;
; Worldmap datafile
; Fallout 2
;


; Note: Max line length is _MAX_PATH, which is 144 under watcom 10.6/Dos

; Note: For speedup, it could save out *all* of this info into a file
;   and if the timestamp on the source is later than this saved file,
;   just rebuild the file.  This would be a good idea for speed
;   purposes, especially if this takes a while to parse, but would
;   require extra coding for saving/loading this information.

; Note: This could also affect patches with regards to savegames,
;   because some of this information is saved and not dynamically
;   re-read from the original file.  This means that some things
;   wouldn't change unless we had a way of forcing them.  However,
;   it also means that things that aren't saved *WILL* be changed
;   if they are patched.  So we could change frequencies of
;   encounters, or what the encounters *are*, even though a save
;   in a random encounter map might not be in the same state (have
;   to keep track of this to prevent possible problems.)


; Note: Scripts need accessor functions to turn on/off locations,
;   as well as (possibly) mark world tiles as known/unknown (?).



; This sets up the default values for data that is used by the worldmap
[Data]
; Encounter frequency percentages:
Forced=100%        ; This shouldn't change
Frequent=55%       ; Was 9/3d6
Common=35%         ; Was 8/3d6
Uncommon=15%       ; Was 6/3d6
Rare=11%            ; Was 5/3d6
None=0%            ; This shouldn't change

; Terrain types:
   ; WIP! # is the number of pixels drawn before skipping?
;terrain_types=Desert:2, Mountain:3, City:1, Ocean:1
terrain_types=Desert:1, Mountain:3, City:2
; These short names are used for debugging only
terrain_short_names=DES ; WIP!WIP!WIP!

;   These determine which maps are randomly chosen from for normal
; random encounters

;   These determine which maps are randomly chosen from for normal
; random encounters
[Random Maps: Desert]
map_00=Random Desert 1
map_01=Random Desert 2
map_02=Random Desert 3
map_03=Random Desert 4
map_04=Random Desert 5
map_05=Random Desert 6
map_06=Random Desert 7
map_07=Random Desert 8
map_08=Random Desert 9
map_09=Random Desert 10
map_10=Random Meadow 1
map_11=Random Meadow 2
map_12=Random Meadow 3
map_13=Random Meadow 4
map_14=Random Meadow 5
;map_15=Random Coast 1
;map_16=Random Coast 2

[Random Maps: Mountain]
map_00=Random Rocks 1
map_01=Random Rocks 2
map_02=Random Rocks 3
map_03=Random Rocks 4
map_04=Random Rocks 5
map_05=Random Rocks 6
map_06=Random Rocks 7
map_07=Random Rocks 8

[Random Maps: City]
map_00=Random City 1
map_01=Random City 2
map_02=Random City 3
map_03=Random Rocks 9
map_04=Random Rocks 10

; WIP! Ability to specify scenery art for scenery?  Build scenery lists?

; Random encounter tables

;[Pid Lists]
;pid0000=16777219,Male      ;Good Raider
;pid0001=16777220,Female    ;Average Raider
;pid0002=16777221,Scorp     ;Raider Leader
;pid0003=16777222,Big Scorp ;Peasant
;pid0003=16777223,Claw
;pid0003=16777224,Big Claw
;pid0003=16777225,Dog
;pid0003=16777226,Brahmin
;pid0003=16777227,Rat
;pid0003=16777228,Mantis
;pid0004=71,Mutated Fruit

;[Item Lists]
;list000=Name:Dead Loser Items, Item:(5-25)Caps, Item:Knife


; Scripts: 255-Raider attacks Player
; Scripts: 256-Peasant flees Player
; Scripts: 257-Merchant
; Scripts: 258-Guard Protects Merchant

; Scripts: 269-Gecko
; Scripts: 270-Golden Gecko


; Type Subinfo:
;-------------
; Ratio:#% determines frequency of occurrence
; pid:<#> determines what this critter's pid is
; pid:<string> looks up the pid # from the string
; Script:<#> overrides the default script with a new one
; Dead means that the critter starts out in a dead state
; Item:<#> gives an item of a given pid #
; Item:<string> dictates an item (from a lookup table) that this critter has
; Item:(#)<string> the # dictates quantity of the item, possibly a range
; Item:(<string>) -- give a whole *list* of items
; If:<something> -- conditionals, allows <,>,<=,>=,==,& as well as tests
;    on Player(<stat/attribute/skill/etc.>), Enctr(Num_Critters),
;    Time, Global(<variable index>), Rand(Chance%)
; Distance:# -- Forces the distance for a particular critter (if possible)
; <type_#>(TileNum) -- Forces this object to appear at the same tile # as
;    the object listed at <type_#> (this means the last one if there were
;    multiples of that type).
; TileNum:# -- Forces this object to appear at a given tile #
; Spatial:<string> -- attaches a spatial script to the map

[Encounter: M_Scorp]
type_00=ratio:100%, pid:16777424
;type_01=ratio:0%, pid:, Item:, Item:, Script:
;type_02=ratio:0%, pid:, Item:, Item:, Script:
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=huddle, spacing:4

[Encounter: M_Ant1]
type_00=ratio:100%, pid:16777422
;type_01=ratio:0%, pid:, Item:, Item:, Script:
;type_02=ratio:0%, pid:, Item:, Item:, Script:
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=huddle, spacing:4

[Encounter: M_Ant2]
type_00=ratio:100%, pid:16777423
type_01=Dead, pid:16777433, Item:(1-10)41, If (Rand(5%))
type_02=Dead, pid:16777432, Item:(1-10)41, Item:238, If (Rand(5%))
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=huddle, spacing:3

[Encounter: M_Jackal1]
type_00=ratio:80%, pid:16777417
type_01=ratio:20%, pid:16777418
;type_02=ratio:0%, pid:, Item:, Item:, Script:
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=wedge, spacing:2

[Encounter: M_Jackal2]
type_00=ratio:50%, pid:16777417
type_01=ratio:50%, pid:16777418
type_02=Dead, pid:16777436, Item:(1-10)41, Item:228, If (Rand(5%))
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=Surrounding, spacing:3, Distance:5

[Encounter: M_Urs]
type_00=ratio:100%, pid:16777420
;type_01=ratio:0%, pid:, Item:, Item:, Script:
;type_02=ratio:0%, pid:, Item:, Item:, Script:
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=huddle, spacing:7

[Encounter: M_Chimera_weak]
type_00=ratio:100%, pid:16777414
;type_01=ratio:0%, pid:, Item:, Item:, Script:
;type_02=ratio:0%, pid:, Item:, Item:, Script:
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=huddle, spacing:4

[Encounter: M_Chimera]
type_00=ratio:100%, pid:16777413
;type_01=ratio:0%, pid:16777414
;type_02=ratio:0%, pid:, Item:, Item:, Script:
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=Surrounding, spacing:6, Distance:6

[Encounter: M_Beast]
type_00=ratio:100%, pid:16777428
type_01=Dead, pid:16777436, Item:(1-2)63, Item:(1-15)41, If (Rand(5%))
;type_02=ratio:0%, pid:, Item:, Item:, Script:
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=Surrounding, spacing:3, Distance:5

[Encounter: M_Bagur]
type_00=ratio:100%, pid:16777429
;type_01=ratio:0%, pid:, Item:, Item:, Script:
;type_02=ratio:0%, pid:, Item:, Item:, Script:
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=huddle, spacing:6

[Encounter: M_Rat]
type_00=ratio:100%, pid:16777421
type_01=Dead, pid:16777461, Item:(0-3)41, If (Rand(5%))
;type_02=ratio:0%, pid:, Item:, Item:, Script:
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=huddle, spacing:3

[Encounter: M_Molerat]
type_00=ratio:70%, pid:16777419
type_01=ratio:30%, pid:16777421
type_02=Dead, pid:16777435, Item:(0-3)41, If (Rand(5%))
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=huddle, spacing:4

[Encounter: M_Mindless1]
type_00=ratio:70%, pid:16777426
type_01=ratio:30%, pid:16777427
type_02=Dead, pid:16777445, Item:(1-10)41, Item:233, If (Rand(5%))
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=wedge, spacing:5

[Encounter: M_Mindless2]
type_00=ratio:70%, pid:16777427
type_01=ratio:30%, pid:16777426
type_02=Dead, pid:16777451, Item:(5-20)41, Item:37, If (Rand(5%))
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=Surrounding, spacing:3

[Encounter: P_NWO_Traider]
type_00=pid:16777456
type_01=pid:16777457
type_02=ratio:50%, pid:16777458
;type_03=ratio:50%, pid:16777459
;type_04=Dead, pid:, Item:, Item:, Script:
position=huddle, spacing:2

[Encounter: P_Wander1]
type_00=ratio:50%, pid:16777435, Script:478
type_01=ratio:50%, pid:16777436, Script:478
;type_02=ratio:0%, pid:, Item:, Item:, Script:
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=huddle, spacing:3

[Encounter: P_Wander2]
type_00=ratio:50%, pid:16777436, Script:478
type_01=ratio:40%, pid:16777437, Script:478
type_02=ratio:10%, pid:16777438, Script:478
type_03=Dead, pid:16777446, Item:219, If (Rand(10%))
;type_04=Dead, pid:, Item:, Item:, Script:
position=huddle, spacing:3

[Encounter: P_Wander_Alone]
type_00=ratio:100%, pid:16777438, Script:478
type_01=Dead, pid:16777424, If (Rand(5%))
type_02=Dead, pid:16777422, If (Rand(5%))
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=huddle, spacing:2

[Encounter: P_Pirates1]
type_00=ratio:60%, pid:16777444, Script:480
type_01=ratio:40%, pid:16777445, Script:480
type_02=Dead, pid:16777432, Item:238, If (Rand(5%))
type_03=Dead, pid:16777433, Item:110, If (Rand(5%))
;type_04=Dead, pid:, Item:, Item:, Script:
position=cone, spacing:6

[Encounter: P_Pirates2]
type_00=ratio:70%, pid:16777451, Script:480
type_01=ratio:30%, pid:16777448, Script:480
type_02=Dead, pid:16777436, Item:70, If (Rand(5%))
type_03=Dead, pid:16777435, Item:225, Item:(2-7)41, If (Rand(5%))
;type_04=Dead, pid:, Item:, Item:, Script:
position=wedge, spacing:6

[Encounter: P_Pirates3]
type_00=ratio:60%, pid:16777451, Script:480
type_01=ratio:20%, pid:16777452, Script:480
type_02=ratio:20%, pid:16777453, Script:480
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=wedge, spacing:7

[Encounter: P_Raiders1]
type_00=ratio:50%, pid:16777445, Script:481
type_01=ratio:30%, pid:16777446, Script:481
type_02=ratio:20%, pid:16777449, Script:481
type_03=Dead, pid:16777435, Item:225, Item:(2-7)41, If (Rand(5%))
;type_04=Dead, pid:, Item:, Item:, Script:
position=huddle, spacing:6

[Encounter: P_Raiders2]
type_00=ratio:50%, pid:16777455, Script:481
type_01=ratio:30%, pid:16777454, Script:481
type_02=ratio:20%, pid:16777453, Script:481
type_03=Dead, pid:16777433, Item:110, If (Rand(5%))
type_04=Dead, pid:16777436, If (Rand(5%))
position=cone, spacing:7

[Encounter: P_Hunters1]
type_00=ratio:80%, pid:16777382, Script:477
type_01=ratio:20%, pid:16777383, Script:477
type_02=Dead, pid:16777436, Item:65, If (Rand(5%))
type_03=Dead, pid:16777417, If (Rand(5%))
;type_04=Dead, pid:, Item:, Item:, Script:
position=wedge, spacing:3

[Encounter: P_Hunters2]
type_00=ratio:50%, pid:16777382, Script:477
type_01=ratio:50%, pid:16777383, Script:477
type_02=Dead, pid:16777445, Item:62, If (Rand(5%))
type_03=Dead, pid:16777447, Item:236, If (Rand(5%))
;type_04=Dead, pid:, Item:, Item:, Script:
position=cone, spacing:4

[Encounter: P_Lumens1]
type_00=ratio:80%, pid:16777430
type_01=ratio:20%, pid:16777431
;type_02=ratio:0%, pid:, Item:, Item:, Script:
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=double_line, spacing:3

[Encounter: P_Lumens2]
type_00=ratio:60%, pid:16777430
type_01=ratio:40%, pid:16777431
type_02=Dead, pid:16777448, Item:(1-20)41, Item:139, If (Rand(5%))
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=double_line, spacing:4

[Encounter: P_Defends1]
type_00=ratio:70%, pid:16777401
type_01=ratio:15%, pid:16777402
type_02=ratio:15%, pid:16777415
type_03=Dead, pid:16777437, Item:(1-2)220
;type_04=Dead, pid:, Item:, Item:, Script:
position=double_line, spacing:3

[Encounter: P_Defends2]
type_00=ratio:50%, pid:16777401
type_01=ratio:30%, pid:16777402
type_02=ratio:20%, pid:16777415
type_03=Dead, pid:16777451, Item:233
;type_04=Dead, pid:, Item:, Item:, Script:
position=double_line, spacing:4

[Encounter: P_NWO_Patrol1]
type_00=ratio:50%, pid:16777320, Script:482
type_01=ratio:50%, pid:16777323, Script:483
;type_02=ratio:0%, pid:, Script:
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=straight_line, spacing:4

[Encounter: P_NWO_Patrol2]
type_00=ratio:50%, pid:16777322, Script:482
type_01=ratio:30%, pid:16777320, Script:482
type_02=ratio:20%, pid:16777321, Script:483
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=straight_line, spacing:4

[Encounter: P_Searchers1]
type_00=ratio:50%, pid:16777432, Script:484
type_01=ratio:30%, pid:16777433, Script:484
type_02=ratio:20%, pid:16777434, Script:484
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=huddle, spacing:3

[Encounter: P_Searchers2]
type_00=ratio:50%, pid:16777439, Script:484
type_01=ratio:30%, pid:16777441, Script:484
type_02=ratio:20%, pid:16777462, Script:484
;type_03=ratio:0%, pid:, Item:, Item:, Script:
;type_04=Dead, pid:, Item:, Item:, Script:
position=wedge, spacing:3

[Encounter: Special1]
type_00=ratio:0%, pid:19

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;  Newly added Random Encounter Types for Fallout2   ;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;   RWH2    June 19, 1998    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[Encounter Table 0]
lookup_name=BAND_1D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:M_Urs AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) P_Pirates1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) P_Pirates2 FIGHTING (1-3) M_Ant1
enc_04=Chance:10%,Enc:(3-4) P_Pirates1 FIGHTING (1-3) M_Ant1
enc_05=Chance:10%,Enc:(1-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-4) P_Raiders2 FIGHTING M_Urs
enc_07=Chance:5%,Enc:(1-3) M_Urs AMBUSH Player ,If(Player(Level) >= 3)
enc_08=Chance:5%,Enc:(2-4) P_Raiders2 FIGHTING (1-3) M_Urs ,If(Player(Level) >= 8)
enc_09=Chance:5%,Enc:(2-4) M_Ant2 FIGHTING M_Urs
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 1]
lookup_name=BAND_1M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:M_Urs AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) P_Pirates1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) P_Pirates2 FIGHTING (1-3) M_Ant1
enc_04=Chance:10%,Enc:(3-4) P_Pirates1 FIGHTING (1-3) M_Ant1
enc_05=Chance:10%,Enc:(1-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-4) P_Raiders2 FIGHTING M_Urs
enc_07=Chance:5%,Enc:(1-3) M_Urs AMBUSH Player ,If(Player(Level) >= 3)
enc_08=Chance:5%,Enc:(2-4) P_Raiders2 FIGHTING (1-3) M_Urs ,If(Player(Level) >= 8)
enc_09=Chance:5%,Enc:(2-4) M_Ant2 FIGHTING M_Urs
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 2]
lookup_name=BAND_1C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:M_Urs AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) P_Pirates1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) P_Pirates2 FIGHTING (1-3) M_Ant1
enc_04=Chance:10%,Enc:(3-4) P_Pirates1 FIGHTING (1-3) M_Ant1
enc_05=Chance:10%,Enc:(1-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-4) P_Raiders2 FIGHTING M_Urs
enc_07=Chance:5%,Enc:(1-3) M_Urs AMBUSH Player ,If(Player(Level) >= 3)
enc_08=Chance:5%,Enc:(2-4) P_Raiders2 FIGHTING (1-3) M_Urs ,If(Player(Level) >= 8)
enc_09=Chance:5%,Enc:(2-4) M_Ant2 FIGHTING M_Urs

[Encounter Table 3]
lookup_name=BAND_2D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:P_Wander_Alone AMBUSH Player
enc_01=Chance:15%,Enc:M_Urs AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Jackal2 AMBUSH Player ,If(Player(Level) >= 6)
enc_04=Chance:10%,Enc:(2-3) P_Wander2 FIGHTING (1-3) M_Jackal1
enc_05=Chance:10%,Enc:(2-3) P_Pirates1 AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) P_Pirates1 FIGHTING (2-4) P_Wander1
enc_07=Chance:5%,Enc:(1-3) M_Urs AMBUSH Player
enc_08=Chance:5%,Enc:M_Urs FIGHTING (3-4) M_Jackal1
enc_09=Chance:5%,Enc:(2-4) P_Pirates3 AMBUSH Player ,If(Player(Level) >= 7)
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 4]
lookup_name=BAND_2M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:P_Wander_Alone AMBUSH Player
enc_01=Chance:15%,Enc:M_Urs AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Jackal2 AMBUSH Player ,If(Player(Level) >= 6)
enc_04=Chance:10%,Enc:(2-3) P_Wander2 FIGHTING (1-3) M_Jackal1
enc_05=Chance:10%,Enc:(2-3) P_Pirates1 AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) P_Pirates1 FIGHTING (2-4) P_Wander1
enc_07=Chance:5%,Enc:(1-3) M_Urs AMBUSH Player
enc_08=Chance:5%,Enc:M_Urs FIGHTING (3-4) M_Jackal1
enc_09=Chance:5%,Enc:(2-4) P_Pirates3 AMBUSH Player ,If(Player(Level) >= 7)
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 5]
lookup_name=BAND_2C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:P_Wander_Alone AMBUSH Player
enc_01=Chance:15%,Enc:M_Urs AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Jackal2 AMBUSH Player ,If(Player(Level) >= 6)
enc_04=Chance:10%,Enc:(2-3) P_Wander2 FIGHTING (1-3) M_Jackal1
enc_05=Chance:10%,Enc:(2-3) P_Pirates1 AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) P_Pirates1 FIGHTING (2-4) P_Wander1
enc_07=Chance:5%,Enc:(1-3) M_Urs AMBUSH Player
enc_08=Chance:5%,Enc:M_Urs FIGHTING (3-4) M_Jackal1
enc_09=Chance:5%,Enc:(2-4) P_Pirates3 AMBUSH Player ,If(Player(Level) >= 7)

[Encounter Table 6]
lookup_name=BAND_3D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(1-3) P_Wander1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) P_Pirates2 AMBUSH Player ,If(Player(Level) >= 3)
enc_03=Chance:10%,Enc:(2-4) P_Raiders2 FIGHTING M_Chimera ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(2-3) M_Jackal2 AMBUSH Player
enc_05=Chance:10%,Enc:M_Chimera AMBUSH Player ,If(Player(Level) >= 5)
enc_06=Chance:10%,Enc:M_Bagur AMBUSH Player
enc_07=Chance:5%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_08=Chance:5%,Enc:(1-3) M_Chimera FIGHTING (1-3) M_Beast
enc_09=Chance:5%,Enc:(2-3) M_Beast AMBUSH Player ,If(Player(Level) >= 5)
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 7]
lookup_name=BAND_3M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(1-3) P_Wander1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) P_Pirates2 AMBUSH Player ,If(Player(Level) >= 3)
enc_03=Chance:10%,Enc:(2-4) P_Raiders2 FIGHTING M_Chimera ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(2-3) M_Jackal2 AMBUSH Player
enc_05=Chance:10%,Enc:M_Chimera AMBUSH Player ,If(Player(Level) >= 5)
enc_06=Chance:10%,Enc:M_Bagur AMBUSH Player
enc_07=Chance:5%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_08=Chance:5%,Enc:(1-3) M_Chimera FIGHTING (1-3) M_Beast
enc_09=Chance:5%,Enc:(2-3) M_Beast AMBUSH Player ,If(Player(Level) >= 5)
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 8]
lookup_name=BAND_3C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(1-3) P_Wander1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) P_Pirates2 AMBUSH Player ,If(Player(Level) >= 3)
enc_03=Chance:10%,Enc:(2-4) P_Raiders2 FIGHTING M_Chimera ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(2-3) M_Jackal2 AMBUSH Player
enc_05=Chance:10%,Enc:M_Chimera AMBUSH Player ,If(Player(Level) >= 5)
enc_06=Chance:10%,Enc:M_Bagur AMBUSH Player
enc_07=Chance:5%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_08=Chance:5%,Enc:(1-3) M_Chimera FIGHTING (1-3) M_Beast
enc_09=Chance:5%,Enc:(2-3) M_Beast AMBUSH Player ,If(Player(Level) >= 5)

[Encounter Table 9]
lookup_name=BAND_4D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(2-3) P_Wander2 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) P_Raiders1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) P_Raiders1 AMBUSH Player
enc_03=Chance:10%,Enc:P_Wander_Alone AMBUSH Player
enc_04=Chance:10%,Enc:M_Beast AMBUSH Player
enc_05=Chance:10%,Enc:(2-3) P_Pirates1 FIGHTING (3-4) P_Wander1
enc_06=Chance:10%,Enc:(2-4) P_Pirates2 AMBUSH Player ,If(Player(Level) >= 3)
enc_07=Chance:5%,Enc:M_Bagur AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) M_Beast AMBUSH Player
enc_09=Chance:5%,Enc:(4-6) P_Raiders2 FIGHTING (2-3) M_Beast ,If(Player(Level) >= 8)
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 10]
lookup_name=BAND_4M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(2-3) P_Wander2 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) P_Raiders1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) P_Raiders1 AMBUSH Player
enc_03=Chance:10%,Enc:P_Wander_Alone AMBUSH Player
enc_04=Chance:10%,Enc:M_Beast AMBUSH Player
enc_05=Chance:10%,Enc:(2-3) P_Pirates1 FIGHTING (3-4) P_Wander1
enc_06=Chance:10%,Enc:(2-4) P_Pirates2 AMBUSH Player ,If(Player(Level) >= 3)
enc_07=Chance:5%,Enc:M_Bagur AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) M_Beast AMBUSH Player
enc_09=Chance:5%,Enc:(4-6) P_Raiders2 FIGHTING (2-3) M_Beast ,If(Player(Level) >= 8)
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 11]
lookup_name=BAND_4C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(2-3) P_Wander2 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) P_Raiders1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) P_Raiders1 AMBUSH Player
enc_03=Chance:10%,Enc:P_Wander_Alone AMBUSH Player
enc_04=Chance:10%,Enc:M_Beast AMBUSH Player
enc_05=Chance:10%,Enc:(2-3) P_Pirates1 FIGHTING (3-4) P_Wander1
enc_06=Chance:10%,Enc:(2-4) P_Pirates2 AMBUSH Player ,If(Player(Level) >= 3)
enc_07=Chance:5%,Enc:M_Bagur AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) M_Beast AMBUSH Player
enc_09=Chance:5%,Enc:(4-6) P_Raiders2 FIGHTING (2-3) M_Beast ,If(Player(Level) >= 8)

[Encounter Table 12]
lookup_name=BAND_5D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) M_Mindless1 AMBUSH Player
enc_02=Chance:15%,Enc:M_Bagur AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) M_Ant1 AMBUSH Player
enc_04=Chance:10%,Enc:M_Chimera_weak AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Mindless2 FIGHTING P_Pirates2
enc_06=Chance:10%,Enc:(2-3) P_Pirates2 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) M_Ant2 AMBUSH Player ,If(Player(Level) >= 5)
enc_08=Chance:5%,Enc:(1-3) M_Chimera_weak AMBUSH Player ,If(Player(Level) > 8)
enc_09=Chance:5%,Enc:(1-3) M_Beast AMBUSH Player ,If(Player(Level) > 8)
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 13]
lookup_name=BAND_5M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) M_Mindless1 AMBUSH Player
enc_02=Chance:15%,Enc:M_Bagur AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) M_Ant1 AMBUSH Player
enc_04=Chance:10%,Enc:M_Chimera_weak AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Mindless2 FIGHTING P_Pirates2
enc_06=Chance:10%,Enc:(2-3) P_Pirates2 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) M_Ant2 AMBUSH Player ,If(Player(Level) >= 5)
enc_08=Chance:5%,Enc:(1-3) M_Chimera_weak AMBUSH Player ,If(Player(Level) > 8)
enc_09=Chance:5%,Enc:(1-3) M_Beast AMBUSH Player ,If(Player(Level) > 8)
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 14]
lookup_name=BAND_5C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) M_Mindless1 AMBUSH Player
enc_02=Chance:15%,Enc:M_Bagur AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) M_Ant1 AMBUSH Player
enc_04=Chance:10%,Enc:M_Chimera_weak AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Mindless2 FIGHTING P_Pirates2
enc_06=Chance:10%,Enc:(2-3) P_Pirates2 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) M_Ant2 AMBUSH Player ,If(Player(Level) >= 5)
enc_08=Chance:5%,Enc:(1-3) M_Chimera_weak AMBUSH Player ,If(Player(Level) > 8)
enc_09=Chance:5%,Enc:(1-3) M_Beast AMBUSH Player ,If(Player(Level) > 8)

[Encounter Table 15]
lookup_name=BAND_7D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) P_Pirates2 AMBUSH Player ,If(Player(Level) >= 3)
enc_03=Chance:10%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) P_Raiders1 AMBUSH Player
enc_05=Chance:10%,Enc:(2-4) M_Scorp AMBUSH Player
enc_06=Chance:10%,Enc:(3-5) P_Pirates1 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) M_Jackal2 FIGHTING (1-3) P_Pirates1
enc_08=Chance:5%,Enc:(2-3) M_Scorp FIGHTING (1-3) M_Jackal1
enc_09=Chance:5%,Enc:(2-3) M_Molerat AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 16]
lookup_name=BAND_7M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) P_Pirates2 AMBUSH Player ,If(Player(Level) >= 3)
enc_03=Chance:10%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) P_Raiders1 AMBUSH Player
enc_05=Chance:10%,Enc:(2-4) M_Scorp AMBUSH Player
enc_06=Chance:10%,Enc:(3-5) P_Pirates1 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) M_Jackal2 FIGHTING (1-3) P_Pirates1
enc_08=Chance:5%,Enc:(2-3) M_Scorp FIGHTING (1-3) M_Jackal1
enc_09=Chance:5%,Enc:(2-3) M_Molerat AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 17]
lookup_name=BAND_7C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) P_Pirates2 AMBUSH Player ,If(Player(Level) >= 3)
enc_03=Chance:10%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) P_Raiders1 AMBUSH Player
enc_05=Chance:10%,Enc:(2-4) M_Scorp AMBUSH Player
enc_06=Chance:10%,Enc:(3-5) P_Pirates1 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) M_Jackal2 FIGHTING (1-3) P_Pirates1
enc_08=Chance:5%,Enc:(2-3) M_Scorp FIGHTING (1-3) M_Jackal1
enc_09=Chance:5%,Enc:(2-3) M_Molerat AMBUSH Player

[Encounter Table 18]
lookup_name=BAND_8D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(2-4) P_Searchers1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-4) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Searchers2 AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) P_Wander1 AMBUSH Player
enc_05=Chance:10%,Enc:(2-3) P_Raiders1 AMBUSH Player
enc_06=Chance:10%,Enc:(2-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_07=Chance:5%,Enc:(3-4) P_Searchers1 FIGHTING (2-3) P_Pirates1
enc_08=Chance:5%,Enc:(2-3) P_Wander1 FIGHTING (3-4) P_Pirates3
enc_09=Chance:5%,Enc:(3-4) P_Searchers2 FIGHTING (1-3) M_Jackal2
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 19]
lookup_name=BAND_8M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(2-4) P_Searchers1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-4) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Searchers2 AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) P_Wander1 AMBUSH Player
enc_05=Chance:10%,Enc:(2-3) P_Raiders1 AMBUSH Player
enc_06=Chance:10%,Enc:(2-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_07=Chance:5%,Enc:(3-4) P_Searchers1 FIGHTING (2-3) P_Pirates1
enc_08=Chance:5%,Enc:(2-3) P_Wander1 FIGHTING (3-4) P_Pirates3
enc_09=Chance:5%,Enc:(3-4) P_Searchers2 FIGHTING (1-3) M_Jackal2
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 20]
lookup_name=BAND_8C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(2-4) P_Searchers1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-4) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Searchers2 AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) P_Wander1 AMBUSH Player
enc_05=Chance:10%,Enc:(2-3) P_Raiders1 AMBUSH Player
enc_06=Chance:10%,Enc:(2-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_07=Chance:5%,Enc:(3-4) P_Searchers1 FIGHTING (2-3) P_Pirates1
enc_08=Chance:5%,Enc:(2-3) P_Wander1 FIGHTING (3-4) P_Pirates3
enc_09=Chance:5%,Enc:(3-4) P_Searchers2 FIGHTING (1-3) M_Jackal2

[Encounter Table 21]
lookup_name=COMMD
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(1-3) M_Jackal2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Ant2 FIGHTING (1-3) M_Jackal1
enc_07=Chance:5%,Enc:(3-5) M_Jackal1 AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) M_Jackal1 FIGHTING (1-3) M_Scorp
enc_09=Chance:5%,Enc:(3-4) M_Scorp AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 22]
lookup_name=COMMM
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(1-3) M_Jackal2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Ant2 FIGHTING (1-3) M_Jackal1
enc_07=Chance:5%,Enc:(3-5) M_Jackal1 AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) M_Jackal1 FIGHTING (1-3) M_Scorp
enc_09=Chance:5%,Enc:(3-4) M_Scorp AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 23]
lookup_name=COMMC
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(1-3) M_Jackal2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Ant2 FIGHTING (1-3) M_Jackal1
enc_07=Chance:5%,Enc:(3-5) M_Jackal1 AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) M_Jackal1 FIGHTING (1-3) M_Scorp
enc_09=Chance:5%,Enc:(3-4) M_Scorp AMBUSH Player

[Encounter Table 24]
lookup_name=DFND_1D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(2-3) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_01=Chance:15%,Enc:M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_03=Chance:10%,Enc:(2-3) P_Defends2 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:M_Urs AMBUSH Player
enc_05=Chance:10%,Enc:M_Chimera AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) P_Defends2 FIGHTING M_Urs
enc_08=Chance:5%,Enc:(2-3) M_Chimera_weak AMBUSH Player
enc_09=Chance:5%,Enc:(2-4) P_Defends2 FIGHTING (1-3) M_Chimera_weak
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 25]
lookup_name=DFND_1M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(2-3) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_01=Chance:15%,Enc:M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_03=Chance:10%,Enc:(2-3) P_Defends2 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:M_Urs AMBUSH Player
enc_05=Chance:10%,Enc:M_Chimera AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) P_Defends2 FIGHTING M_Urs
enc_08=Chance:5%,Enc:(2-3) M_Chimera_weak AMBUSH Player
enc_09=Chance:5%,Enc:(2-4) P_Defends2 FIGHTING (1-3) M_Chimera_weak
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 26]
lookup_name=DFND_1C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(2-3) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_01=Chance:15%,Enc:M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_03=Chance:10%,Enc:(2-3) P_Defends2 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:M_Urs AMBUSH Player
enc_05=Chance:10%,Enc:M_Chimera AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) P_Defends2 FIGHTING M_Urs
enc_08=Chance:5%,Enc:(2-3) M_Chimera_weak AMBUSH Player
enc_09=Chance:5%,Enc:(2-4) P_Defends2 FIGHTING (1-3) M_Chimera_weak

[Encounter Table 27]
lookup_name=DFND_2D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) P_Wander1 AMBUSH Player
enc_02=Chance:15%,Enc:P_Wander_Alone AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(2-4) P_NWO_Traider AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_06=Chance:10%,Enc:P_Wander1 FIGHTING P_NWO_Traider
enc_07=Chance:5%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_08=Chance:5%,Enc:(2-4) P_Wander2 FIGHTING (1-3) M_Scorp
enc_09=Chance:5%,Enc:(2-4) P_Defends2 FIGHTING (4-6) P_Wander1 ,If(Player(Level) >= 9)
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 28]
lookup_name=DFND_2M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) P_Wander1 AMBUSH Player
enc_02=Chance:15%,Enc:P_Wander_Alone AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(2-4) P_NWO_Traider AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_06=Chance:10%,Enc:P_Wander1 FIGHTING P_NWO_Traider
enc_07=Chance:5%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_08=Chance:5%,Enc:(2-4) P_Wander2 FIGHTING (1-3) M_Scorp
enc_09=Chance:5%,Enc:(2-4) P_Defends2 FIGHTING (4-6) P_Wander1 ,If(Player(Level) >= 9)
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 29]
lookup_name=DFND_2C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) P_Wander1 AMBUSH Player
enc_02=Chance:15%,Enc:P_Wander_Alone AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(2-4) P_NWO_Traider AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_06=Chance:10%,Enc:P_Wander1 FIGHTING P_NWO_Traider
enc_07=Chance:5%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_08=Chance:5%,Enc:(2-4) P_Wander2 FIGHTING (1-3) M_Scorp
enc_09=Chance:5%,Enc:(2-4) P_Defends2 FIGHTING (4-6) P_Wander1 ,If(Player(Level) >= 9)

[Encounter Table 30]
lookup_name=DFND_3D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(2-3) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_01=Chance:15%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) P_Wander2 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) M_Mindless1 AMBUSH Player
enc_05=Chance:10%,Enc:(2-4) P_Defends2 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-3) P_Defends1 FIGHTING (3-4) P_Wander1 ,If(Player(Level) >= 6)
enc_07=Chance:5%,Enc:(2-4) M_Molerat AMBUSH Player
enc_08=Chance:5%,Enc:(3-5) M_Rat AMBUSH Player
enc_09=Chance:5%,Enc:(2-4) P_Defends1 FIGHTING (1-3) M_Jackal2
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 31]
lookup_name=DFND_3M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(2-3) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_01=Chance:15%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) P_Wander2 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) M_Mindless1 AMBUSH Player
enc_05=Chance:10%,Enc:(2-4) P_Defends2 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-3) P_Defends1 FIGHTING (3-4) P_Wander1 ,If(Player(Level) >= 6)
enc_07=Chance:5%,Enc:(2-4) M_Molerat AMBUSH Player
enc_08=Chance:5%,Enc:(3-5) M_Rat AMBUSH Player
enc_09=Chance:5%,Enc:(2-4) P_Defends1 FIGHTING (1-3) M_Jackal2
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 32]
lookup_name=DFND_3C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(2-3) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_01=Chance:15%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) P_Wander2 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) M_Mindless1 AMBUSH Player
enc_05=Chance:10%,Enc:(2-4) P_Defends2 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-3) P_Defends1 FIGHTING (3-4) P_Wander1 ,If(Player(Level) >= 6)
enc_07=Chance:5%,Enc:(2-4) M_Molerat AMBUSH Player
enc_08=Chance:5%,Enc:(3-5) M_Rat AMBUSH Player
enc_09=Chance:5%,Enc:(2-4) P_Defends1 FIGHTING (1-3) M_Jackal2

[Encounter Table 33]
lookup_name=DFND_4D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(2-3) P_Wander2 AMBUSH Player
enc_01=Chance:15%,Enc:(2-4) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_02=Chance:15%,Enc:(2-4) P_Searchers1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-3) M_Mindless2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-4) P_Searchers2 FIGHTING (2-4) P_Wander2 ,If(Player(Level) >= 7)
enc_07=Chance:5%,Enc:(2-3) M_Chimera_weak AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) M_Chimera_weak FIGHTING (2-4) P_Defends2
enc_09=Chance:5%,Enc:(2-4) P_Searchers1 FIGHTING (1-3) M_Chimera
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 34]
lookup_name=DFND_4M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(2-3) P_Wander2 AMBUSH Player
enc_01=Chance:15%,Enc:(2-4) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_02=Chance:15%,Enc:(2-4) P_Searchers1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-3) M_Mindless2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-4) P_Searchers2 FIGHTING (2-4) P_Wander2 ,If(Player(Level) >= 7)
enc_07=Chance:5%,Enc:(2-3) M_Chimera_weak AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) M_Chimera_weak FIGHTING (2-4) P_Defends2
enc_09=Chance:5%,Enc:(2-4) P_Searchers1 FIGHTING (1-3) M_Chimera
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 35]
lookup_name=DFND_4C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(2-3) P_Wander2 AMBUSH Player
enc_01=Chance:15%,Enc:(2-4) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_02=Chance:15%,Enc:(2-4) P_Searchers1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-3) M_Mindless2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-4) P_Searchers2 FIGHTING (2-4) P_Wander2 ,If(Player(Level) >= 7)
enc_07=Chance:5%,Enc:(2-3) M_Chimera_weak AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) M_Chimera_weak FIGHTING (2-4) P_Defends2
enc_09=Chance:5%,Enc:(2-4) P_Searchers1 FIGHTING (1-3) M_Chimera

[Encounter Table 36]
lookup_name=DFND_5D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(2-4) P_Searchers2 AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_03=Chance:10%,Enc:P_Wander_Alone AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) P_Pirates1 AMBUSH Player
enc_05=Chance:10%,Enc:(3-4) P_Raiders1 FIGHTING P_NWO_Traider ,If(Player(Level) >= 9)
enc_06=Chance:10%,Enc:(2-3) P_Raiders1 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) M_Jackal1 AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) P_Pirates1 FIGHTING (2-3) P_Defends1
enc_09=Chance:5%,Enc:(3-4) P_Searchers1 FIGHTING (1-3) P_Pirates1
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 37]
lookup_name=DFND_5M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(2-4) P_Searchers2 AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_03=Chance:10%,Enc:P_Wander_Alone AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) P_Pirates1 AMBUSH Player
enc_05=Chance:10%,Enc:(3-4) P_Raiders1 FIGHTING P_NWO_Traider ,If(Player(Level) >= 9)
enc_06=Chance:10%,Enc:(2-3) P_Raiders1 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) M_Jackal1 AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) P_Pirates1 FIGHTING (2-3) P_Defends1
enc_09=Chance:5%,Enc:(3-4) P_Searchers1 FIGHTING (1-3) P_Pirates1
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 38]
lookup_name=DFND_5C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(2-4) P_Searchers2 AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) P_Defends1 AMBUSH Player ,If(Player(Level) >= 3)
enc_03=Chance:10%,Enc:P_Wander_Alone AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) P_Pirates1 AMBUSH Player
enc_05=Chance:10%,Enc:(3-4) P_Raiders1 FIGHTING P_NWO_Traider ,If(Player(Level) >= 9)
enc_06=Chance:10%,Enc:(2-3) P_Raiders1 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) M_Jackal1 AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) P_Pirates1 FIGHTING (2-3) P_Defends1
enc_09=Chance:5%,Enc:(3-4) P_Searchers1 FIGHTING (1-3) P_Pirates1

[Encounter Table 39]
lookup_name=HUNT_1D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(2-3) P_Hunters1 AMBUSH Player
enc_01=Chance:15%,Enc:M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(3-5) M_Rat AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Mindless1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-3) P_Hunters2 AMBUSH Player
enc_05=Chance:10%,Enc:M_Chimera AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:M_Urs FIGHTING M_Chimera_weak
enc_07=Chance:5%,Enc:(1-3) M_Molerat AMBUSH Player
enc_08=Chance:5%,Enc:(3-4) P_Hunters2 FIGHTING M_Urs
enc_09=Chance:5%,Enc:(1-3) M_Urs AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 40]
lookup_name=HUNT_1M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(2-3) P_Hunters1 AMBUSH Player
enc_01=Chance:15%,Enc:M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(3-5) M_Rat AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Mindless1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-3) P_Hunters2 AMBUSH Player
enc_05=Chance:10%,Enc:M_Chimera AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:M_Urs FIGHTING M_Chimera_weak
enc_07=Chance:5%,Enc:(1-3) M_Molerat AMBUSH Player
enc_08=Chance:5%,Enc:(3-4) P_Hunters2 FIGHTING M_Urs
enc_09=Chance:5%,Enc:(1-3) M_Urs AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 41]
lookup_name=HUNT_1C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(2-3) P_Hunters1 AMBUSH Player
enc_01=Chance:15%,Enc:M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(3-5) M_Rat AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Mindless1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-3) P_Hunters2 AMBUSH Player
enc_05=Chance:10%,Enc:M_Chimera AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:M_Urs FIGHTING M_Chimera_weak
enc_07=Chance:5%,Enc:(1-3) M_Molerat AMBUSH Player
enc_08=Chance:5%,Enc:(3-4) P_Hunters2 FIGHTING M_Urs
enc_09=Chance:5%,Enc:(1-3) M_Urs AMBUSH Player

[Encounter Table 42]
lookup_name=LUM_1D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(2-3) P_Hunters1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-4) P_Lumens1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-4) P_Raiders1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) P_Hunters2 AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_05=Chance:10%,Enc:(2-3) P_Lumens2 AMBUSH Player
enc_06=Chance:10%,Enc:(2-3) P_Pirates2 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) P_Hunters1 FIGHTING (1-3) P_Pirates1
enc_08=Chance:5%,Enc:(2-4) P_Lumens2 FIGHTING (1-3) P_Pirates1 ,If(Player(Level) >= 5)
enc_09=Chance:5%,Enc:(2-4) P_Pirates3 AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 43]
lookup_name=LUM_1M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(2-3) P_Hunters1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-4) P_Lumens1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-4) P_Raiders1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) P_Hunters2 AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_05=Chance:10%,Enc:(2-3) P_Lumens2 AMBUSH Player
enc_06=Chance:10%,Enc:(2-3) P_Pirates2 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) P_Hunters1 FIGHTING (1-3) P_Pirates1
enc_08=Chance:5%,Enc:(2-4) P_Lumens2 FIGHTING (1-3) P_Pirates1 ,If(Player(Level) >= 5)
enc_09=Chance:5%,Enc:(2-4) P_Pirates3 AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 44]
lookup_name=LUM_1C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(2-3) P_Hunters1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-4) P_Lumens1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-4) P_Raiders1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) P_Hunters2 AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_05=Chance:10%,Enc:(2-3) P_Lumens2 AMBUSH Player
enc_06=Chance:10%,Enc:(2-3) P_Pirates2 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) P_Hunters1 FIGHTING (1-3) P_Pirates1
enc_08=Chance:5%,Enc:(2-4) P_Lumens2 FIGHTING (1-3) P_Pirates1 ,If(Player(Level) >= 5)
enc_09=Chance:5%,Enc:(2-4) P_Pirates3 AMBUSH Player

[Encounter Table 45]
lookup_name=LUM_2D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:M_Urs AMBUSH Player
enc_01=Chance:15%,Enc:M_Chimera AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) P_Lumens1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Beast AMBUSH Player ,If(Player(Level) >= 7)
enc_04=Chance:10%,Enc:M_Bagur AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Urs AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) P_Lumens2 AMBUSH Player
enc_07=Chance:5%,Enc:(1-3) M_Chimera AMBUSH Player
enc_08=Chance:5%,Enc:(3-4) P_Lumens2 FIGHTING (1-3) M_Chimera_weak
enc_09=Chance:5%,Enc:(2-3) M_Beast FIGHTING (2-3) M_Chimera
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 46]
lookup_name=LUM_2M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:M_Urs AMBUSH Player
enc_01=Chance:15%,Enc:M_Chimera AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) P_Lumens1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Beast AMBUSH Player ,If(Player(Level) >= 7)
enc_04=Chance:10%,Enc:M_Bagur AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Urs AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) P_Lumens2 AMBUSH Player
enc_07=Chance:5%,Enc:(1-3) M_Chimera AMBUSH Player
enc_08=Chance:5%,Enc:(3-4) P_Lumens2 FIGHTING (1-3) M_Chimera_weak
enc_09=Chance:5%,Enc:(2-3) M_Beast FIGHTING (2-3) M_Chimera
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 47]
lookup_name=LUM_2C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:M_Urs AMBUSH Player
enc_01=Chance:15%,Enc:M_Chimera AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) P_Lumens1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Beast AMBUSH Player ,If(Player(Level) >= 7)
enc_04=Chance:10%,Enc:M_Bagur AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Urs AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) P_Lumens2 AMBUSH Player
enc_07=Chance:5%,Enc:(1-3) M_Chimera AMBUSH Player
enc_08=Chance:5%,Enc:(3-4) P_Lumens2 FIGHTING (1-3) M_Chimera_weak
enc_09=Chance:5%,Enc:(2-3) M_Beast FIGHTING (2-3) M_Chimera

[Encounter Table 48]
lookup_name=LUM_3D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) P_Raiders1 AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) P_Lumens1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Jackal2 AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) P_Hunters2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) P_Hunters1 AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) P_Lumens2 AMBUSH Player
enc_07=Chance:5%,Enc:(2-3) P_Hunters1 FIGHTING (1-3) M_Jackal2
enc_08=Chance:5%,Enc:(2-3) P_Lumens1 FIGHTING (1-3) P_Pirates1
enc_09=Chance:5%,Enc:(4-7) P_Hunters1 AMBUSH Player ,If(Player(Level) >= 7)
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 49]
lookup_name=LUM_3M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) P_Raiders1 AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) P_Lumens1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Jackal2 AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) P_Hunters2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) P_Hunters1 AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) P_Lumens2 AMBUSH Player
enc_07=Chance:5%,Enc:(2-3) P_Hunters1 FIGHTING (1-3) M_Jackal2
enc_08=Chance:5%,Enc:(2-3) P_Lumens1 FIGHTING (1-3) P_Pirates1
enc_09=Chance:5%,Enc:(4-7) P_Hunters1 AMBUSH Player ,If(Player(Level) >= 7)
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 50]
lookup_name=LUM_3C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) P_Raiders1 AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) P_Lumens1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Jackal2 AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) P_Hunters2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) P_Hunters1 AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) P_Lumens2 AMBUSH Player
enc_07=Chance:5%,Enc:(2-3) P_Hunters1 FIGHTING (1-3) M_Jackal2
enc_08=Chance:5%,Enc:(2-3) P_Lumens1 FIGHTING (1-3) P_Pirates1
enc_09=Chance:5%,Enc:(4-7) P_Hunters1 AMBUSH Player ,If(Player(Level) >= 7)

[Encounter Table 51]
lookup_name=LUM_4D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(2-3) P_Lumens1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) P_Hunters1 AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:M_Chimera AMBUSH Player
enc_04=Chance:10%,Enc:M_Bagur AMBUSH Player
enc_05=Chance:10%,Enc:(2-4) P_Hunters2 AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Jackal2 FIGHTING (2-4) P_Hunters1
enc_07=Chance:5%,Enc:(3-4) M_Jackal1 AMBUSH Player
enc_08=Chance:5%,Enc:(3-4) P_Lumens2 FIGHTING (1-3) M_Chimera_weak
enc_09=Chance:5%,Enc:(2-3) M_Beast AMBUSH Player ,If(Player(Level) >= 8)
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 52]
lookup_name=LUM_4M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(2-3) P_Lumens1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) P_Hunters1 AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:M_Chimera AMBUSH Player
enc_04=Chance:10%,Enc:M_Bagur AMBUSH Player
enc_05=Chance:10%,Enc:(2-4) P_Hunters2 AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Jackal2 FIGHTING (2-4) P_Hunters1
enc_07=Chance:5%,Enc:(3-4) M_Jackal1 AMBUSH Player
enc_08=Chance:5%,Enc:(3-4) P_Lumens2 FIGHTING (1-3) M_Chimera_weak
enc_09=Chance:5%,Enc:(2-3) M_Beast AMBUSH Player ,If(Player(Level) >= 8)
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 53]
lookup_name=LUM_4C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(2-3) P_Lumens1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) P_Hunters1 AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:M_Chimera AMBUSH Player
enc_04=Chance:10%,Enc:M_Bagur AMBUSH Player
enc_05=Chance:10%,Enc:(2-4) P_Hunters2 AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Jackal2 FIGHTING (2-4) P_Hunters1
enc_07=Chance:5%,Enc:(3-4) M_Jackal1 AMBUSH Player
enc_08=Chance:5%,Enc:(3-4) P_Lumens2 FIGHTING (1-3) M_Chimera_weak
enc_09=Chance:5%,Enc:(2-3) M_Beast AMBUSH Player ,If(Player(Level) >= 8)

[Encounter Table 54]
lookup_name=NWO_1D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(1-4) P_Wander1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) P_NWO_Patrol1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_03=Chance:10%,Enc:(1-3) M_Jackal2 AMBUSH Player
enc_04=Chance:10%,Enc:P_Wander_Alone AMBUSH Player
enc_05=Chance:10%,Enc:(2-3) P_NWO_Patrol2 AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) M_Mindless2 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) P_NWO_Patrol2 FIGHTING (1-3) M_Mindless1
enc_08=Chance:5%,Enc:(1-3) P_Wander2 FIGHTING (3-5) M_Rat
enc_09=Chance:5%,Enc:(3-4) M_Scorp AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 55]
lookup_name=NWO_1M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(1-4) P_Wander1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) P_NWO_Patrol1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_03=Chance:10%,Enc:(1-3) M_Jackal2 AMBUSH Player
enc_04=Chance:10%,Enc:P_Wander_Alone AMBUSH Player
enc_05=Chance:10%,Enc:(2-3) P_NWO_Patrol2 AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) M_Mindless2 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) P_NWO_Patrol2 FIGHTING (1-3) M_Mindless1
enc_08=Chance:5%,Enc:(1-3) P_Wander2 FIGHTING (3-5) M_Rat
enc_09=Chance:5%,Enc:(3-4) M_Scorp AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 56]
lookup_name=NWO_1C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(1-4) P_Wander1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) P_NWO_Patrol1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_03=Chance:10%,Enc:(1-3) M_Jackal2 AMBUSH Player
enc_04=Chance:10%,Enc:P_Wander_Alone AMBUSH Player
enc_05=Chance:10%,Enc:(2-3) P_NWO_Patrol2 AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) M_Mindless2 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) P_NWO_Patrol2 FIGHTING (1-3) M_Mindless1
enc_08=Chance:5%,Enc:(1-3) P_Wander2 FIGHTING (3-5) M_Rat
enc_09=Chance:5%,Enc:(3-4) M_Scorp AMBUSH Player

[Encounter Table 57]
lookup_name=SRCH_1D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(1-3) M_Scorp AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_03=Chance:10%,Enc:(3-5) P_Searchers1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-3) P_Searchers1 FIGHTING (2-3) M_Jackal2
enc_05=Chance:10%,Enc:(2-4) M_Jackal2 AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Molerat AMBUSH Player
enc_07=Chance:5%,Enc:(2-3) M_Chimera AMBUSH Player
enc_08=Chance:5%,Enc:M_Chimera FIGHTING (3-4) P_Searchers2
enc_09=Chance:5%,Enc:(4-7) M_Scorp AMBUSH Player ,If(Player(Level) >= 7)
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 58]
lookup_name=SRCH_1M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(1-3) M_Scorp AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_03=Chance:10%,Enc:(3-5) P_Searchers1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-3) P_Searchers1 FIGHTING (2-3) M_Jackal2
enc_05=Chance:10%,Enc:(2-4) M_Jackal2 AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Molerat AMBUSH Player
enc_07=Chance:5%,Enc:(2-3) M_Chimera AMBUSH Player
enc_08=Chance:5%,Enc:M_Chimera FIGHTING (3-4) P_Searchers2
enc_09=Chance:5%,Enc:(4-7) M_Scorp AMBUSH Player ,If(Player(Level) >= 7)
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 59]
lookup_name=SRCH_1C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(1-3) M_Scorp AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_03=Chance:10%,Enc:(3-5) P_Searchers1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-3) P_Searchers1 FIGHTING (2-3) M_Jackal2
enc_05=Chance:10%,Enc:(2-4) M_Jackal2 AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Molerat AMBUSH Player
enc_07=Chance:5%,Enc:(2-3) M_Chimera AMBUSH Player
enc_08=Chance:5%,Enc:M_Chimera FIGHTING (3-4) P_Searchers2
enc_09=Chance:5%,Enc:(4-7) M_Scorp AMBUSH Player ,If(Player(Level) >= 7)

[Encounter Table 60]
lookup_name=SRCH_2D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(2-4) P_Pirates2 AMBUSH Player ,If(Player(Level) >= 3)
enc_01=Chance:15%,Enc:(1-3) M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(3-5) P_Searchers1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Raiders1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_06=Chance:10%,Enc:(1-4) P_Searchers2 AMBUSH Player
enc_07=Chance:5%,Enc:M_Chimera FIGHTING (2-3) M_Jackal2
enc_08=Chance:5%,Enc:(2-3) P_Raiders2 FIGHTING (3-5) P_Searchers1 ,If(Player(Level) >= 6)
enc_09=Chance:5%,Enc:(2-4) M_Chimera_weak AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 61]
lookup_name=SRCH_2M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(2-4) P_Pirates2 AMBUSH Player ,If(Player(Level) >= 3)
enc_01=Chance:15%,Enc:(1-3) M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(3-5) P_Searchers1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Raiders1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_06=Chance:10%,Enc:(1-4) P_Searchers2 AMBUSH Player
enc_07=Chance:5%,Enc:M_Chimera FIGHTING (2-3) M_Jackal2
enc_08=Chance:5%,Enc:(2-3) P_Raiders2 FIGHTING (3-5) P_Searchers1 ,If(Player(Level) >= 6)
enc_09=Chance:5%,Enc:(2-4) M_Chimera_weak AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 62]
lookup_name=SRCH_2C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(2-4) P_Pirates2 AMBUSH Player ,If(Player(Level) >= 3)
enc_01=Chance:15%,Enc:(1-3) M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(3-5) P_Searchers1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Raiders1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_06=Chance:10%,Enc:(1-4) P_Searchers2 AMBUSH Player
enc_07=Chance:5%,Enc:M_Chimera FIGHTING (2-3) M_Jackal2
enc_08=Chance:5%,Enc:(2-3) P_Raiders2 FIGHTING (3-5) P_Searchers1 ,If(Player(Level) >= 6)
enc_09=Chance:5%,Enc:(2-4) M_Chimera_weak AMBUSH Player

[Encounter Table 63]
lookup_name=TRAD_1D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_02=Chance:15%,Enc:M_Scorp AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) P_Pirates1 AMBUSH Player
enc_05=Chance:10%,Enc:(2-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-3) P_Raiders2 AMBUSH Player
enc_07=Chance:5%,Enc:(1-3) P_Pirates1 FIGHTING P_NWO_Traider
enc_08=Chance:5%,Enc:(3-4) M_Jackal1 FIGHTING (2-3) P_Raiders2
enc_09=Chance:5%,Enc:(3-5) M_Ant2 AMBUSH Player ,If(Player(Level) >= 7)
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 64]
lookup_name=TRAD_1M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_02=Chance:15%,Enc:M_Scorp AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) P_Pirates1 AMBUSH Player
enc_05=Chance:10%,Enc:(2-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-3) P_Raiders2 AMBUSH Player
enc_07=Chance:5%,Enc:(1-3) P_Pirates1 FIGHTING P_NWO_Traider
enc_08=Chance:5%,Enc:(3-4) M_Jackal1 FIGHTING (2-3) P_Raiders2
enc_09=Chance:5%,Enc:(3-5) M_Ant2 AMBUSH Player ,If(Player(Level) >= 7)
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 65]
lookup_name=TRAD_1C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_02=Chance:15%,Enc:M_Scorp AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) P_Pirates1 AMBUSH Player
enc_05=Chance:10%,Enc:(2-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-3) P_Raiders2 AMBUSH Player
enc_07=Chance:5%,Enc:(1-3) P_Pirates1 FIGHTING P_NWO_Traider
enc_08=Chance:5%,Enc:(3-4) M_Jackal1 FIGHTING (2-3) P_Raiders2
enc_09=Chance:5%,Enc:(3-5) M_Ant2 AMBUSH Player ,If(Player(Level) >= 7)

[Encounter Table 66]
lookup_name=TRAD_2D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:M_Bagur AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) M_Scorp AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) P_Raiders2 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(2-4) P_Pirates2 AMBUSH Player ,If(Player(Level) >= 3)
enc_05=Chance:10%,Enc:(1-3) M_Scorp FIGHTING P_NWO_Traider
enc_06=Chance:10%,Enc:(2-4) M_Molerat AMBUSH Player
enc_07=Chance:5%,Enc:(1-3) M_Beast FIGHTING (3-5) P_Raiders2 ,If(Player(Level) > 8)
enc_08=Chance:5%,Enc:(3-5) P_Pirates1 AMBUSH Player
enc_09=Chance:5%,Enc:(2-4) M_Beast AMBUSH Player ,If(Player(Level) > 8)
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 67]
lookup_name=TRAD_2M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:M_Bagur AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) M_Scorp AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) P_Raiders2 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(2-4) P_Pirates2 AMBUSH Player ,If(Player(Level) >= 3)
enc_05=Chance:10%,Enc:(1-3) M_Scorp FIGHTING P_NWO_Traider
enc_06=Chance:10%,Enc:(2-4) M_Molerat AMBUSH Player
enc_07=Chance:5%,Enc:(1-3) M_Beast FIGHTING (3-5) P_Raiders2 ,If(Player(Level) > 8)
enc_08=Chance:5%,Enc:(3-5) P_Pirates1 AMBUSH Player
enc_09=Chance:5%,Enc:(2-4) M_Beast AMBUSH Player ,If(Player(Level) > 8)
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 68]
lookup_name=TRAD_2C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:M_Bagur AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) M_Scorp AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) P_Raiders2 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(2-4) P_Pirates2 AMBUSH Player ,If(Player(Level) >= 3)
enc_05=Chance:10%,Enc:(1-3) M_Scorp FIGHTING P_NWO_Traider
enc_06=Chance:10%,Enc:(2-4) M_Molerat AMBUSH Player
enc_07=Chance:5%,Enc:(1-3) M_Beast FIGHTING (3-5) P_Raiders2 ,If(Player(Level) > 8)
enc_08=Chance:5%,Enc:(3-5) P_Pirates1 AMBUSH Player
enc_09=Chance:5%,Enc:(2-4) M_Beast AMBUSH Player ,If(Player(Level) > 8)

[Encounter Table 69]
lookup_name=TRAD_3D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Jackal2 AMBUSH Player ,If(Player(Level) >= 3)
enc_02=Chance:15%,Enc:(1-3) M_Scorp AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) P_Raiders2 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(2-4) P_Pirates2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) P_Pirates1 FIGHTING P_NWO_Traider
enc_06=Chance:10%,Enc:(2-4) M_Molerat AMBUSH Player
enc_07=Chance:5%,Enc:(1-3) M_Beast AMBUSH Player ,If(Player(Level) > 8)
enc_08=Chance:5%,Enc:(3-4) M_Jackal2 AMBUSH Player
enc_09=Chance:5%,Enc:(2-4) M_Beast FIGHTING (2-3) M_Mindless1
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 70]
lookup_name=TRAD_3M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Jackal2 AMBUSH Player ,If(Player(Level) >= 3)
enc_02=Chance:15%,Enc:(1-3) M_Scorp AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) P_Raiders2 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(2-4) P_Pirates2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) P_Pirates1 FIGHTING P_NWO_Traider
enc_06=Chance:10%,Enc:(2-4) M_Molerat AMBUSH Player
enc_07=Chance:5%,Enc:(1-3) M_Beast AMBUSH Player ,If(Player(Level) > 8)
enc_08=Chance:5%,Enc:(3-4) M_Jackal2 AMBUSH Player
enc_09=Chance:5%,Enc:(2-4) M_Beast FIGHTING (2-3) M_Mindless1
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 71]
lookup_name=TRAD_3C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Jackal2 AMBUSH Player ,If(Player(Level) >= 3)
enc_02=Chance:15%,Enc:(1-3) M_Scorp AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) P_Raiders2 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(2-4) P_Pirates2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) P_Pirates1 FIGHTING P_NWO_Traider
enc_06=Chance:10%,Enc:(2-4) M_Molerat AMBUSH Player
enc_07=Chance:5%,Enc:(1-3) M_Beast AMBUSH Player ,If(Player(Level) > 8)
enc_08=Chance:5%,Enc:(3-4) M_Jackal2 AMBUSH Player
enc_09=Chance:5%,Enc:(2-4) M_Beast FIGHTING (2-3) M_Mindless1

[Encounter Table 72]
lookup_name=TRAD_4D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) P_Wander2 AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) P_Pirates2 AMBUSH Player
enc_05=Chance:10%,Enc:(3-5) P_Wander1 AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) M_Ant2 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) M_Jackal2 AMBUSH Player
enc_08=Chance:5%,Enc:(1-3) M_Jackal1 FIGHTING P_NWO_Traider
enc_09=Chance:5%,Enc:(2-3) M_Scorp FIGHTING (3-4) P_Wander2
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 73]
lookup_name=TRAD_4M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) P_Wander2 AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) P_Pirates2 AMBUSH Player
enc_05=Chance:10%,Enc:(3-5) P_Wander1 AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) M_Ant2 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) M_Jackal2 AMBUSH Player
enc_08=Chance:5%,Enc:(1-3) M_Jackal1 FIGHTING P_NWO_Traider
enc_09=Chance:5%,Enc:(2-3) M_Scorp FIGHTING (3-4) P_Wander2
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 74]
lookup_name=TRAD_4C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) P_Wander2 AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) P_Pirates2 AMBUSH Player
enc_05=Chance:10%,Enc:(3-5) P_Wander1 AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) M_Ant2 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) M_Jackal2 AMBUSH Player
enc_08=Chance:5%,Enc:(1-3) M_Jackal1 FIGHTING P_NWO_Traider
enc_09=Chance:5%,Enc:(2-3) M_Scorp FIGHTING (3-4) P_Wander2

[Encounter Table 75]
lookup_name=TRAD_5D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:P_Wander_Alone AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Scorp AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Searchers2 AMBUSH Player
enc_04=Chance:10%,Enc:(3-4) P_Pirates1 AMBUSH Player
enc_05=Chance:10%,Enc:(2-4) P_Pirates3 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-4) P_Wander2 FIGHTING (3-4) P_Searchers1 ,If(Player(Level) > 6)
enc_07=Chance:5%,Enc:(3-5) M_Molerat AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) M_Chimera_weak AMBUSH Player
enc_09=Chance:5%,Enc:M_Ant1 FIGHTING M_Scorp
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 76]
lookup_name=TRAD_5M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:P_Wander_Alone AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Scorp AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Searchers2 AMBUSH Player
enc_04=Chance:10%,Enc:(3-4) P_Pirates1 AMBUSH Player
enc_05=Chance:10%,Enc:(2-4) P_Pirates3 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-4) P_Wander2 FIGHTING (3-4) P_Searchers1 ,If(Player(Level) > 6)
enc_07=Chance:5%,Enc:(3-5) M_Molerat AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) M_Chimera_weak AMBUSH Player
enc_09=Chance:5%,Enc:M_Ant1 FIGHTING M_Scorp
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 77]
lookup_name=TRAD_5C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:P_Wander_Alone AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Scorp AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Searchers2 AMBUSH Player
enc_04=Chance:10%,Enc:(3-4) P_Pirates1 AMBUSH Player
enc_05=Chance:10%,Enc:(2-4) P_Pirates3 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-4) P_Wander2 FIGHTING (3-4) P_Searchers1 ,If(Player(Level) > 6)
enc_07=Chance:5%,Enc:(3-5) M_Molerat AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) M_Chimera_weak AMBUSH Player
enc_09=Chance:5%,Enc:M_Ant1 FIGHTING M_Scorp

[Encounter Table 78]
lookup_name=TRAD_6D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) P_NWO_Patrol1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Ant2 AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Scorp FIGHTING P_NWO_Traider
enc_06=Chance:10%,Enc:(2-4) P_NWO_Patrol2 AMBUSH Player
enc_07=Chance:5%,Enc:(2-4) P_NWO_Patrol1 FIGHTING (1-3) M_Jackal1
enc_08=Chance:5%,Enc:(3-4) M_Scorp AMBUSH Player
enc_09=Chance:5%,Enc:(3-5) M_Mindless2 AMBUSH Player ,If(Player(Level) >= 8)
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 79]
lookup_name=TRAD_6M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) P_NWO_Patrol1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Ant2 AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Scorp FIGHTING P_NWO_Traider
enc_06=Chance:10%,Enc:(2-4) P_NWO_Patrol2 AMBUSH Player
enc_07=Chance:5%,Enc:(2-4) P_NWO_Patrol1 FIGHTING (1-3) M_Jackal1
enc_08=Chance:5%,Enc:(3-4) M_Scorp AMBUSH Player
enc_09=Chance:5%,Enc:(3-5) M_Mindless2 AMBUSH Player ,If(Player(Level) >= 8)
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 80]
lookup_name=TRAD_6C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) P_NWO_Patrol1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Ant2 AMBUSH Player
enc_04=Chance:10%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Scorp FIGHTING P_NWO_Traider
enc_06=Chance:10%,Enc:(2-4) P_NWO_Patrol2 AMBUSH Player
enc_07=Chance:5%,Enc:(2-4) P_NWO_Patrol1 FIGHTING (1-3) M_Jackal1
enc_08=Chance:5%,Enc:(3-4) M_Scorp AMBUSH Player
enc_09=Chance:5%,Enc:(3-5) M_Mindless2 AMBUSH Player ,If(Player(Level) >= 8)

[Encounter Table 81]
lookup_name=TRAD_7D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(3-5) M_Ant1 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_05=Chance:10%,Enc:M_Bagur AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Jackal2 AMBUSH Player
enc_07=Chance:5%,Enc:M_Bagur FIGHTING P_NWO_Traider
enc_08=Chance:5%,Enc:(3-4) M_Jackal2 FIGHTING (1-3) M_Beast
enc_09=Chance:5%,Enc:(5-7) M_Ant1 AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 82]
lookup_name=TRAD_7M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(3-5) M_Ant1 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_05=Chance:10%,Enc:M_Bagur AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Jackal2 AMBUSH Player
enc_07=Chance:5%,Enc:M_Bagur FIGHTING P_NWO_Traider
enc_08=Chance:5%,Enc:(3-4) M_Jackal2 FIGHTING (1-3) M_Beast
enc_09=Chance:5%,Enc:(5-7) M_Ant1 AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 83]
lookup_name=TRAD_7C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:P_NWO_Traider AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(3-5) M_Ant1 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_05=Chance:10%,Enc:M_Bagur AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Jackal2 AMBUSH Player
enc_07=Chance:5%,Enc:M_Bagur FIGHTING P_NWO_Traider
enc_08=Chance:5%,Enc:(3-4) M_Jackal2 FIGHTING (1-3) M_Beast
enc_09=Chance:5%,Enc:(5-7) M_Ant1 AMBUSH Player

[Encounter Table 84]
lookup_name=WAND_1D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(2-4) P_Wander1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-4) M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Ant1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Wander2 AMBUSH Player
enc_04=Chance:10%,Enc:P_Wander_Alone FIGHTING (1-3) M_Ant1
enc_05=Chance:10%,Enc:(3-4) M_Scorp AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) M_Mindless1 AMBUSH Player
enc_07=Chance:5%,Enc:(2-3) P_Wander2 FIGHTING (2-3) M_Ant1
enc_08=Chance:5%,Enc:(3-5) M_Ant1 AMBUSH Player
enc_09=Chance:5%,Enc:(3-5) M_Scorp AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 85]
lookup_name=WAND_1M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(2-4) P_Wander1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-4) M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Ant1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Wander2 AMBUSH Player
enc_04=Chance:10%,Enc:P_Wander_Alone FIGHTING (1-3) M_Ant1
enc_05=Chance:10%,Enc:(3-4) M_Scorp AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) M_Mindless1 AMBUSH Player
enc_07=Chance:5%,Enc:(2-3) P_Wander2 FIGHTING (2-3) M_Ant1
enc_08=Chance:5%,Enc:(3-5) M_Ant1 AMBUSH Player
enc_09=Chance:5%,Enc:(3-5) M_Scorp AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 86]
lookup_name=WAND_1C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(2-4) P_Wander1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-4) M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Ant1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Wander2 AMBUSH Player
enc_04=Chance:10%,Enc:P_Wander_Alone FIGHTING (1-3) M_Ant1
enc_05=Chance:10%,Enc:(3-4) M_Scorp AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) M_Mindless1 AMBUSH Player
enc_07=Chance:5%,Enc:(2-3) P_Wander2 FIGHTING (2-3) M_Ant1
enc_08=Chance:5%,Enc:(3-5) M_Ant1 AMBUSH Player
enc_09=Chance:5%,Enc:(3-5) M_Scorp AMBUSH Player

[Encounter Table 87]
lookup_name=WAND_2D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(2-3) P_Wander1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Ant1 AMBUSH Player
enc_03=Chance:10%,Enc:(3-4) M_Jackal1 AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) M_Beast AMBUSH Player ,If(Player(Level) >= 4)
enc_05=Chance:10%,Enc:(3-4) M_Jackal2 FIGHTING (1-3) M_Beast
enc_06=Chance:10%,Enc:P_Wander_Alone AMBUSH Player
enc_07=Chance:5%,Enc:P_Wander_Alone FIGHTING (1-3) M_Jackal1
enc_08=Chance:5%,Enc:(3-4) M_Scorp AMBUSH Player
enc_09=Chance:5%,Enc:(3-4) M_Ant2 AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 88]
lookup_name=WAND_2M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(2-3) P_Wander1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Ant1 AMBUSH Player
enc_03=Chance:10%,Enc:(3-4) M_Jackal1 AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) M_Beast AMBUSH Player ,If(Player(Level) >= 4)
enc_05=Chance:10%,Enc:(3-4) M_Jackal2 FIGHTING (1-3) M_Beast
enc_06=Chance:10%,Enc:P_Wander_Alone AMBUSH Player
enc_07=Chance:5%,Enc:P_Wander_Alone FIGHTING (1-3) M_Jackal1
enc_08=Chance:5%,Enc:(3-4) M_Scorp AMBUSH Player
enc_09=Chance:5%,Enc:(3-4) M_Ant2 AMBUSH Player
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 89]
lookup_name=WAND_2C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(2-3) P_Wander1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-3) M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Ant1 AMBUSH Player
enc_03=Chance:10%,Enc:(3-4) M_Jackal1 AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) M_Beast AMBUSH Player ,If(Player(Level) >= 4)
enc_05=Chance:10%,Enc:(3-4) M_Jackal2 FIGHTING (1-3) M_Beast
enc_06=Chance:10%,Enc:P_Wander_Alone AMBUSH Player
enc_07=Chance:5%,Enc:P_Wander_Alone FIGHTING (1-3) M_Jackal1
enc_08=Chance:5%,Enc:(3-4) M_Scorp AMBUSH Player
enc_09=Chance:5%,Enc:(3-4) M_Ant2 AMBUSH Player

[Encounter Table 90]
lookup_name=WILD_1D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:M_Urs AMBUSH Player
enc_02=Chance:15%,Enc:M_Chimera AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) M_Mindless1 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(1-3) M_Mindless2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) M_Urs AMBUSH Player ,If(Player(Level) >= 7)
enc_07=Chance:5%,Enc:(3-5) M_Rat AMBUSH Player
enc_08=Chance:5%,Enc:(2-4) M_Ant2 AMBUSH Player
enc_09=Chance:5%,Enc:(2-3) M_Urs FIGHTING (1-3) M_Chimera_weak
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 91]
lookup_name=WILD_1M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:M_Urs AMBUSH Player
enc_02=Chance:15%,Enc:M_Chimera AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) M_Mindless1 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(1-3) M_Mindless2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) M_Urs AMBUSH Player ,If(Player(Level) >= 7)
enc_07=Chance:5%,Enc:(3-5) M_Rat AMBUSH Player
enc_08=Chance:5%,Enc:(2-4) M_Ant2 AMBUSH Player
enc_09=Chance:5%,Enc:(2-3) M_Urs FIGHTING (1-3) M_Chimera_weak
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 92]
lookup_name=WILD_1C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:M_Urs AMBUSH Player
enc_02=Chance:15%,Enc:M_Chimera AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) M_Mindless1 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(1-3) M_Mindless2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) M_Urs AMBUSH Player ,If(Player(Level) >= 7)
enc_07=Chance:5%,Enc:(3-5) M_Rat AMBUSH Player
enc_08=Chance:5%,Enc:(2-4) M_Ant2 AMBUSH Player
enc_09=Chance:5%,Enc:(2-3) M_Urs FIGHTING (1-3) M_Chimera_weak

[Encounter Table 93]
lookup_name=WILD_2D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:M_Urs AMBUSH Player
enc_01=Chance:15%,Enc:M_Chimera AMBUSH Player
enc_02=Chance:15%,Enc:M_Bagur AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Chimera_weak AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(2-3) M_Mindless1 AMBUSH Player
enc_05=Chance:10%,Enc:(3-6) M_Rat AMBUSH Player
enc_06=Chance:10%,Enc:(2-3) P_Wander1 FIGHTING M_Urs
enc_07=Chance:5%,Enc:(2-3) M_Beast AMBUSH Player
enc_08=Chance:5%,Enc:(1-3) M_Urs AMBUSH Player
enc_09=Chance:5%,Enc:(2-3) M_Urs FIGHTING (2-3) M_Beast
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 94]
lookup_name=WILD_2M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:M_Urs AMBUSH Player
enc_01=Chance:15%,Enc:M_Chimera AMBUSH Player
enc_02=Chance:15%,Enc:M_Bagur AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Chimera_weak AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(2-3) M_Mindless1 AMBUSH Player
enc_05=Chance:10%,Enc:(3-6) M_Rat AMBUSH Player
enc_06=Chance:10%,Enc:(2-3) P_Wander1 FIGHTING M_Urs
enc_07=Chance:5%,Enc:(2-3) M_Beast AMBUSH Player
enc_08=Chance:5%,Enc:(1-3) M_Urs AMBUSH Player
enc_09=Chance:5%,Enc:(2-3) M_Urs FIGHTING (2-3) M_Beast
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 95]
lookup_name=WILD_2C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:M_Urs AMBUSH Player
enc_01=Chance:15%,Enc:M_Chimera AMBUSH Player
enc_02=Chance:15%,Enc:M_Bagur AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Chimera_weak AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(2-3) M_Mindless1 AMBUSH Player
enc_05=Chance:10%,Enc:(3-6) M_Rat AMBUSH Player
enc_06=Chance:10%,Enc:(2-3) P_Wander1 FIGHTING M_Urs
enc_07=Chance:5%,Enc:(2-3) M_Beast AMBUSH Player
enc_08=Chance:5%,Enc:(1-3) M_Urs AMBUSH Player
enc_09=Chance:5%,Enc:(2-3) M_Urs FIGHTING (2-3) M_Beast

[Encounter Table 96]
lookup_name=WILD_3D
maps=Random Desert 1, Random Desert 2,Random Desert 3, Random Desert 4, Random Desert 5, Random Desert 6, Random Desert 7, Random Desert 8, Random Desert 9, Random Desert 10, Random Meadow 1, Random Meadow 2, Random Meadow 3, Random Meadow 4, Random Meadow 5
enc_00=Chance:15%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:M_Chimera AMBUSH Player ,If(Player(Level) >= 3)
enc_02=Chance:15%,Enc:M_Bagur AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) M_Mindless2 AMBUSH Player ,If(Player(Level) >= 3)
enc_05=Chance:10%,Enc:(3-6) M_Rat AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Ant2 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) M_Ant1 FIGHTING M_Bagur
enc_08=Chance:5%,Enc:(2-4) M_Beast FIGHTING M_Chimera_weak
enc_09=Chance:5%,Enc:(5-8) P_Searchers1 FIGHTING (5-8) P_Wander1 ,If(Player(Level) >= 12)
enc_10=Chance:1%,Counter:1,Special,Map:Spec FireFly,Enc:Special1, If(Player(Level) > 3) And If(Global(410) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec Road,Enc:Special1, If(Player(Level) > 6) And If(Global(411) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec MadMax,Enc:Special1, If(Player(Level) > 6) And If(Global(412) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Spec Tankgirl,Enc:Special1, If(Player(Level) > 4) And If(Global(414) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Spec ElyBook,Enc:Special1, If(Player(Level) > 4) And If(Global(415) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Spec DesertPirates,Enc:Special1, If(Player(Level) > 8) And If(Global(418) < 1)

[Encounter Table 97]
lookup_name=WILD_3M
maps=Random Rocks 1, Random Rocks 2, Random Rocks 3, Random Rocks 4, Random Rocks 5, Random Rocks 6, Random Rocks 7, Random Rocks 8
enc_00=Chance:15%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:M_Chimera AMBUSH Player ,If(Player(Level) >= 3)
enc_02=Chance:15%,Enc:M_Bagur AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) M_Mindless2 AMBUSH Player ,If(Player(Level) >= 3)
enc_05=Chance:10%,Enc:(3-6) M_Rat AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Ant2 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) M_Ant1 FIGHTING M_Bagur
enc_08=Chance:5%,Enc:(2-4) M_Beast FIGHTING M_Chimera_weak
enc_09=Chance:5%,Enc:(5-8) P_Searchers1 FIGHTING (5-8) P_Wander1 ,If(Player(Level) >= 12)
enc_10=Chance:1%,Counter:1,Special,Map:Spec Dredd,Enc:Special1, If(Player(Level) > 7) And If(Global(413) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Spec SixString,Enc:Special1, If(Player(Level) > 5) And If(Global(416) < 1)
enc_12=Chance:1%,Counter:1,Special,Map:Spec Lumeniers,Enc:Special1, If(Player(Level) > 8) And If(Global(417) < 1)

[Encounter Table 98]
lookup_name=WILD_3C
maps=Random City 1, Random City 2, Random City 3, Random Rocks 9, Random Rocks 10
enc_00=Chance:15%,Enc:(2-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:M_Chimera AMBUSH Player ,If(Player(Level) >= 3)
enc_02=Chance:15%,Enc:M_Bagur AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) M_Chimera_weak AMBUSH Player
enc_04=Chance:10%,Enc:(1-3) M_Mindless2 AMBUSH Player ,If(Player(Level) >= 3)
enc_05=Chance:10%,Enc:(3-6) M_Rat AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Ant2 AMBUSH Player
enc_07=Chance:5%,Enc:(3-4) M_Ant1 FIGHTING M_Bagur
enc_08=Chance:5%,Enc:(2-4) M_Beast FIGHTING M_Chimera_weak
enc_09=Chance:5%,Enc:(5-8) P_Searchers1 FIGHTING (5-8) P_Wander1 ,If(Player(Level) >= 12)

[Encounter Table 99]
lookup_name=WAND_1B
maps=Random Meadow 3, Random Meadow 4, Random Coast 1, Random Coast 2
enc_00=Chance:15%,Enc:(2-4) P_Wander1 AMBUSH Player
enc_01=Chance:15%,Enc:(2-4) M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-4) M_Ant1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) P_Wander2 AMBUSH Player
enc_04=Chance:10%,Enc:P_Wander_Alone FIGHTING (1-3) M_Ant1
enc_05=Chance:10%,Enc:(3-4) M_Scorp AMBUSH Player
enc_06=Chance:10%,Enc:(1-3) M_Mindless1 AMBUSH Player
enc_07=Chance:5%,Enc:(2-3) P_Wander2 FIGHTING (2-3) M_Ant1
enc_08=Chance:5%,Enc:(3-5) M_Ant1 AMBUSH Player
enc_09=Chance:5%,Enc:(3-5) M_Scorp AMBUSH Player

[Encounter Table 100]
lookup_name=BAND_1B
maps=Random Meadow 1, Random Meadow 2, Random Coast 1, Random Coast 2
enc_00=Chance:15%,Enc:M_Urs AMBUSH Player
enc_01=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_02=Chance:15%,Enc:(1-3) P_Pirates1 AMBUSH Player
enc_03=Chance:10%,Enc:(1-3) P_Pirates2 FIGHTING (1-3) M_Ant1
enc_04=Chance:10%,Enc:(3-4) P_Pirates1 FIGHTING (1-3) M_Ant1
enc_05=Chance:10%,Enc:(1-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_06=Chance:10%,Enc:(2-4) P_Raiders2 FIGHTING M_Urs
enc_07=Chance:5%,Enc:(1-3) M_Urs AMBUSH Player ,If(Player(Level) >= 3)
enc_08=Chance:5%,Enc:(2-4) P_Raiders2 FIGHTING (1-3) M_Urs ,If(Player(Level) >= 8)
enc_09=Chance:5%,Enc:(2-4) M_Ant2 FIGHTING M_Urs

[Encounter Table 101]
lookup_name=COMMB
maps=Random Meadow 4, Random Meadow 5, Random Coast 1, Random Coast 2
enc_00=Chance:15%,Enc:(1-3) M_Ant1 AMBUSH Player
enc_01=Chance:15%,Enc:M_Scorp AMBUSH Player
enc_02=Chance:15%,Enc:(2-3) M_Jackal1 AMBUSH Player
enc_03=Chance:10%,Enc:(2-3) M_Ant2 AMBUSH Player ,If(Player(Level) >= 3)
enc_04=Chance:10%,Enc:(1-3) M_Jackal2 AMBUSH Player
enc_05=Chance:10%,Enc:(1-3) M_Scorp AMBUSH Player
enc_06=Chance:10%,Enc:(2-4) M_Ant2 FIGHTING (1-3) M_Jackal1
enc_07=Chance:5%,Enc:(3-5) M_Jackal1 AMBUSH Player
enc_08=Chance:5%,Enc:(2-3) M_Jackal1 FIGHTING (1-3) M_Scorp
enc_09=Chance:5%,Enc:(3-4) M_Scorp AMBUSH Player

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;   End of Newly added Encounter Types    ;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; Encounter area types:
; Individual Encounter Tables

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;   End of Newly added Encounter Tables   ;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; All of the Tile information:
[Tile Data]
num_horizontal_tiles=4

; Known means that you have heard of a place (partial fog and button
;   shows up)
; Visited means that you have been there (no fog at all, button is
;   available)
; Not really sure if these are necessary...

; 7 X 6

[Tile 0]
art_idx=339
encounter_difficulty=0
walk_mask_name=wrldmp00
0_0=Desert,No_Fill,Rare,Uncommon,Rare,WILD_2D
0_1=Desert,No_Fill,Rare,Uncommon,Rare,WILD_2D
0_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_3=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_4=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_5=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_0=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_1=Desert,No_Fill,Rare,Uncommon,Rare,WILD_2D
1_2=Desert,No_Fill,Rare,Uncommon,Rare,WILD_2D
1_3=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_4=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_5=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
2_0=Desert,No_Fill,Rare,Uncommon,Rare,WILD_2D
2_1=Desert,No_Fill,Rare,Uncommon,Rare,WILD_2D
2_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
2_3=Desert,No_Fill,Rare,Uncommon,Rare,WILD_2D
2_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
2_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
3_0=Desert,No_Fill,Rare,Uncommon,Rare,WILD_2D
3_1=Desert,No_Fill,Rare,Uncommon,Rare,WILD_2D
3_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
3_3=Desert,No_Fill,Rare,Uncommon,Rare,WILD_2D
3_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1B
3_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1B
4_0=Desert,No_Fill,Rare,Uncommon,Rare,WILD_2D
4_1=Desert,No_Fill,Rare,Uncommon,Rare,WILD_2D
4_2=Desert,No_Fill,Rare,Uncommon,Rare,WILD_2D
4_3=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1B
4_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1B
4_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
5_0=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
5_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
5_2=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1B
5_3=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
5_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
5_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
6_0=Mountain,No_Fill,Rare,Uncommon,Rare,COMMB
6_1=Mountain,No_Fill,Rare,Uncommon,Rare,WAND_1B
6_2=Mountain,No_Fill,Rare,Uncommon,Rare,WAND_1B
6_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_1M
6_4=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
6_5=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D

[Tile 1]
art_idx=340
encounter_difficulty=0
walk_mask_name=wrldmp01
0_0=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
0_1=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
0_2=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_1M
0_3=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_1M
0_4=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_1M
0_5=Desert,No_Fill,Rare,Uncommon,Uncommon,WILD_1D
1_0=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
1_1=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
1_2=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_1M
1_3=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_1M
1_4=Mountain,No_Fill,Rare,Uncommon,Uncommon,HUNT_1M
1_5=Desert,No_Fill,Rare,Common,Uncommon,HUNT_1D
2_0=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
2_1=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
2_2=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_1M
2_3=Mountain,No_Fill,Rare,Uncommon,Uncommon,HUNT_1M
2_4=Desert,No_Fill,Rare,Common,Uncommon,HUNT_1D
2_5=Desert,No_Fill,Rare,Common,Uncommon,HUNT_1D
3_0=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
3_1=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
3_2=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
3_3=Mountain,No_Fill,Rare,Uncommon,Uncommon,HUNT_1M
3_4=Desert,No_Fill,Rare,Common,Uncommon,HUNT_1D
3_5=Desert,No_Fill,Rare,Common,Uncommon,HUNT_1D
4_0=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
4_1=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
4_2=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
4_3=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
4_4=Desert,No_Fill,Rare,Uncommon,Uncommon,HUNT_1D
4_5=Desert,No_Fill,Rare,Common,Uncommon,LUM_1D
5_0=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
5_1=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
5_2=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
5_3=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
5_4=Desert,No_Fill,Rare,Uncommon,Uncommon,HUNT_1D
5_5=Desert,No_Fill,Rare,Common,Uncommon,LUM_1D
6_0=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
6_1=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
6_2=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
6_3=Mountain,No_Fill,Rare,Uncommon,Uncommon,WILD_2M
6_4=Desert,No_Fill,Rare,Uncommon,Uncommon,HUNT_1D
6_5=Desert,No_Fill,Rare,Common,Uncommon,LUM_1D

[Tile 2]
art_idx=341
encounter_difficulty=0
walk_mask_name=wrldmp02
0_0=Mountain,No_Fill,Rare,Uncommon,Rare,COMMM
0_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
0_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
0_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
0_4=Desert,No_Fill,Rare,Uncommon,Rare,LUM_1D
0_5=Desert,No_Fill,Rare,Uncommon,Rare,LUM_1D
1_0=Mountain,No_Fill,Rare,Uncommon,Rare,COMMM
1_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
1_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
1_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
1_4=Desert,No_Fill,Rare,Uncommon,Rare,LUM_1D
1_5=Desert,No_Fill,Rare,Uncommon,Rare,LUM_1D
2_0=Mountain,No_Fill,Rare,Uncommon,Rare,COMMM
2_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
2_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
2_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
2_4=Desert,No_Fill,Rare,Uncommon,Rare,LUM_1D
2_5=Desert,No_Fill,Rare,Uncommon,Rare,LUM_2D
3_0=Mountain,No_Fill,Rare,Uncommon,Rare,COMMM
3_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
3_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
3_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
3_4=Mountain,No_Fill,Rare,Uncommon,Rare,LUM_1M
3_5=Desert,No_Fill,Rare,Uncommon,Rare,LUM_2D
4_0=Mountain,No_Fill,Rare,Uncommon,Rare,COMMM
4_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
4_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
4_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
4_4=Mountain,No_Fill,Rare,Uncommon,Rare,LUM_1M
4_5=Desert,No_Fill,Rare,Uncommon,Rare,LUM_3D
5_0=Mountain,No_Fill,Rare,Uncommon,Rare,COMMM
5_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
5_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
5_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
5_4=Mountain,No_Fill,Rare,Uncommon,Rare,LUM_2M
5_5=Desert,No_Fill,Rare,Uncommon,Rare,LUM_3D
6_0=Mountain,No_Fill,Rare,Uncommon,Rare,COMMM
6_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
6_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
6_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
6_4=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_1M
6_5=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D

[Tile 3]
art_idx=342
encounter_difficulty=0
walk_mask_name=wrldmp03
0_0=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
0_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
0_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
0_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
0_4=Mountain,No_Fill,Rare,Uncommon,Rare,WAND_2M
0_5=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
1_0=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
1_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
1_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
1_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
1_4=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
1_5=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
2_0=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
2_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
2_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
2_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
2_4=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
2_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_2D
3_0=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
3_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
3_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
3_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
3_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_2D
3_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
4_0=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
4_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
4_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
4_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
4_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_4D
4_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_5D
5_0=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
5_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
5_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
5_3=Mountain,No_Fill,Rare,Uncommon,Rare,BAND_2M
5_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_4D
5_5=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
6_0=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
6_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
6_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
6_3=Mountain,No_Fill,Rare,Uncommon,Rare,BAND_2M
6_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_5D
6_5=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M

[Tile 4]
art_idx=343
encounter_difficulty=0
walk_mask_name=wrldmp04
0_0=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_1=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_3=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_4=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
0_5=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
1_0=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
1_1=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
1_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_3=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_4=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_5=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
2_0=Desert,No_Fill,Rare,Uncommon,Rare,COMMB
2_1=Desert,No_Fill,Uncommon,Common,Uncommon,COMMB
2_2=Desert,No_Fill,Uncommon,Common,Uncommon,COMMB
2_3=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1B
2_4=Desert,No_Fill,Uncommon,Common,Uncommon,COMMB
2_5=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
3_0=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1B
3_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_7D
3_2=Desert,No_Fill,Rare,Uncommon,Rare,BAND_7D
3_3=Desert,No_Fill,Rare,Uncommon,Rare,BAND_7D
3_4=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1B
3_5=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1B
4_0=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D
4_1=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
4_2=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
4_3=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
4_4=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
4_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_7D
5_0=Desert,No_Fill,Rare,Uncommon,Rare,BAND_7D
5_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_7D
5_2=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
5_3=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
5_4=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
5_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
6_0=Desert,No_Fill,Rare,Uncommon,Rare,BAND_7D
6_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_7D
6_2=Desert,No_Fill,Rare,Uncommon,Rare,BAND_7D
6_3=Desert,No_Fill,Rare,Uncommon,Rare,BAND_7D
6_4=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
6_5=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D

[Tile 5]
art_idx=344
encounter_difficulty=0
walk_mask_name=wrldmp05
0_0=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
0_1=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
0_2=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
0_3=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
0_4=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
0_5=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D
1_0=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_5D
1_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
1_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
1_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_2D
1_4=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_2D
1_5=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_2D
2_0=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_2D
2_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
2_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
2_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_2D
2_4=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_2D
2_5=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_2D
3_0=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_2D
3_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_2D
3_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
3_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_2D
3_4=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
3_5=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
4_0=Desert,No_Fill,Uncommon,Common,Uncommon,LUM_1D
4_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_3D
4_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
4_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_2D
4_4=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
4_5=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D
5_0=Desert,No_Fill,Uncommon,Common,Uncommon,LUM_1D
5_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_3D
5_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
5_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
5_4=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
5_5=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D
6_0=Desert,No_Fill,Uncommon,Common,Uncommon,LUM_1D
6_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_3D
6_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
6_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
6_4=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
6_5=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D

[Tile 6]
art_idx=345
encounter_difficulty=0
walk_mask_name=wrldmp06
0_0=Desert,No_Fill,Uncommon,Common,Uncommon,LUM_1D
0_1=Desert,No_Fill,Uncommon,Common,Uncommon,LUM_1D
0_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
0_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
0_4=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
0_5=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
1_0=Desert,No_Fill,Uncommon,Common,Uncommon,LUM_1D
1_1=Desert,No_Fill,Uncommon,Common,Uncommon,LUM_4D
1_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
1_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
1_4=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
1_5=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
2_0=Desert,No_Fill,Uncommon,Common,Uncommon,LUM_4D
2_1=Desert,No_Fill,Uncommon,Common,Uncommon,LUM_4D
2_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
2_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
2_4=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
2_5=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
3_0=Desert,No_Fill,Uncommon,Common,Uncommon,LUM_4D
3_1=Desert,No_Fill,Uncommon,Common,Uncommon,LUM_4D
3_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
3_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
3_4=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
3_5=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
4_0=Desert,No_Fill,Uncommon,Common,Uncommon,LUM_4D
4_1=Desert,No_Fill,Uncommon,Common,Uncommon,LUM_4D
4_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
4_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
4_4=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D
4_5=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
5_0=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
5_1=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
5_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
5_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
5_4=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
5_5=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
6_0=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
6_1=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_7D
6_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_3D
6_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
6_4=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_3D
6_5=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D

[Tile 7]
art_idx=346
encounter_difficulty=0
walk_mask_name=wrldmp07
0_0=Desert,No_Fill,Rare,Uncommon,Rare,BAND_7D
0_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
0_2=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
0_3=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
0_4=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
0_5=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
1_0=Desert,No_Fill,Rare,Uncommon,Rare,BAND_4D
1_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
1_2=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
1_3=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
1_4=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_7D
1_5=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_7D
2_0=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
2_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
2_2=Desert,No_Fill,Rare,Uncommon,Rare,BAND_5D
2_3=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
2_4=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
2_5=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_7D
3_0=Desert,No_Fill,Rare,Uncommon,Rare,BAND_5D
3_1=Desert,No_Fill,Rare,Uncommon,Rare,WILD_3D
3_2=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
3_3=Desert,No_Fill,Rare,Uncommon,Rare,WILD_3D
3_4=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
3_5=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
4_0=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_1M
4_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_1M
4_2=Desert,No_Fill,Rare,Uncommon,Rare,WILD_3D
4_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
4_4=Mountain,No_Fill,Rare,Uncommon,Rare,WAND_2M
4_5=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
5_0=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_1M
5_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_1M
5_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_3M
5_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
5_4=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_1M
5_5=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
6_0=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_1M
6_1=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_1M
6_2=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_3M
6_3=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
6_4=Mountain,No_Fill,Rare,Uncommon,Rare,WILD_2M
6_5=City,No_Fill,Rare,Uncommon,Rare,COMMC

[Tile 8]
art_idx=347
encounter_difficulty=0
walk_mask_name=wrldmp08
0_0=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_1=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_3=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_4=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_5=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_0=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_1=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_3=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_4=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_5=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
2_0=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
2_1=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
2_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
2_3=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
2_4=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
2_5=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
3_0=Desert,No_Fill,Rare,Uncommon,Rare,COMMB
3_1=Desert,No_Fill,Rare,Uncommon,Rare,COMMB
3_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
3_3=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
3_4=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
3_5=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
4_0=Desert,No_Fill,Rare,Uncommon,Rare,COMMB
4_1=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1B
4_2=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1B
4_3=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1B
4_4=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1B
4_5=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1B
5_0=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
5_1=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
5_2=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
5_3=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
5_4=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
5_5=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
6_0=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
6_1=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
6_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
6_3=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
6_4=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
6_5=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D

[Tile 9]
art_idx=348
encounter_difficulty=0
walk_mask_name=wrldmp09
0_0=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D
0_1=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
0_2=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
0_3=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
0_4=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
0_5=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
1_0=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
1_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
1_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
1_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
1_4=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
1_5=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
2_0=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
2_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
2_2=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_4D
2_3=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_4D
2_4=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
2_5=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
3_0=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D
3_1=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D
3_2=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_2D
3_3=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D
3_4=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
3_5=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
4_0=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D
4_1=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_1M
4_2=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_1M
4_3=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_2D
4_4=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
4_5=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
5_0=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_1D
5_1=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_1M
5_2=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_1M
5_3=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_1M
5_4=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_1D
5_5=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_1M
6_0=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_1D
6_1=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_1M
6_2=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_1M
6_3=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_1M
6_4=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_1M
6_5=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_1M

[Tile 10]
art_idx=349
encounter_difficulty=0
walk_mask_name=wrldmp10
0_0=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
0_1=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_1D
0_2=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_1M
0_3=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_1M
0_4=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_1D
0_5=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_1D
1_0=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_2D
1_1=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_2D
1_2=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_2M
1_3=City,No_Fill,Uncommon,Common,Uncommon,DFND_3C
1_4=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_3D
1_5=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_3D
2_0=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_3D
2_1=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_2M
2_2=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_2D
2_3=City,No_Fill,Uncommon,Common,Uncommon,DFND_2C
2_4=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_2D
2_5=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_2D
3_0=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_4D
3_1=Mountain,No_Fill,Uncommon,Common,Uncommon,DFND_4M
3_2=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_4D
3_3=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_4D
3_4=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_4D
3_5=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_2D
4_0=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_8D
4_1=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_5D
4_2=City,No_Fill,Uncommon,Common,Uncommon,DFND_5C
4_3=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_5D
4_4=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_4D
4_5=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_8D
5_0=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_5D
5_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_5D
5_2=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_5D
5_3=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_5D
5_4=Desert,No_Fill,Uncommon,Common,Uncommon,SRCH_1D
5_5=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_2D
6_0=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_5D
6_1=Desert,No_Fill,Uncommon,Common,Uncommon,SRCH_1D
6_2=Desert,No_Fill,Uncommon,Common,Uncommon,SRCH_2D
6_3=Desert,No_Fill,Uncommon,Common,Uncommon,SRCH_2D
6_4=Desert,No_Fill,Uncommon,Common,Uncommon,SRCH_1D
6_5=Desert,No_Fill,Uncommon,Common,Uncommon,SRCH_2D

[Tile 11]
art_idx=350
encounter_difficulty=0
walk_mask_name=wrldmp11
0_0=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
0_1=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
0_2=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D
0_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
0_4=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
0_5=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
1_0=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
1_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
1_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
1_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
1_4=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
1_5=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_5D
2_0=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
2_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
2_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
2_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_3D
2_4=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_2D
2_5=City,No_Fill,Uncommon,Common,Uncommon,BAND_8C
3_0=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
3_1=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D
3_2=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_2D
3_3=Desert,No_Fill,Uncommon,Common,Uncommon,WILD_1D
3_4=Desert,No_Fill,Uncommon,Common,Uncommon,WILD_1D
3_5=City,No_Fill,Uncommon,Common,Uncommon,BAND_8C
4_0=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D
4_1=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D
4_2=Desert,No_Fill,Uncommon,Common,Uncommon,WILD_1D
4_3=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_1M
4_4=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_1M
4_5=City,No_Fill,Uncommon,Common,Uncommon,BAND_8C
5_0=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_1D
5_1=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
5_2=Desert,No_Fill,Uncommon,Common,Uncommon,WILD_1D
5_3=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_1M
5_4=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_1M
5_5=City,No_Fill,Uncommon,Common,Uncommon,BAND_8C
6_0=City,No_Fill,Uncommon,Common,Uncommon,BAND_1C
6_1=Mountain,No_Fill,Uncommon,Common,Uncommon,COMMM
6_2=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_2M
6_3=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_2M
6_4=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_2M
6_5=Mountain,No_Fill,Uncommon,Common,Uncommon,BAND_2M

[Tile 12]
art_idx=351
encounter_difficulty=0
walk_mask_name=wrldmp12
0_0=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_1=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_3=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_4=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_5=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_0=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_1=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_3=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_4=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_5=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1B
2_0=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
2_1=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
2_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
2_3=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
2_4=Desert,No_Fill,Rare,Uncommon,Rare,WILD_3D
2_5=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1B
3_0=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
3_1=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
3_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
3_3=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
3_4=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1B
3_5=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
4_0=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1B
4_1=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1B
4_2=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1B
4_3=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1B
4_4=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
4_5=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
5_0=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
5_1=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
5_2=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
5_3=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
5_4=Desert,No_Fill,Uncommon,Common,Uncommon,NWO_1D
5_5=Desert,No_Fill,Uncommon,Common,Uncommon,NWO_1D
6_0=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
6_1=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
6_2=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
6_3=Desert,No_Fill,Uncommon,Common,Uncommon,NWO_1D
6_4=Desert,No_Fill,Uncommon,Common,Uncommon,NWO_1D
6_5=City,No_Fill,Uncommon,Common,Uncommon,NWO_1C

[Tile 13]
art_idx=352
encounter_difficulty=0
walk_mask_name=wrldmp13
0_0=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
0_1=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
0_2=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_2D
0_3=Desert,No_Fill,Uncommon,Common,Uncommon,NWO_1D
0_4=City,No_Fill,Uncommon,Common,Uncommon,TRAD_6C
0_5=City,No_Fill,Uncommon,Common,Uncommon,TRAD_6C
1_0=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
1_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
1_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_6D
1_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_6D
1_4=City,No_Fill,Uncommon,Common,Uncommon,TRAD_6C
1_5=City,No_Fill,Uncommon,Common,Uncommon,TRAD_6C
2_0=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
2_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
2_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
2_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_6D
2_4=City,No_Fill,Uncommon,Common,Uncommon,TRAD_6C
2_5=City,No_Fill,Uncommon,Common,Uncommon,TRAD_6C
3_0=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
3_1=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
3_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
3_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
3_4=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_6D
3_5=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_6D
4_0=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_2D
4_1=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
4_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
4_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
4_4=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
4_5=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
5_0=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_1D
5_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
5_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
5_3=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
5_4=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
5_5=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
6_0=Desert,No_Fill,Uncommon,Common,Uncommon,DFND_1D
6_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
6_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_7D
6_3=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
6_4=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
6_5=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD

[Tile 14]
art_idx=353
encounter_difficulty=0
walk_mask_name=wrldmp14
0_0=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_7D
0_1=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_7D
0_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_3=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_4=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
0_5=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_1D
1_0=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_6D
1_1=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
1_2=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_3=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_4=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
2_0=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_6D
2_1=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
2_2=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
2_3=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
2_4=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
2_5=Desert,No_Fill,Rare,Uncommon,Rare,SRCH_2D
3_0=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_6D
3_1=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
3_2=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
3_3=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
3_4=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
3_5=Desert,No_Fill,Rare,Uncommon,Rare,SRCH_2D
4_0=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
4_1=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
4_2=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
4_3=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
4_4=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
4_5=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
5_0=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
5_1=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
5_2=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
5_3=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1D
5_4=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
5_5=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
6_0=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
6_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
6_2=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_1D
6_3=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
6_4=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
6_5=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D

[Tile 15]
art_idx=354
encounter_difficulty=0
walk_mask_name=wrldmp15
0_0=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
0_1=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
0_2=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
0_3=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_1D
0_4=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
0_5=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_4D
1_0=City,No_Fill,Uncommon,Common,Uncommon,TRAD_6C
1_1=City,No_Fill,Uncommon,Common,Uncommon,WAND_2C
1_2=City,No_Fill,Uncommon,Common,Uncommon,WAND_2C
1_3=City,No_Fill,Uncommon,Common,Uncommon,WILD_1C
1_4=City,No_Fill,Uncommon,Common,Uncommon,WILD_1C
1_5=Desert,No_Fill,Uncommon,Common,Uncommon,WILD_1D
2_0=City,No_Fill,Uncommon,Common,Uncommon,WAND_1C
2_1=City,No_Fill,Uncommon,Common,Uncommon,WAND_2C
2_2=City,No_Fill,Uncommon,Common,Uncommon,WILD_1C
2_3=City,No_Fill,Uncommon,Common,Uncommon,WILD_1C
2_4=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_1M
2_5=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_1M
3_0=City,No_Fill,Uncommon,Common,Uncommon,WILD_1C
3_1=City,No_Fill,Uncommon,Common,Uncommon,WAND_2C
3_2=City,No_Fill,Uncommon,Common,Uncommon,WAND_2C
3_3=City,No_Fill,Uncommon,Common,Uncommon,WAND_2C
3_4=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_1M
3_5=Mountain,No_Fill,Uncommon,Common,Uncommon,WAND_1M
4_0=City,No_Fill,Uncommon,Common,Uncommon,WILD_1C
4_1=City,No_Fill,Uncommon,Common,Uncommon,WILD_1C
4_2=City,No_Fill,Uncommon,Common,Uncommon,WILD_1C
4_3=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_1M
4_4=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_1M
4_5=Mountain,No_Fill,Uncommon,Common,Uncommon,WAND_2M
5_0=City,No_Fill,Uncommon,Common,Uncommon,WAND_2C
5_1=City,No_Fill,Uncommon,Common,Uncommon,WAND_2C
5_2=City,No_Fill,Uncommon,Common,Uncommon,WAND_2C
5_3=City,No_Fill,Uncommon,Common,Uncommon,WILD_2C
5_4=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_2M
5_5=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_2M
6_0=City,No_Fill,Uncommon,Common,Uncommon,WAND_2C
6_1=Mountain,No_Fill,Uncommon,Common,Uncommon,WAND_2M
6_2=Mountain,No_Fill,Uncommon,Common,Uncommon,WAND_2M
6_3=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_2M
6_4=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_2M
6_5=Mountain,No_Fill,Uncommon,Common,Uncommon,WILD_2M

[Tile 16]
art_idx=355
encounter_difficulty=0
walk_mask_name=wrldmp16
0_0=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1B
0_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1B
0_2=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1B
0_3=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1B
0_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1B
0_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1B
1_0=Desert,No_Fill,Rare,Uncommon,Rare,WAND_1B
1_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1B
1_2=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
1_3=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
1_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1B
1_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1B
2_0=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
2_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
2_2=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
2_3=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
2_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
2_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
3_0=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
3_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
3_2=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
3_3=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
3_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
3_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
4_0=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
4_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
4_2=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
4_3=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
4_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
4_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
5_0=Desert,No_Fill,Uncommon,Common,Uncommon,NWO_1D
5_1=Desert,No_Fill,Uncommon,Common,Uncommon,NWO_1D
5_2=Desert,No_Fill,Uncommon,Common,Uncommon,NWO_1D
5_3=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
5_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
5_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_8D
6_0=City,No_Fill,Uncommon,Common,Uncommon,NWO_1C
6_1=City,No_Fill,Uncommon,Common,Uncommon,NWO_1C
6_2=City,No_Fill,Uncommon,Common,Uncommon,NWO_1C
6_3=City,No_Fill,Rare,Uncommon,Rare,NWO_1C
6_4=City,No_Fill,Rare,Uncommon,Rare,NWO_1C
6_5=City,No_Fill,Rare,Uncommon,Rare,WAND_2C

[Tile 17]
art_idx=356
encounter_difficulty=0
walk_mask_name=wrldmp17
0_0=City,No_Fill,Uncommon,Common,Uncommon,TRAD_6C
0_1=City,No_Fill,Uncommon,Common,Uncommon,NWO_1C
0_2=City,No_Fill,Uncommon,Common,Uncommon,NWO_1C
0_3=City,No_Fill,Rare,Uncommon,Rare,NWO_1C
0_4=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
0_5=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
1_0=City,No_Fill,Uncommon,Common,Uncommon,TRAD_6C
1_1=City,No_Fill,Uncommon,Common,Uncommon,NWO_1C
1_2=City,No_Fill,Uncommon,Common,Uncommon,NWO_1C
1_3=City,No_Fill,Rare,Uncommon,Rare,NWO_1C
1_4=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
1_5=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
2_0=City,No_Fill,Uncommon,Common,Uncommon,TRAD_6C
2_1=Desert,No_Fill,Uncommon,Common,Uncommon,NWO_1D
2_2=Desert,No_Fill,Rare,Uncommon,Rare,NWO_1D
2_3=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
2_4=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
2_5=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
3_0=Desert,No_Fill,Rare,Uncommon,Rare,NWO_1D
3_1=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
3_2=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
3_3=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
3_4=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
3_5=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
4_0=Desert,No_Fill,Rare,Uncommon,Rare,NWO_1D
4_1=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
4_2=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
4_3=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
4_4=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
4_5=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
5_0=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_1D
5_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_7D
5_2=City,No_Fill,Rare,Uncommon,Rare,BAND_7C
5_3=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
5_4=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
5_5=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
6_0=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_1D
6_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
6_2=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
6_3=City,No_Fill,Rare,Uncommon,Rare,COMMC
6_4=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
6_5=City,No_Fill,Rare,Uncommon,Rare,WAND_2C

[Tile 18]
art_idx=357
encounter_difficulty=0
walk_mask_name=wrldmp18
0_0=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_1D
0_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
0_2=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
0_3=City,No_Fill,Rare,Uncommon,Rare,COMMC
0_4=City,No_Fill,Rare,Uncommon,Rare,COMMC
0_5=City,No_Fill,Rare,Uncommon,Rare,WAND_2C
1_0=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_1D
1_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
1_2=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
1_3=Desert,No_Fill,Rare,Uncommon,Rare,COMMD
1_4=City,No_Fill,Rare,Uncommon,Rare,COMMC
1_5=City,No_Fill,Rare,Uncommon,Rare,COMMC
2_0=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_4D
2_1=Desert,No_Fill,Rare,Uncommon,Rare,SRCH_2D
2_2=Desert,No_Fill,Rare,Uncommon,Rare,SRCH_2D
2_3=Desert,No_Fill,Rare,Uncommon,Rare,BAND_1D
2_4=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
2_5=Desert,No_Fill,Rare,Uncommon,Rare,WAND_2D
3_0=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_1D
3_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
3_2=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
3_3=Desert,No_Fill,Rare,Uncommon,Rare,BAND_5D
3_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_5D
3_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
4_0=Desert,No_Fill,Rare,Uncommon,Rare,TRAD_6D
4_1=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
4_2=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
4_3=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
4_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
4_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
5_0=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_6D
5_1=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_3D
5_2=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_3D
5_3=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
5_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
5_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_3D
6_0=Desert,No_Fill,Uncommon,Common,Uncommon,TRAD_3D
6_1=City,No_Fill,Uncommon,Common,Uncommon,BAND_5C
6_2=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_5D
6_3=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_5D
6_4=Desert,No_Fill,Rare,Uncommon,Rare,BAND_5D
6_5=Desert,No_Fill,Rare,Uncommon,Rare,BAND_5D

[Tile 19]
art_idx=358
encounter_difficulty=0
walk_mask_name=wrldmp19
0_0=City,No_Fill,Uncommon,Common,Uncommon,TRAD_6C
0_1=City,No_Fill,Uncommon,Common,Uncommon,TRAD_6C
0_2=City,No_Fill,Uncommon,Common,Uncommon,WAND_2C
0_3=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_4D
0_4=City,No_Fill,Uncommon,Common,Uncommon,BAND_4C
0_5=City,No_Fill,Uncommon,Common,Uncommon,BAND_4C
1_0=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_2D
1_1=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_8D
1_2=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_8D
1_3=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_4D
1_4=City,No_Fill,Uncommon,Common,Uncommon,BAND_4C
1_5=City,No_Fill,Uncommon,Common,Uncommon,BAND_4C
2_0=Mountain,No_Fill,Uncommon,Common,Uncommon,WAND_2M
2_1=Mountain,No_Fill,Uncommon,Common,Uncommon,WAND_2M
2_2=Desert,No_Fill,Uncommon,Common,Uncommon,BAND_8D
2_3=Desert,No_Fill,Uncommon,Common,Uncommon,SRCH_2D
2_4=City,No_Fill,Uncommon,Common,Uncommon,BAND_4C
2_5=City,No_Fill,Uncommon,Common,Uncommon,BAND_4C
3_0=Mountain,No_Fill,Uncommon,Common,Uncommon,WAND_2M
3_1=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_2D
3_2=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
3_3=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
3_4=Desert,No_Fill,Uncommon,Common,Uncommon,SRCH_2D
3_5=City,No_Fill,Uncommon,Common,Uncommon,BAND_4C
4_0=Mountain,No_Fill,Uncommon,Common,Uncommon,WAND_2M
4_1=Desert,No_Fill,Uncommon,Common,Uncommon,COMMD
4_2=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
4_3=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
4_4=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
4_5=Desert,No_Fill,Uncommon,Common,Uncommon,SRCH_2D
5_0=Mountain,No_Fill,Uncommon,Common,Uncommon,WAND_1M
5_1=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
5_2=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
5_3=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
5_4=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
5_5=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
6_0=Mountain,No_Fill,Uncommon,Common,Uncommon,WAND_1M
6_1=Mountain,No_Fill,Uncommon,Common,Uncommon,WAND_1M
6_2=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
6_3=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
6_4=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D
6_5=Desert,No_Fill,Uncommon,Common,Uncommon,WAND_1D