//==============================================================================
// Speech File for Mission 11 - Kansas City.
//Version 1.6
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//==============================================================================

// NOTE: STANDARD PHRASING FOR SUPER MUTANTS IS "Super Mutants", with a space and no hyphen.
//==============================================================================
// Mission Briefing
// Note: General Dekker's voice does the briefing and debriefing.
//==============================================================================

MISSION_11_BRIEF_W = {Spocznij, Bracie.\n\n

Zwiadowcy ledzili jedn z grup mutantw do Kansas City.\n\n

Tak jak przypuszczalimy, maj tam kolejn baz. Ale na razie nie bdziemy jej atakowa, bo zwiadowcy odkryli co ciekawego.\n\n

Jeden z naszych zwiadowcw trafi do miasta ghuli, Gravestone. Niewiele o nim wiemy, ale przypuszczalnie znajdowaa si tam dua baza rakiet nuklearnych. W Gravestone mieszkaj pokojowo nastawieni ghule, ktrzy prawdopodobnie s potomkami personelu bazy.\n\n

Chc, bymy ich chronili przed atakami Super Mutantw. Ataki mog oznacza, e mutanci chc zdoby co, co maj ghule. To "co" moe by sprawn bomb atomow. Wol nie myle, co mutanci zrobiliby z takim urzdzeniem.\n\n

Pojedziesz do Gravestone i porozmawiasz z Biskupem ghuli. Zapewnij go, e w zamian za bomb obronimy miasto. Atak nastpi na pewno, a potrzebujemy czasu, eby zgrupowa odpowiedni liczb oddziaw.\n\n

Twoi ludzie musz powstrzyma mutantw, dopki nie przybd druyny Smuga i Cie. Osaniaj mieszkacw miasta i nie pozwl, eby zabito Biskupa. Tylko on zna si na bombie. Kiedy Biskup wyrazi zgod, wylemy po gowic druyn Repo.\n\n

Kwatermistrz wyda ci rodki chronice przed radiacj. Radz regularnie sprawdza napromieniowanie onierzy.\n\n

Odmaszerowa.}

//==============================================================================
// Mission Debriefing
//==============================================================================


//==============================================================================
// Situation 01: Mission was accomplished successfully. This is the first part of the debrief and is present in all situations.
// Tone/Mood: 1st proud 2nd matter of fact 3rd matter of fact/lecture
//------------------------------------------------------------------------------
MISSION_11_DEBRIEF_A01_W = {Wstpne natarcie mutantw zaamao si i teraz druyny Smuga i Cie pilnuj Gravestone. Biskup dotrzyma sowa i przekaza Bractwu bomb atomow, ktr cigle nazywa "Plutonius". Mutanci ponieli ostatnio cikie straty i minie sporo czasu, zanim uda im si przypuci kolejny atak na tak skal.\n\n

Bomba jest w tej chwili w drodze, transportowana przez schwytanych Wadcw Zwierzt i bandytw. Pod eskort, oczywicie. Niestety, poniewa Radu-X uywa si tylko przy najwaniejszych zadaniach, winiowie nie maj adnego zabezpieczenia przed promieniowaniem.\n\n

To jest wojna, Bracie, a wojna to pieko. Ale nie tra ducha. Chocia umr straszn mierci, pomog podnie cywilizacj z popiow. Nie wszyscy mieszkacy Pustkowi maj tyle szczcia.}
//==============================================================================

//==============================================================================
// Situation B01: Mission was accomplished successfully with few ghoul fatalities.
// Tone/Mood: Cheery/Proud
//------------------------------------------------------------------------------
MISSION_11_DEBRIEF_B01_W = {Bardzo niewielu ghuli zgino w czasie ataku mutantw. Biskup uwaa, e to zasuga jego "pogaskiego boga" i gotw jest nam przekaza ca dokumentacj o bombie.\n\n

Dziki temu nasi skrybowie zaoszczdz duo czasu i bd mogli zaj si innymi, wanymi badaniami.\n\n

Zbliasz si do doskonaoci, Bracie. Moesz odmaszerowa.}
//==============================================================================

//==============================================================================
// Situation B02: Mission was accomplished successfully but many of the ghouls
// were killed.
// Tone/Mood: Indifferent/Dissapointed
//------------------------------------------------------------------------------
MISSION_11_DEBRIEF_B02_W = {Wielu ghuli z Gravestone odeszo do swego pogaskiego nieba. Nie planowalimy co prawda, e bdziemy werbowa u nich rekrutw, ale zgorzkniay Biskup odmwi oddania dokumentacji bomby. Nasi skrybowie zapewne odkryj tajemnice tego urzdzenia, ale inne badania na tym ucierpi.\n\n

Twoja niezdolno do penego wykonania rozkazw zostaa zapisana w aktach.\n\n

Odmaszerowa.}
//==============================================================================

//==============================================================================
// Mini-map Information
//==============================================================================

M11_MiniMap_01 = {To jest miejsce startu. Akolici ghuli pozwol wam wej.}
M11_MiniMap_02 = {To katedra ghuli. Tutaj mona znale biskupa. Mieszkacy miasta zebrali si tu dla bezpieczestwa.}
M11_MiniMap_03 = {To pnocne wejcie w obrb murw katedry. Strzeg jej ghule.}
M11_MiniMap_04 = {To poudniowe wejcie w obrb murw katedry. Strzeg jej ghule.}
M11_MiniMap_05 = {To zachodnie wejcie w obrb murw katedry. Strzeg jej ghule.}

//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M11_OBJ_01 = {Chro biskupa ghuli.}
M11_OBJ_02 = {Chro katedr.}
M11_OBJ_03 = {Wyeliminuj zagroenie ze strony super mutantw.}
M11_OBJ_04 = {Odnajd i wyeliminuj dowdcw super mutantw.}
//==============================================================================

//==============================================================================
// FAILURE NOTICES
//------------------------------------------------------------------------------
M11_FAILUREA_W = {Twoje martwe ciao pada na ziemi, a Mutanci przedzieraj si przez obron ghuli. Szkoda, e nikt nie da ludzkoci jeszcze jednej szansy...}
M11_FAILUREB_W = {Przez ciebie zgin Biskup ghuli. Bractwo Stali nie dopuszcza poraek. Sprbuj jeszcze raz, onierzu.}
M11_FAILUREB = {Przez ciebie zgin Biskup ghuli. Bractwo Stali nie dopuszcza poraek. Sprbuj jeszcze raz, onierzu.}
M11_SUCCESSA_W = {Biskup wyrazi zgod. Druyna Repo przybya po bomb. Misja zakoczona. Wr na pozycje wyjciowe.}
M11_SUCCESSB_W = {Udao ci si wyeliminowa wszystkich dowdcw Super Mutantw. Wr do Biskupa ghuli.}

//==============================================================================
// Name: Defcon.
// Role: Ghoul Bishop of Gravestone Cathedral.
// Background: Defcon is the second son of T-Minus. He is the spiritual leader
// of the ghouls of Gravestone. He is a particularly leathery ghoul, and like
// Harold, grows a little bonsai out the back of his head.
//
//
// As such, it is possible for Defcon hand the Hammer over to a worthy cause.
// It is of little matter, for the Almighty will provide them with another one.
// There is a stockpile of nuclear weapons buried beneath Gravestone.
//==============================================================================

name_CORE_m11_Defcon = {Biskup Defcon}

//==============================================================================
//Ed, how about setting the trigger of first attack a couple of minutes after he talks to Defcon? This way the //player will have some time to look around.
// Situation A00: Before the mission is successful, Defcon will initiate the
// following speech as soon as he sees a member of the player's squad. He will
// introduce himself and explain that what he is willing to do. Ed, I'm making this guy a preacher type. He will have //three VO files for situation A. The player will decide if he wants to hear more by clicking Defcon again. If the //player listens to all three of his preaching files Defcon will give him some Rad-X. The "floating text" will //appear from time to time but it is unrelated to clicking on the Defcon character. Change into the next situation //will bring it to its normal one B file (dig?). I DIG, DADDY-O.
//------------------------------------------------------------------------------
M11_Defcon_A00_W = {Witajcie. Jestem Defcon Drugi, syn T-Minusa. Witajcie na witej ziemi Cmentarzyska. Wasza starszyzna chce Plutoniusa, naszego symbolu witej energii nuklearnej. Mutanci te go podaj, ale nie ywi szacunku dla naszej sprawy.}
//==============================================================================


//==============================================================================
// Situation A01: If he has made his speech, and the mission is not yet
// complete, Defcon will use the following lines when the player attempts to
// reinitiate a conversation.
//------------------------------------------------------------------------------
M11_Defcon_A01_W = {Jako biskup Cmentarzyska jestem zaprzysionym opiekunem witego symbolu Plutoniusa. Chcecie go zabra do Bractwa, tak? Jeli macie do mocy, by powstrzyma zagroenie ze strony pogan, to bdziecie mogli wzi naszego boskiego patrona fuzji atomowej. Chwaa Neutronowi!}
//==============================================================================


//==============================================================================
// Situation A02: This is Defcon's good-bye line for situation A, if the player
// persists in talking with him.
//------------------------------------------------------------------------------
M11_Defcon_A02_W = {Bogosawieni s ci, ktrzy rozumiej Boskie Wyzwolenie Naadowanych Czstek Atomowych. Na pozostaych spadnie plaga niemocy i silnych torsji.\n\n

Witajcie w promienistym silosie Plutoniusa. Obrocie jego opromienionych mieszkacw, a zostaniecie nagrodzeni posgiem zawierajcym Jego boski ogie.\n\n

We to, bo Jego moc jest szkodliwa dla zwykych ludzi.}
//==============================================================================

//==============================================================================
// Situation A03: If he has made his speech, and the mission is not yet
// complete, Defcon will use the following lines when second part of the
// mission: 'Kill the remaining mutants' is initiated.
//
// This speech may be initiated by DefCon or it may be part of DefCon's speech
// if the player decides to speak with him after the mutants have retreated.
//
// He will then revert back to floating text (Sit A)
//------------------------------------------------------------------------------
M11_Defcon_A03_W = {(krzyczy w religijnym uniesieniu) I przemwi Plutonius do Atomu, "Ten, ktry zderzy si z inn czstk, rozedrze powietrze migotliw moc, a wrogowie jego zostan zgadzeni!!!\n\n

Jeli oczycicie nasz ziemi z pogan, dowiedziecie, e jestecie godni, by zabra uwicon mierteln opok boga, "Plutoniusa" i dostarczy ciao Pana naszego do "Bunkra witego Bractwa"!\n\n

Niech si dzieje Jego wola!}
//==============================================================================


//==============================================================================
// Situation B00: After the mission is successful, and not many of the ghouls
// have died, if the Defcon has already spoken to the player, he will initiate
// conversation using the following lines. After B00, Defcon will switch to
// D00 when further addressed. Triggers Mission Complete
//------------------------------------------------------------------------------
M11_Defcon_B00_W = {Eksplodowalicie w szeregach bluniercw jak istota zrodzona z masy i energii, oddzierajc ciao od koci niczym liczne niestabilne pozytrony gasncego kwantu!\n\n

Przekazuj ciao naszego Zbawiciela, Pana Ograniczonej Fuzji Wewntrznej, Sutana Przestrzennej Sieci Neutrino, w twoje rce, "Aniele Promiennej Stali."\n\n

Niech ci chroni "Wiekuiste Skaenie".}
//==============================================================================
// POSITRONS FROM DECAYING QUANTUM? MAYBE WE SHOULD CHECK THE TERMINOLOGY THERE
// Check "this" you red haired pansy.
//==============================================================================
// Situation B01: After the mission is successful, and too many of the ghouls
// have died, if the Defcon has already spoken to the player, he will initiate
// conversation using the following lines. After B01, Defon will switch to
// E00 when further addressed. Triggers Mission Complete
//------------------------------------------------------------------------------
M11_Defcon_B01_W = {wity Lud pogry si w aobie, kiedy zamiast obiecanej Tarczy Bractwa dotknity zosta Niesusznym Gniewem. Pan mj zadry od straszliwej furii z powodu Przedwczesnej mierci swych Dzieci.\n\n

Cho nie udao ci si nas ochroni, Jego wol jest, bymy przekazali ci mierteln opok, zawierajc Jego ognist istot.\n\n

Niech ci chroni "Wiekuiste Skaenie".}
//==============================================================================

//==============================================================================
// Situation C00: After the mission is successful and not many of the ghouls
// have died, if Defcon has not already made his introduction, he will use
// the following lines instead. Both C00 and C01 are initiated automatically
// as soon as Defcon sees the player. After C00, Defcon will switch to
// to D00 when further addressed. Triggers Mission Complete
//------------------------------------------------------------------------------
M11_Defcon_C00_W = {Eksplodowalicie w szeregach bluniercw jak istota zrodzona z masy i energii, oddzierajc ciao od koci, niczym liczne niestabilne pozytrony gasncego kwantu!\n\n

Przekazuj ciao naszego zbawiciela, Pana Ograniczonej Fuzji Wewntrznej, Sutana Przestrzennej Sieci Neutrino, w twoje rce, "Aniele Promiennej Stali."\n\n

Niech ci chroni "Wiekuiste Skaenie".}
//==============================================================================


//==============================================================================
// Situation C01: After the mission is successul and too many the ghouls have
// died, if DefCon has not already made his introduction, he will use the
// the following lines instead. Both C00 and C01 are initiated automatically
// as soon as Defcon sees the player. After C01, Defcon will switch to E00
// when further addressed. Triggers Mission Complete
//------------------------------------------------------------------------------
M11_Defcon_C01_W = {wity Lud pogry si w aobie, kiedy zamiast obiecanej Tarczy Bractwa dotknity zosta Niesusznym Gniewem. Pan mj zadry od straszliwej furii z powodu Przedwczesnej mierci swych Dzieci.\n\n

Cho nie udao ci si nas ochroni, to Jego wol jest, bymy przekazali ci mierteln opok zawierajc Jego ognist istot.\n\n

Niech ci chroni "Wiekuiste Skaenie".}
//==============================================================================

//==============================================================================
// Situation D00: This is Defcon's parting speech when he is pleased with the
// player's deeds. This is what he will say if the player decides to talk to
// him.
//------------------------------------------------------------------------------
//Removed. This guy already says an earful.

//==============================================================================

//==============================================================================
// Situation E00: This is Defcon's parting speech when he is displeased with
// the player's deeds. This is what he will say if the player decides to talk
// to him.
//------------------------------------------------------------------------------
//Removed. This guy already says an earful.
//==============================================================================

//==============================================================================
// Situation F: This is Defcon's random prayer fragments before the mission
// is completed.
//------------------------------------------------------------------------------
M11_Defcon_F00 = {Bd wolny za T - minus cztery minuty.}
M11_Defcon_F01 = {Panem naszym Bg Atomowej Zimy.}
M11_Defcon_F02 = {Na nich!}
M11_Defcon_F03 = {Niech rozpocznie si odliczanie do bitwy.}
M11_Defcon_F04 = {Nasze wiara zostanie nagrodzona dugim ptrwaniem.}
M11_Defcon_F05 = {"Unik i osona" to jeden z naszych obrzdw religijnych.}
//==============================================================================


//==============================================================================
// Situation G: This is Defcon's random prayer fragments after the mission is
// completed.
//------------------------------------------------------------------------------
M11_Defcon_G00 = {To jdro nas wie.}
M11_Defcon_G01 = {Wanie odpado mi ucho... CHWAA NIECH BDZIE PLUTONIUSOWI!}
M11_Defcon_G02 = {Ruszaj, przyjacielu ghuli!}
M11_Defcon_G03 = {Chwaa Plutoniusowi!}
M11_Defcon_G04 = {Oby wici Fatman i Littleboy uyczyli ci swej mocy!}
M11_Defcon_G05 = {Synu, jest w tobie atomowa sia!}
//==============================================================================


//==============================================================================
// Name: Juggoknot.
// Role: Super Mutant commander.
// Background: Juggoknot is a large, smelly muppet. He has a scarred face and
// a bad, angry attitude. He has risen through the ranks despite his lack of
// intelligence. He strongly dislikes being called stupid.
//
// 'Don't call me Stupid' Juggo doesn't have a big role in this mission. He is
// simply there to shout orders at the Super Mutants.
//==============================================================================


//==============================================================================
// Situation A00: If 'Don't call me Stupid' Juggo sees the player, he will
// shout out one or two random lines.
//------------------------------------------------------------------------------
M11_Juggo_A00 = {Co to za gupcy? La ich! Pra ile wlezie! ALE JU!}
M11_Juggo_A01 = {A ty kto? Zabi! TERAZ umrzesz!}
//==============================================================================

//==============================================================================
// Situation B: If 'Don't call me Stupid' Juggo hasn't seen the player, he
// will be happily shouting out orders to his mutants.
//------------------------------------------------------------------------------
M11_Juggo_Z00 = {Rusza! Druga fala, rusza!}
M11_Juggo_Z01 = {Ten oddzia. Tak wy! Jazda!}
M11_Juggo_Z02 = {Dawa tutaj, ale ju!}
M11_Juggo_Z03 = {Ej, wy z tyu. Chodcie tu!}
M11_Juggo_Z04 = {Dawa tu!}
M11_Juggo_Z05 = {Dawaj tu swj oddzia. Tak, ty! Jazda!}
//==============================================================================


//==============================================================================
// Situation B: If 'Don't call me Stupid' Juggo is dying, he calls out one of
// the following random lines.
//------------------------------------------------------------------------------
M11_Juggo_B00 = {NIE! Jak powstrzymamy lnice potwory bez "Wielkiego bum"? Juggo nie chcia zawie...}

//==============================================================================


//==============================================================================
// Ghoul Acolytes:
// The ghouls acolytes are mostly within the cathedral. They flock together
// and murmur their prayers.
//
// The acolytes do not have dialogue - they will ignore the player's attempts
// at conversation. They are NOT included in the death count for the ghouls.
// Only the ghoul defenders are counted. How about some murmuring floating text then? otherwise the screen
// will seem a little dead to me.
//==============================================================================


//==============================================================================
// Situation A00: The first time the player goes near one of the ghouls, if
// there is a ghoul in the squad, they will be amazed and decide that they too
// should be involved in the battle.
//
// The ghoul's voice should be raspy and the line should be whispered at first,
// then clearer and louder towards the end. Trigger weapons appearing in their hand so they can be armed and have a chance. Plus it looks good for effect! Note2: Can we have a prophecy on paper or stone slab somewhere where the player can find it. It would justify this situation. I wrote something that we can use below.
//------------------------------------------------------------------------------
M11_Acolyte_A00_W = {C to? Nasi bracia wstpili do Bractwa?\n\n

Nam, Akolitom, nie wolno dotyka broni, a nie wypeni si przepowiednia. Nauczono nas, e Akolici Ghuli s "Istotami wiata" i e obrcimy si w popi, jeli uniesiemy w gniewie nasze pici! To dlatego tylko obserwujemy.\n\n

Ale moi bracia to wojownicy, ktrzy przybyli z daleka! Widz to na wasne troje oczu! To oznacza, e przepowiednia si spenia! Nie obrcimy si w popi! Moemy pomc w obronie naszej wiary!\n\n

NIE BDZIEMY...OBSERWOWA!!!\n\n

BDZIEMY...DZIAA!!!}
//==============================================================================

//==============================================================================
// Situation Z00: If there is no ghoul in the squad.
//
// The ghoul's voice should be raspy and the line should be whispered at first,
// then clearer and louder towards the end.
//------------------------------------------------------------------------------
M11_Acolyte_Z00_W = {Dziki niech bd Pozytywnie Naadowanym Czstkom Plutonu! To musiaa by Interwencja Dzielcego Elektrony.\n\n

Musz wam zdradzi tajemnic o rasie Ghuli! Musicie zrozumie, e Akolici, tacy jak my mog stan do walki dopiero, gdy speni si przepowiednia.\n\n

Musicie nas obroni i pomc mym braciom!\n\n

Reszta z nas moe si jedynie modli i obserwowa.}
//==============================================================================

//==============================================================================
// Situation B: After each acolyte decides to fight (and they all decide to
// do so at the same time,) they shall immediately say one of the following
// random cries of courage. They may also random say these lines after the
// fact, during the battle.
//------------------------------------------------------------------------------
M11_Acolyte_B00 = {Pokamy im co potrafi ghule!}
M11_Acolyte_B01 = {Zabijmy te zmutowane super dziwada!}
M11_Acolyte_B02 = {Do walki!}
M11_Acolyte_B03 = {Taak! Pieprzy tych super mutantw.}
M11_Acolyte_B04 = {Plutonius poprowadzi nasze pici prosto na ich bluniercze ryje!}
M11_Acolyte_B05 = {Uderzymy z prdkoci uwolnionej energii!}
//==============================================================================


//==============================================================================
// Situation C: This is what the acolytes would normally say if they were not
// inspired by the player.
//------------------------------------------------------------------------------
M11_Acolyte_C00 = {Zrobimy co w naszej mocy, by wam pomc... bdziemy si modli.}
M11_Acolyte_C01 = {Odmwi teraz 20 razy "Unik i oson".}
M11_Acolyte_C02 = {Szkoda, e nie mog walczy u twego boku!}
M11_Acolyte_C03 = {3,2,1, zapon - powiedzia Pan!}
M11_Acolyte_C04 = {Nie obawiaj si mych towarzyszy. Miej wiar w Plutoniusa!}
//==============================================================================

//==============================================================================
// Prophecy
// Ed, look at this and put in on a disk or tablet. DL
//------------------------------------------------------------------------------
M11_Holodisc = {Szesnastego dnia wymiotw w. Harold zabroni najbliszym wyznawcom Plutoniusa zawierania maestw z poganami. Bo ci, ktrzy bliscy s zrozumienia ognia "Tego, ktrego nie mona Ujrze", musz pozosta wolni od pochaniajcych energi trucizn.\n\n

Modlitwa zastpi zacinite pici, a Boska Wiara tarcz wasz bdzie.\n\n

Bdziecie tego przestrzega, a do speni si "Prognoza Hydromechaniczna". A wasi pogascy bracia wrc do domw gotowi do Ostatniej Bitwy.\n\n

Tak zapisano i tak bdzie.\n\n

w. Harold o Zielonym Skalpie.}
//==============================================================================

// HOW ABOUT MORE OF A PUBLIC SERVICE PAMHPLET ABOUT HOW PEOPLE SHOULDN'T INVOLVE //THEMSELVES IN DOMESTIC MILITARY SITUATIONS UNTIL THE PROPER AUTHORITIES TURN UP (OR //SOMETHING). EITHER IS GOOD. No time young Ed. No time.

//==============================================================================
// Ghoul Defenders:
// These are the ghoul citizens who are defending the town. They are group by
// location. Each dead ghoul defender adds to the count against the player's
// success.
//==============================================================================


//==============================================================================
// Situation A: This is what all the ghouls say if the player attempts to talk
// to them. They don't really have much to say to the Brotherhood of Steel.
//------------------------------------------------------------------------------
M11_Ghoul_A00 = {Co wolisz U-235 czy U-238?}
M11_Ghoul_A01 = {Miaem wysypk, wic posypaem spodnie hafnem!}
M11_Ghoul_A02 = {Wyznajesz Plutoniusa?}
M11_Ghoul_A03 = {Musimy zakci wizania molekularne mutantw.}
M11_Ghoul_A04 = {Bdziemy walczy do mierci.}
M11_Ghoul_A05 = {Nawet moja kupa wieci!}
//==============================================================================


//==============================================================================
// Situation B: This is what the ghouls may say in-between battles. They will
// say this even after the mission is successful because as far as they are
// concerned, the threat isn't over yet. In fact, the player has only met the
// first waves of the mutant army.
//------------------------------------------------------------------------------
M11_Ghoul_B00 = {Miejscie oczy szeroko otwarte.}
M11_Ghoul_B01 = {Widzicie ich?}
M11_Ghoul_B02 = {Sprawdcie bro!}
M11_Ghoul_B03 = {Potrzebuj wicej amunicji.}
M11_Ghoul_B04 = {Syszysz co.}
M11_Ghoul_B05 = {Zajmijcie pozycje za oson. Wszyscy.}

M11_Ghoul_B06 = {Niech nas strzee matka Gamma.}
M11_Ghoul_B07 = {Obymy pochonli wicej witych Remw!}
M11_Ghoul_B08 = {Oby modlitwy biskupa zostay wysuchane.}
M11_Ghoul_B09 = {Oby nasze neutrony nigdy nie wytraciy prdkoci!}
M11_Ghoul_B10 = {Oby Bractwo dotrzymao sowa.}
M11_Ghoul_B11 = {Plutonius nas strzee.}

M11_Ghoul_B12 = {Musz mie wiar w mym ptrwaniu!}
M11_Ghoul_B13 = {W ostatniej walce narobiem w spodnie!}
M11_Ghoul_B14 = {Widzia kto ostatnio Harolda?}
M11_Ghoul_B15 = {Przebilimy si przez ich pozycje niczym wcieke pozytony.}
M11_Ghoul_B16 = {Moja dusza jest gotowa!}
M11_Ghoul_B17 = {Dlaczego nie moemy y w spokoju?}
//==============================================================================


//==============================================================================
// Situation C: This is what the ghouls may say if they see the Super Mutants.
// Each ghoul will say one of the random lines below. Not all may speak as it
// would require a separate trigger for each ghoul with a reset timer so they
// don't keep firing the same random lines over after the other.
//
// These lines can be useful as the ghouls may have sharper eyesight than the
// player's squad. Also the player's squad will not likely start firing away
// until the Super Mutants are within range - these shouts can serve as an
// early warning system.
//------------------------------------------------------------------------------
M11_Ghoul_C00 = {Tu jest!}
M11_Ghoul_C01 = {Tutaj!}
M11_Ghoul_C02 = {Tutaj! On jest wielki!}
M11_Ghoul_C03 = {Na Uraniusa! Oni tu s!}
M11_Ghoul_C04 = {Szybko, potrzebuj pomocy.}
M11_Ghoul_C05 = {Przylijcie wsparcie!}
//==============================================================================

//==============================================================================
// Ghoul Runners:
// These are special ghouls that report the status of the ghoul defense. They
// may be running around or they may be stationary. Their job is to act as a
// cheap information relay between the three entrances.
//==============================================================================

//==============================================================================
// Situation A: This is what the runners at the south and west gates may say if
// a ghoul at the north gate is killed.
//------------------------------------------------------------------------------
M11_Runner_A00 = {Na Geigera, przy pnocnej bramie zgin ghul!}
M11_Runner_A01 = {Na protony! Ponosimy straty przy pnocnej bramie.}
M11_Runner_A02 = {Na Kreskowy Dozymetr! Przy pnocnej bramie zgin jeden z naszych.}
M11_Runner_A03 = {Straty przy pnocnej bramie!}
M11_Runner_A04 = {O wity Hafnie! Straty przy pnocnej bramie.}
M11_Runner_A05 = {Przy pnocnej bramie wrg zabi jednego z naszych.}
//==============================================================================


//==============================================================================
// Situation B: This is what the runners at the north and west gates may say if
// a ghoul at the south gate is killed.
//------------------------------------------------------------------------------
M11_Runner_B00 = {Kltwa na me wizania kowalencyjne! Przy poudniowej bramie zabito ghula.}
M11_Runner_B01 = {Ponosimy straty przy poudniowej bramie.}
M11_Runner_B02 = {Diabli niech wezm moje wizania polarne! Przy poudniowej bramie zgin jeden z naszych.}
M11_Runner_B03 = {Przy poudniowej bramie zgin jeden z naszych.}
M11_Runner_B04 = {Straty przy poudniowej bramie.}
M11_Runner_B05 = {Przy poudniowej bramie wrg zabi jednego z naszych.}
//==============================================================================


//==============================================================================
// Situation C: This is what the runners at the north and south gates may say
// if a ghoul at the west gate is killed.
//------------------------------------------------------------------------------
M11_Runner_C00 = {Przy zachodniej bramie zgin ghul!}
M11_Runner_C01 = {Na Hafn! Straty przy zachodniej bramie!}
M11_Runner_C02 = {Zachodnia brama! Zabito ghula!}
M11_Runner_C03 = {Niech diabli wezm moje protony! Przy zachodniej bramie gin ghule!}
M11_Runner_C04 = {Przy zachodniej bramie zgin ghul!}
M11_Runner_C05 = {Przy zachodniej bramie wrg zabi jednego z naszych!}
//==============================================================================


//==============================================================================
// Situation D: This is what the runners say when Super Mutants are spotted at
// the north gate.
//------------------------------------------------------------------------------
M11_Runner_D00 = {Alarm! Super mutanci przy pnocnej bramie!}
M11_Runner_D01 = {Wrg przy pnocnej bramie!}
M11_Runner_D02 = {Nadchodz! Pnocna brama!}
M11_Runner_D03 = {Alarm! Alarm przy pnocnej bramie!}
M11_Runner_D04 = {Do pnocnej bramy zblia si wrg!}
M11_Runner_D05 = {Strzay przy pnocnej bramie!}
//==============================================================================


//==============================================================================
// Situation E: This is what the runners say when Super Mutants are spotted at
// the south gate.
//------------------------------------------------------------------------------
M11_Runner_E00 = {Alarm! Super mutanci przy poudniowej bramie.}
M11_Runner_E01 = {Wrg przy poudniowej bramie!}
M11_Runner_E02 = {Nadchodz! Pnocna brama!}
M11_Runner_E03 = {Alarm! Alarm przy poudniowej bramie!}
M11_Runner_E04 = {Do poudniowej bramy zbli si wrg!}
M11_Runner_E05 = {Strzay przy poudniowej bramie!}
//==============================================================================


//==============================================================================
// Situation F: This is what the runners say when Super Mutants are spotted at
// the west gate.
//------------------------------------------------------------------------------
M11_Runner_F00 = {Alarm! Super mutanci przy zachodniej bramie!}
M11_Runner_F01 = {Wrg przy zachodniej bramie!}
M11_Runner_F02 = {Nadchodz! Zachodnia brama!}
M11_Runner_F03 = {Alarm! Alarm przy zachodniej bramie!}
M11_Runner_F04 = {Do poudniowej bramy zblia si wrg!}
M11_Runner_F05 = {Strzay przy poudniowej bramie!}
//==============================================================================


//==============================================================================
// Situation G: When enough Super Mutant waves have been destroyed, the mission
// will shift into a search and destroy phase. The remaining runners will let
// the player know this by shouting for joy.
//
// The option remains as to whether this speech is triggered all at once for
// all the runners or only to the runners of a particular gate.
//------------------------------------------------------------------------------
M11_Runner_G00 = {Uciekaj! Powstrzymalimy ich.}
M11_Runner_G01 = {Wrg si wycofuje! Plutonius poprowadzi nas do zwycistwa!}
M11_Runner_G02 = {Uciekajcie poganie! Uciekajcie przed moc Plutoniusa!}
M11_Runner_G03 = {Hej! Oni uciekaj!}
M11_Runner_G04 = {Nasze wewntrzne systemy naprowadzania pomogy nam zwyciy.}
M11_Runner_G05 = {Chwaa niech bdzie Plutoniusowi! Zwyciylimy!}
//==============================================================================




//==============================================================================
// Super Mutants:
// These are divided into various situations in which the Super Mutants may be
// encountered. All of these are floating-text only.
//==============================================================================


//==============================================================================
// Situation A: Super Mutants in general. These are the random lines before
// they see the player.
//------------------------------------------------------------------------------
M11_SuperMutant_A00 = {Do szeregu chopaki!}
M11_SuperMutant_A01 = {Chopaki, przygotujcie si!}
M11_SuperMutant_A02 = {Ruszamy!}
M11_SuperMutant_A03 = {Naprzd marsz!}

M11_SuperMutant_A04 = {Ruszamy, jazda!}
M11_SuperMutant_A05 = {Do tego jestemy stworzeni!}
M11_SuperMutant_A06 = {Wychowani, by zabija!}
M11_SuperMutant_A07 = {Do tego zostaem stworzony!}

M11_SuperMutant_A08 = {Bum Bum.}
M11_SuperMutant_A09 = {Idziemy tuc ghule!}
M11_SuperMutant_A10 = {Stuczemy ghule.}
M11_SuperMutant_A11 = {Paskudne ghule.}

M11_SuperMutant_A12 = {Jak dugo jeszcze?}
M11_SuperMutant_A13 = {Grrrrr!}
M11_SuperMutant_A14 = {Idziemy bi!}
M11_SuperMutant_A15 = {Zmiadymy ich!}

M11_SuperMutant_A16 = {Idziemy ich sklepa.}
M11_SuperMutant_A17 = {Czas kogo pobi!}
M11_SuperMutant_A18 = {Har har.}
M11_SuperMutant_A19 = {Czas na bitk!}

M11_SuperMutant_A20 = {Czyszczem bro!}
M11_SuperMutant_A21 = {Co to za zapach?}
M11_SuperMutant_A22 = {Czujem ludzikw.}
M11_SuperMutant_A23 = {Som tu ludziki.}
//==============================================================================

//Need you to add the following. Put them at the end of the doc if you like.

name_CORE_m11_Acolyte = {Akolita}
name_CORE_m11_Commander = {Dowdca}

