; Map datafile for worldmap.c, etc.
; Fallout 2
; 4:12 PM 8/4/98
;


; Note: This is a numerically ordered list.  There can be *NO GAPS*
;   in the sequence.

; Note: Random encounter maps *do* map back to a 'city'.

; Note: Elevation names (for automap/saves) are in a separate
;   message file, and are indexed based on (map #) * (MAX_ELEV)


[Map 000]
lookup_name=TestMap1
map_name=02test
music=Desert2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 001]
lookup_name=Tartar Parking 3
map_name=tartar03
music=Spark001
ambient_sfx=gustwind:30, laughter:20, footste1:20, footstep:30
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 002]
lookup_name=Tartar 1st Floor 1
map_name=tartar11
music=Spark001
ambient_sfx=gntlwin1:15, gustwind:15, laughter:20, footste1:20, footstep:30
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 003]
lookup_name=Tartar 1st Floor 2
map_name=tartar12
music=Breeding
ambient_sfx=gntlwin1:15, gustwind:15, laughter:20, footste1:20, footstep:30
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 004]
lookup_name=Tartar 1st Floor 3
map_name=tartar13
music=Breeding
ambient_sfx=gntlwin1:15, gustwind:15, laughter:20, footste1:20, footstep:30
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 005]
lookup_name=Tartar 2nd Floor 2
map_name=tartar22
music=Breeding
ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 006]
lookup_name=Tartar 2nd Floor 3
map_name=tartar23
music=Breeding
ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 007]
lookup_name=Tartar 3rd Floor 2
map_name=tartar32
music=Powered1
ambient_sfx=electri1:20, elevato1:15, chemica1:15, mechpum1:10, mechpump:10, steam:20, blank:10
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 008]
lookup_name=Tartar 3rd Floor 3
map_name=tartar33
music=Powered1
ambient_sfx=electri1:15, electric:15, chemical:20, elevato1:15, steam:20, steam:15
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 009]
lookup_name=Tartar Chistilische
map_name=tarchist
music=Limbo001
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 010]
lookup_name=Tartar Exit
map_name=tarexit
music=dsrmstr1
ambient_sfx=animal:20, gntlwind:30, gntlwin1:20, brdchir1:10, brdchirp:20
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 011]
lookup_name=Tartar Parking 2
map_name=tartar02
music=Spark001
ambient_sfx=gustwind:30, laughter:20, footste1:20, footstep:30
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 012]
lookup_name=PN Passage
map_name=pnpass
music=Metro1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 013]
lookup_name=PN Station
map_name=pnpltfrm
music=Metro2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 014]
lookup_name=PN Hall
map_name=pnhall
music=Metro2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 015]
lookup_name=PN City
map_name=pncity01
music=Metcity
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 016]
lookup_name=PN City 2
map_name=pncity02
music=Metcity
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 017]
lookup_name=PN City Basement
map_name=pnunder
music=darkplce
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 018]
lookup_name=SJ Enter
map_name=sjenter
music=Sjenter
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 019]
lookup_name=SJ Main1
map_name=sjmain1
music=Jackal1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 020]
lookup_name=SJ Repairs
map_name=sjrepair
music=Jackal1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 021]
lookup_name=SJ Baraks
map_name=sjbaraks
music=Jackal2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 022]
lookup_name=SJ Store
map_name=sjstore
music=Jackal1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 023]
lookup_name=SJ SCI21
map_name=sjlabs
music=Mistery1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 024]
lookup_name=SJ Bunker
map_name=sjbunker
music=Jackal1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 025]
lookup_name=SJ Plato
map_name=sjplato
music=Dsrmstr1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 026]
lookup_name=SJ Chris Cave
map_name=sjcave
music=darkplce
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 027]
lookup_name=NWO Enter
map_name=nwenter
music=Market
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 028]
lookup_name=NWO Shop
map_name=nwshop
music=Workplce
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 029]
lookup_name=NWO 2nd Floor
map_name=nw2floor
music=Workplce
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 030]
lookup_name=NWO Basement
map_name=nwbase
music=Darkplce
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 031]
lookup_name=NWO Backyard
map_name=nwyard
music=Calmplce
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 032]
lookup_name=Livos Enter
map_name=lventer
music=Desert1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 033]
lookup_name=Livos Trade
map_name=lvtrade
music=Market
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 034]
lookup_name=Livos Living Rooms
map_name=lvrooms
music=richnmad
ambient_sfx=lvshugar:15, lvlovvee:15, lvmrsman:20, lvlolpop:20, laughter:15, electric:5, footstep:10
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 035]
lookup_name=Livos Techroom
map_name=lvtech
music=Workplce
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 036]
lookup_name=Livos Filtering
map_name=lvfilter
music=Workplce
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 037]
lookup_name=Livos Monster Cave
map_name=lvcave
music=Cavscry1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 038]
lookup_name=RB Main
map_name=rbmain
music=Market
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 039]
lookup_name=RB Arena
map_name=rbarena
music=Jackal2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 040]
lookup_name=RB Arena Fight
map_name=rbarenaf
music=Combat1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 041]
lookup_name=RB Fabric
map_name=rbfabric
music=Workplce
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 042]
lookup_name=RB Basement
map_name=rbunder
music=Limbo001
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 043]
lookup_name=RB Ants Ferm
map_name=rbferm
music=cavscry2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 044]
lookup_name=Oazis Enter
map_name=oaenter
music=Desert2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 045]
lookup_name=Oazis Main
map_name=oamain
music=Trible
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 046]
lookup_name=Oazis Cave
map_name=oacave
music=Darkplce
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 047]
lookup_name=Fred House
map_name=frhouse
music=Desert1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 048]
lookup_name=Warbase Enter
map_name=wbenter
music=Desert2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 049]
lookup_name=Warbase Bunker
map_name=wbbunker
music=Jackal2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 050]
lookup_name=Tin Enter
map_name=tienter
music=Desert3
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 051]
lookup_name=Tin Shop
map_name=tishop
music=Cavscry1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 052]
lookup_name=Tin Basement
map_name=tiunder
music=x12lab
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 053]
lookup_name=Renessance Enter
map_name=rsenter
music=Desert2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 054]
lookup_name=Renessance City
map_name=rscity
music=Mistery1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 055]
lookup_name=Olympus Enter
map_name=olenter
music=Olgods
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 056]
lookup_name=Olympus Horton
map_name=olhorton
music=Richcalm
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 057]
lookup_name=Olympus Organics
map_name=olorgnic
music=Scient1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 058]
lookup_name=Olympus Spawn
map_name=olspawn
music=Limbo001
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 059]
lookup_name=Olympus Engineering
map_name=olengnr
music=Scient2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 060]
lookup_name=Olympus Terass
map_name=olterass
music=olterass
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 061]
lookup_name=Olympus Physics
map_name=olphysic
music=Scient2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 062]
lookup_name=Olympus Hi Tech
map_name=olhitech
music=Olpower
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 063]
lookup_name=Olympus Server
map_name=olserver
music=Space002
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 064]
lookup_name=Olympus Top Floor
map_name=oltop
music=Limbo001
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 065]
lookup_name=Olympus Anderson
map_name=olfinal
music=Epic
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 066]
lookup_name=Special Trostniki
map_name=sptrostn
music=Hunting
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=No
can_rest_here=No,No,No

[Map 067]
lookup_name=Special Ursul Huntings
map_name=sphunt
music=desert1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=No
can_rest_here=No,No,No

[Map 068]
lookup_name=Special Chimeras
map_name=spchimer
music=Cavscry1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 069]
lookup_name=Special Death Meadow
map_name=spmeadow
music=Dsrmstr1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 070]
lookup_name=Random Desert 1
map_name=desert1
music=Desert1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 071]
lookup_name=Random Desert 2
map_name=desert2
music=Desert2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 072]
lookup_name=Random Desert 3
map_name=desert3
music=Desert3
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 073]
lookup_name=Random Desert 4
map_name=desert4
music=Desert1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 074]
lookup_name=Random Desert 5
map_name=desert5
music=Desert2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 075]
lookup_name=Random Desert 6
map_name=desert6
music=Desert3
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 076]
lookup_name=Random Desert 7
map_name=desert7
music=Desert1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 077]
lookup_name=Random Desert 8
map_name=desert8
music=Desert2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 078]
lookup_name=Random Desert 9
map_name=desert9
music=Desert3
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 079]
lookup_name=Random Desert 10
map_name=desert10
music=Desert1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 080]
lookup_name=Random Meadow 1
map_name=meadow1
music=Meadow1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 081]
lookup_name=Random Meadow 2
map_name=meadow2
music=Meadow1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 082]
lookup_name=Random Meadow 3
map_name=meadow3
music=cavscry2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 083]
lookup_name=Random Meadow 4
map_name=meadow4
music=Desert2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 084]
lookup_name=Random Meadow 5
map_name=meadow5
music=Desert3
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 085]
lookup_name=Random City 1
map_name=city1
music=Ruins1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 086]
lookup_name=Random City 2
map_name=city2
music=Ruins1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 087]
lookup_name=Random City 3
map_name=city3
music=Ruins1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 088]
lookup_name=Random Coast 1
map_name=coast1
music=Coast1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 089]
lookup_name=Random Coast 2
map_name=coast2
music=Coast1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 090]
lookup_name=Fred 2nd floor
map_name=fr2nd
music=Calmplce
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 091]
lookup_name=Random Rocks 1
map_name=mount1
music=Rocks1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 092]
lookup_name=Random Rocks 2
map_name=mount2
music=Rocks1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 093]
lookup_name=Random Rocks 3
map_name=mount3
music=cavscry2
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 094]
lookup_name=Random Rocks 4
map_name=mount4
music=Rocks1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 095]
lookup_name=Random Rocks 5
map_name=mount5
music=Rocks1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 096]
lookup_name=Random Rocks 6
map_name=mount6
music=Rocks1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 097]
lookup_name=Random Rocks 7
map_name=mount7
music=Rocks1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 098]
lookup_name=Random Rocks 8
map_name=mount8
music=Rocks1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 099]
lookup_name=Random Rocks 9
map_name=mount9
music=Rocks1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 100]
lookup_name=Random Rocks 10
map_name=mount10
music=Rocks1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=No
dead_bodies_age=No
can_rest_here=No,No,No

[Map 101]
lookup_name=SJ Main2
map_name=sjmain2
music=Jackal1
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 102]
lookup_name=PS Market
map_name=psmarket
music=Coast1
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 103]
lookup_name=PS Hospital
map_name=pshospit
music=Coast1
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 104]
lookup_name=Biolabory N2
map_name=spbiolab
music=Cavscry1
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 105]
lookup_name=Spec FireFly
map_name=sxfirfly
music=Calmplce
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 106]
lookup_name=Spec Road
map_name=sxroad
music=Darkplce
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 107]
lookup_name=Spec MadMax
map_name=sxmax
music=Combat1
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 108]
lookup_name=Spec Dredd
map_name=sxdredd
music=Trible
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 109]
lookup_name=Spec Tankgirl
map_name=sxtank
music=Jackal2
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 110]
lookup_name=Spec ElyBook
map_name=sxely
music=Dsrmstr1
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 111]
lookup_name=Spec LostVillage
map_name=sxtown
music=Meadow1
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 112]
lookup_name=Spec SixString
map_name=sxstring
music=Richnmad
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
saved=Yes
dead_bodies_age=Yes
can_rest_here=Yes,Yes,Yes

[Map 113]
lookup_name=Spec Lumeniers
map_name=spxlmnrs
music=Scient2
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No

[Map 114]
lookup_name=Spec DesertPirates
map_name=spxbndts
music=Sjenter
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40
saved=Yes
dead_bodies_age=Yes
can_rest_here=No,No,No