard05_A03 = {Znajdem kfiatki.}

M10_Guard06_A00 = {Za cienko mylem.}
M10_Guard06_A01 = {Co to?}
M10_Guard06_A02 = {Cu syszem.}
M10_Guard06_A03 = {Co to za smrd?}

// Smarter Guards:
M10_Guard07_A00 = {Wydaje mi si, e kto mnie obserwuje.}
M10_Guard07_A01 = {Zgaszam si. Jak dotd nic nie zauwaono. Odbir.}
M10_Guard07_A02 = {Wszystko w porzdku. Odbir.}
M10_Guard07_A03 = {Co to byo?}

M10_Guard08_A00 = {Kto idzie.}
M10_Guard08_A01 = {Zgaszam si. Tutaj spokj.}
M10_Guard08_A02 = {Ju prawie skoczyem. Odbir.}
M10_Guard08_A03 = {Chyba wszystko w porzdku. Odbir.}
//==============================================================================


//==============================================================================
// Situation B: They haven't seen the player and their morale is average. One
// or two of the generators are down.
//------------------------------------------------------------------------------
M10_Guard01_B00 = {Lepiej si przymknem.}
M10_Guard01_B01 = {Ju jestem cicho.}
M10_Guard01_B02 = {Nie kcem adnych kopotw.}
M10_Guard01_B03 = {Co to za dwienk?}

M10_Guard02_B00 = {Robi si ciekawie.}
M10_Guard02_B01 = {Gdzie oni som?}
M10_Guard02_B02 = {Som tu ludziki.}
M10_Guard02_B03 = {Czujem ludzikw.}

M10_Guard03_B00 = {Jestem pewny, e cu syszem.}
M10_Guard03_B01 = {Co to byo?}
M10_Guard03_B02 = {Mylaem, e cu syszem.}
M10_Guard03_B03 = {Poszukam ludzikw.}

M10_Guard04_B00 = {Znajdem ludziki. I stukem.}
M10_Guard04_B01 = {Poszukam teraz ludzikw.}
M10_Guard04_B02 = {Znajdem. Stukem.}
M10_Guard04_B03 = {Som tu ludziki.}

M10_Guard05_B00 = {Szefowa bendzie wcieka.}
M10_Guard05_B01 = {Ja chyba tak bardzo nie lubiem szefowej.}
M10_Guard05_B02 = {Mam nadzieje, e szefowa mnie jeszcze lubi.}
M10_Guard05_B03 = {Zabijem ludziki dlas szefowej.}

M10_Guard06_B00 = {Kopoty. Som tu ludziki.}
M10_Guard06_B01 = {*niuch-niuch*}
M10_Guard06_B02 = {Wiem, e tam jestecie!}
M10_Guard06_B03 = {Wychodcie ludziki!}

// Smarter Guards:
M10_Guard07_B00 = {Przyjem. Odbir.}
M10_Guard07_B01 = {Bd ich dalej szuka Odbir.}
M10_Guard07_B02 = {Przyjem. Bd na nich uwaa. Odbir.}
M10_Guard07_B03 = {Chyba widz intruzw. Odbir.}

M10_Guard08_B00 = {Przyjem. Poszerzam obszar poszukiwa. Odbir.}
M10_Guard08_B01 = {Tutaj ich nie ma. Odbir.}
M10_Guard08_B02 = {Szukajcie intruzw.}
M10_Guard08_B03 = {Hmm.}
//==============================================================================


//==============================================================================
// Situation C: They haven't seen the player and their morale is poor. Three
// or more of the generators are down.
//------------------------------------------------------------------------------
M10_Guard01_C00 = {To kiepski art.}
M10_Guard01_C01 = {Generatory zniszczone. Kiepski dowcip.}
M10_Guard01_C02 = {Znajdem niedobre ludziki.}
M10_Guard01_C03 = {One nie lubiom zych dowcipw.}

M10_Guard02_C00 = {Kciabym, eby znowu byo nudno.}
M10_Guard02_C01 = {Kcem, by znowu by spokj.}
M10_Guard02_C02 = {Nie kcem siem ju bawi.}
M10_Guard02_C03 = {To wcale nie jest zabawne.}

M10_Guard03_C00 = {Gdzie siem chowajom ludziki?}
M10_Guard03_C01 = {Dobre ludziki.}
M10_Guard03_C02 = {Twarde ludziki. Mam kopoty.}
M10_Guard03_C03 = {Trochem siem bojem.}

M10_Guard04_C00 = {Muszem szybko znale ludzikw.}
M10_Guard04_C01 = {Mamy kopoty.}
M10_Guard04_C02 = {Szefowa bendzie zla.}
M10_Guard04_C03 = {Gdzie som te ludziki?}

M10_Guard05_C00 = {Szefowa mnie zabije.}
M10_Guard05_C01 = {Nie. Schowam siem przed szefowom.}
M10_Guard05_C02 = {Szefowa jest taka pienkna jak si wcieka.}
M10_Guard05_C03 = {Szefowa nie jest zadowolona.}

M10_Guard06_C00 = {Wiem, e tam jestecie ludziki.}
M10_Guard06_C01 = {Znajdem was. Pozabijam.}
M10_Guard06_C02 = {Chodcie do mnie ludziki.}
M10_Guard06_C03 = {Kcem znale ludzikw.}

// Smarter Guards:
M10_Guard07_C00 = {Cholera, stracilimy jeszcze jeden?}
M10_Guard07_C01 = {Wszystkie jednostki, zgocie si.}
M10_Guard07_C02 = {Mamy towarzystwo.}
M10_Guard07_C03 = {Uwaajcie na sabotaystw.}

M10_Guard08_C00 = {Przyjem.}
M10_Guard08_C01 = {Wszystkie jednostki, meldowa jak co zauwaycie.}
M10_Guard08_C02 = {Sprawd na godzinie szstej.}
M10_Guard08_C03 = {Cholera, nie mog uwierzy, e udao im si przej nasz lini obrony.}
//==============================================================================


//==============================================================================
// Situation D: They spot the player after at least one generator is down.
//------------------------------------------------------------------------------
M10_Guard01_D00 = {Chodcie tu!}
M10_Guard01_D01 = {Psucie generatorw nie jest zabawne! Teraz zginiecie!}

M10_Guard02_D00 = {Tu som! Sabatayci!}
M10_Guard02_D01 = {Ludziki teraz zginom!}

M10_Guard03_D00 = {Stjcie sabatayci!}
M10_Guard03_D01 = {Mam was, ze ludziki!}

M10_Guard04_D00 = {Har har! Znalazem ich.}
M10_Guard04_D01 = {Ludziki popsuy generator! To nieadnie. Pozabijam.}

M10_Guard05_D00 = {Sabatayci! Zabijem dla szefowej!}
M10_Guard05_D01 = {Wy ze ludziki - popsulicie generator!}

M10_Guard06_D00 = {Zabijem ze ludziki.}
M10_Guard06_D01 = {Popsulicie generator. Stukem was!}

// Smarter Guards:
M10_Guard07_D00 = {Wszystkie jednostki. Widz jednego. Powtarzam. Zauwayem jednego.}
M10_Guard07_D01 = {Mam jednego. Wszystkie jednostki, zgocie si do mnie.}
M10_Guard07_D02 = {Mamy wzrokowe potwierdzenie obecnoci wroga.}
M10_Guard07_D03 = {Wrg w polu widzenia.}

M10_Guard08_D00 = {Zauwaono nieprzyjaciela.}
M10_Guard08_D01 = {Nieprzyjaciel!}
M10_Guard08_D02 = {Nawiza kontakt z wrogiem.}
M10_Guard08_D03 = {Dowdztwo, potwierdzam obecno wroga.}
//==============================================================================

