//==============================================================================
// Speech File for Unique Mission 25 - Brothers Grimm
//
// The format for the speech file is explained in the README.txt file in the // speech file directory.
//
// Two super-mutants are in a ruined building. One is hurt on the ground. The
// other is standing over him. If the player heals the wounded mutant, they will
// join his character pool (only if Super Mutants are already in the pool). One is Joe // Grimm, he is of average intelligence and
// excels in Repair. The other is Jim Grimm, with a low IQ but a good brawler.
//==============================================================================

//==============================================================================
// Name: Joe Grimm
// Role: Joe is one of the more intelligent Super Mutants, but he has simple // needs. He wants his brother Jim to get better.
//==============================================================================

name_CORE_joeGrimm = {Joe Grimm}
desc_CORE_joeGrimm = {Joe Grimm jest jednym z Super Mutantw obdarzonych ponadprzecitn inteligencj, wspaniaymi wosami i niez prezencj.}

//==============================================================================
// Situation A00: Floating text for Joe while he waits for the player.
//------------------------------------------------------------------------------
MZ25_JoeGrimm_A00 = {Odpocznij bracie.}
MZ25_JoeGrimm_A01 = {Sprowadz pomoc.}
MZ25_JoeGrimm_A02 = {Dlaczego stane na tej minie?}
MZ25_JoeGrimm_A03 = {Przysigam bracie, e pewnego dnia...}
MZ25_JoeGrimm_A04 = {Zaraz postawimy ci na nogi.}
MZ25_JoeGrimm_A05 = {Spokojnie, jeste ranny.}

//==============================================================================
// Situation B00: Conversation text for Joe.
//------------------------------------------------------------------------------
MZ25_JoeGrimm_B00_W = {Hej, ty! Tak, ty!\n\n

Patrzcie, mj brat, Jim, wlaz na min i rozwali sobie stop. Wiem, e ludzie i super mutanci powinni si zabija przy kadej okazji, ale myl e trzeba puci w niepami stare urazy.\n\n

Nie chc was namawia, ebymy siedli razem przy ognisku i zapiewali "Deszcze niespokojne..." czy jakie inne pierdoy, ale moe kto z was mgby poata mutanta? Co wy na to? Pomoecie mojemu bratu?}

//==============================================================================
// Situation C00: Floating text for Joe after the player has healed Jim.
//------------------------------------------------------------------------------

MZ25_JoeGrimm_C00 = {Lepiej ci bracie?.}
MZ25_JoeGrimm_C01 = {Chodmy std.}
MZ25_JoeGrimm_C02 = {Moe powinnimy przyjrze si temu Bractwu?}
MZ25_JoeGrimm_C03 = {No, chodmy.}
MZ25_JoeGrimm_C04 = {Nie powcz nog, przecie ju jeste zdrowy.}
MZ25_JoeGrimm_C05 = {I nie wchod wicej na miny!}

//==============================================================================
// Situation D00: Conversation text for Joe, after the player has healed Jim.
//------------------------------------------------------------------------------
MZ25_JoeGrimm_D00_W = {Hej, dziki stary.\n\n

Moe Mistrz nie mia racji. Moe ludzie nie s jednak takimi wrednymi draniami. Kiedy ci z Bractwa najpierw strzelali, a potem zadawali pytania.\n\n

Chyba powinnimy przyjrze si bliej temu nowemu Bractwu.\n\n

To na razie! Chod, kulasie, he he.}

//==============================================================================
// Name: Jim Grimm
// Role: Jim is a stupid SM. He found a mine and tried to "disarm" it by stamping
// on it.
//==============================================================================

name_CORE_jimGrimm = {Jim Grimm}
desc_CORE_jimGrimm = {Jim Grimm jest okazem typowego Super Mutanta.}

//==============================================================================
// Situation A00: Floating text for Jim while he waits for the player.
//------------------------------------------------------------------------------
MZ25_JimGrimm_A00 = {Moja boli.}
MZ25_JimGrimm_A01 = {Wielkie bum, a teraz stopa czarna i nie ma palcw!}
MZ25_JimGrimm_A02 = {Moja nie czu noga!}
MZ25_JimGrimm_A03 = {Przepraszam, bracie, moja gupi.}
MZ25_JimGrimm_A04 = {Moja prbowa rozbroi min nogom.}
MZ25_JimGrimm_A05 = {Au.}

//==============================================================================
// Situation C00: Floating text for Jim after he is healed.
//------------------------------------------------------------------------------
MZ25_JimGrimm_C00 = {Moja teraz duo lepiej.}
MZ25_JimGrimm_C01 = {Moja moe znowu chodzi. To cud!}
MZ25_JimGrimm_C02 = {Wcionsz mam 1, 2... eee... palce!}
MZ25_JimGrimm_C03 = {Przepraszam, bracie, moja gupi.}
MZ25_JimGrimm_C04 = {Moja uwaa teraz na miny.}
MZ25_JimGrimm_C05 = {Jim rozwali mina!}

